Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
RxulgZz
Cerberus
Level 58
God Stats
4W - 2L
1,270 SR
Queue Stats
222W - 207L
1,516 Elo+
Party 2
Raijin
Raijin
aladelta8
Raijin
Level 142
God Stats
7W - 4L
1,500 SR
Queue Stats
436W - 301L
1,770 Elo+
Party 2
Team Averages
Level 76
1,423 SR
1,596 Elo+

VS

Team Averages
Level 43
1,788 SR
1,713 Elo+
Ao Kuang
Ao Kuang
Variant Demon
Ao Kuang
Level 62
God Stats
3W - 4L
1,715 SR
Queue Stats
45W - 64L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
ZOOGH13
Cthulhu
Level 28
God Stats
5W - 3L
1,824 SR
Queue Stats
5W - 3L
1,775 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ingoland
Tsukuyomi
Level 38
God Stats
8W - 13L
1,824 SR
Queue Stats
8W - 15L
1,775 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
7 / 2 / 10
12,172
716
10,672
11,118
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
RxulgZz
Cerberus
17
0 / 2 / 17
12,328
725
10,262
18,253
20,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
aladelta8
Raijin
19
13 / 1 / 7
13,077
769
26,446
8,491
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Variant Demon
Ao Kuang
14
2 / 5 / 0
10,095
594
7,531
15,580
2,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
ZOOGH13
Cthulhu
14
0 / 5 / 3
10,122
595
4,236
21,261
13,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tsukuyomi
ingoland
Tsukuyomi
15
3 / 10 / 1
10,626
625
11,655
16,436
4,120
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
20
Kills
5
5
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
2
10
6
W
Cerberus
RxulgZz
Cerberus
0
2
17
4.25
L
Ao Kuang
Variant Demon
Ao Kuang
2
5
0
0.4
L
Cthulhu
ZOOGH13
Cthulhu
0
5
3
0.3
W
Raijin
aladelta8
Raijin
13
1
7
16.5
L
Tsukuyomi
ingoland
Tsukuyomi
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,380
Damage
23,422
37,862
Taken
53,277
27,851
Mitigated
20,346
13,493
Healing
3,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
10,672
3,583
0
3,085
11,118
4,012
833
5,312
5,806
0
42,730
W
Cerberus
RxulgZz
Cerberus
10,262
850
1,121
7,243
18,253
20,474
256
4,829
13,424
25,045
0
L
Ao Kuang
Variant Demon
Ao Kuang
7,531
2,694
0
1,375
15,580
2,939
0
8,122
7,114
24,144
0
L
Cthulhu
ZOOGH13
Cthulhu
4,236
502
0
607
21,261
13,287
30
17,099
3,547
21,311
0
W
Raijin
aladelta8
Raijin
26,446
1,555
0
2,044
8,491
3,365
919
2,248
6,243
83,505
0
L
Tsukuyomi
ingoland
Tsukuyomi
11,655
2,655
0
1,028
16,436
4,120
0
10,313
5,541
0
38,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,577
Gold Earned
30,843
240
Minions Killed
142
14
Camps Cleared
1
885,337
Distance Traveled
799,893
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,172
716
53
3
7
298,875
0
W
Cerberus
12,328
725
55
3
2
296,189
2
L
Ao Kuang
10,095
594
39
2
1
260,076
0
L
Cthulhu
10,122
595
37
2
0
272,835
1
W
Raijin
13,077
769
132
8
5
290,273
3
L
Tsukuyomi
10,626
625
66
4
0
266,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role