Player Matchup

Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
 
Nu Wa
Bronze III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Srws
Sun Wukong
Bronze III
Level 154
God Stats
4W - 5L
1,715 SR
Queue Stats
609W - 602L
1,523 MMR
Party 2
Cthulhu
Cthulhu
Silver II
TheRebeLeader
Cthulhu
Silver II
Level 82
God Stats
2W - 1L
1,822 SR
Queue Stats
23W - 35L
1,503 MMR
Solo
Cernunnos
Cernunnos
Silver II
Tugsy
Cernunnos
Silver II
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 48L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,607 SR
1,505 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,564 SR
1,506 MMR
Amaterasu
Amaterasu
Gold V
HaxCats
Amaterasu
Gold V
Level 142
God Stats
11W - 11L
1,500 SR
Queue Stats
659W - 670L
1,504 MMR
Solo
Ymir
Ymir
Silver II
Rádnor
Ymir
Silver II
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
246W - 241L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver II
deadone40
Hou Yi
Silver II
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
191W - 176L
1,501 MMR
Solo
Scylla
Scylla
Gold IV
hwaryûn
Scylla
Gold IV
Level 160
God Stats
17W - 9L
1,821 SR
Queue Stats
168W - 150L
1,512 MMR
Party 1
Kali
Kali
Gold IV
xDexts
Kali
Gold IV
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 111L
1,512 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
5 / 6 / 3
11,989
521
20,130
24,096
24,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
 
Nu Wa
16
2 / 8 / 2
10,819
470
21,365
15,559
6,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Srws
Sun Wukong
20
5 / 3 / 6
12,505
544
14,506
24,187
11,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
15
3 / 6 / 4
10,201
444
10,427
23,012
21,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cernunnos
Tugsy
Cernunnos
9
2 / 5 / 0
7,805
339
4,045
9,224
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bans
GebAchillesAthenaCliodhna

VS

Bans
FenrirAtlasBastetMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HaxCats
Amaterasu
20
2 / 6 / 6
13,490
587
12,410
27,959
23,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Rádnor
Ymir
17
3 / 3 / 11
12,755
555
8,743
27,623
28,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hou Yi
deadone40
Hou Yi
20
6 / 3 / 11
14,578
634
21,034
20,624
8,265
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
hwaryûn
Scylla
20
4 / 0 / 6
14,110
613
11,337
10,712
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kali
xDexts
Kali
20
13 / 5 / 4
14,977
651
23,065
27,535
13,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
17
Kills
28
28
Deaths
17
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
6
3
1.08
L
Nu Wa
 
Nu Wa
2
8
2
0.38
W
Amaterasu
HaxCats
Amaterasu
2
6
6
0.83
W
Ymir
Rádnor
Ymir
3
3
11
2.83
L
Sun Wukong
Srws
Sun Wukong
5
3
6
2.67
L
Cthulhu
3
6
4
0.83
L
Cernunnos
Tugsy
Cernunnos
2
5
0
0.4
W
Hou Yi
deadone40
Hou Yi
6
3
11
3.83
W
Scylla
hwaryûn
Scylla
4
0
6
7
W
Kali
xDexts
Kali
13
5
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,473
Damage
76,589
96,078
Taken
114,453
65,396
Mitigated
77,522
22,425
Healing
50,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
20,130
7,404
0
5,706
24,096
24,700
778
3,095
20,608
9,646
71,243
L
Nu Wa
 
Nu Wa
21,365
3,816
0
490
15,559
6,396
0
5,161
10,309
90,389
0
W
Amaterasu
HaxCats
Amaterasu
12,410
4,262
0
11,542
27,959
23,266
1,014
5,958
21,330
0
94,722
W
Ymir
Rádnor
Ymir
8,743
2,673
4,591
7,566
27,623
28,414
609
8,757
18,429
35,229
4,675
L
Sun Wukong
Srws
Sun Wukong
14,506
3,306
0
8,209
24,187
11,013
0
3,311
20,876
0
100,709
L
Cthulhu
10,427
802
1,089
3,514
23,012
21,454
0
6,193
16,702
31,426
1,500
L
Cernunnos
Tugsy
Cernunnos
4,045
2,108
0
3,417
9,224
1,833
0
1,477
7,747
0
24,118
W
Hou Yi
deadone40
Hou Yi
21,034
13,650
0
10,636
20,624
8,265
8,151
5,918
14,476
0
121,028
W
Scylla
hwaryûn
Scylla
11,337
1,764
0
1,417
10,712
4,157
2,096
6,119
4,325
133,888
0
W
Kali
xDexts
Kali
23,065
9,966
0
14,345
27,535
13,420
2,066
5,966
21,318
0
109,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,319
Gold Earned
69,910
564
Minions Killed
719
0
Camps Cleared
0
1,872,614
Distance Traveled
2,252,341
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,989
521
138
6
0
467,734
0
L
Nu Wa
10,819
470
158
7
0
365,664
6
W
Amaterasu
13,490
587
143
6
0
404,466
7
W
Ymir
12,755
555
59
3
0
437,694
5
L
Sun Wukong
12,505
544
158
7
0
450,017
2
L
Cthulhu
10,201
444
63
3
0
422,037
6
L
Cernunnos
7,805
339
47
2
0
167,162
5
W
Hou Yi
14,578
634
144
6
0
439,560
4
W
Scylla
14,110
613
228
10
0
484,264
8
W
Kali
14,977
651
145
6
0
486,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role