Player Matchup

Skadi
Skadi
DutchMasterOso
Skadi
Level 115
God Stats
17W - 7L
1,500 SR
Queue Stats
236W - 217L
1,082 Elo+
Party 1
Tiamat
Tiamat
SleepingDoor2
Tiamat
Level 32
God Stats
1W - 3L
1,694 SR
Queue Stats
32W - 26L
1,434 Elo+
Solo
Atlas
Atlas
macaburu
Atlas
Level 136
God Stats
37W - 34L
1,500 SR
Queue Stats
335W - 348L
1,188 Elo+
Party 1
Team Averages
Level 94
1,565 SR
1,234 Elo+

VS

Team Averages
Level 104
1,500 SR
1,618 Elo+
Atlas
Atlas
Benihimeh
Atlas
Level 160
God Stats
7W - 3L
1,500 SR
Queue Stats
343W - 227L
1,673 Elo+
Party 2
Bellona
Bellona
Rasta Reptile
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,591 Elo+
Party 2
Anubis
Anubis
TheDerbyDragon
Anubis
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 3
6,823
620
6,084
10,357
2,769
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 5 / 1
7,372
670
6,730
10,214
5,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
macaburu
Atlas
10
2 / 6 / 2
7,838
713
5,219
15,020
10,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Benihimeh
Atlas
14
11 / 0 / 6
9,576
871
14,289
9,925
8,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
11
7 / 3 / 6
8,796
800
7,205
9,500
6,794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 1 / 13
7,936
721
5,760
5,338
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
19
19
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Atlas
Benihimeh
Atlas
11
0
6
14
L
0
8
3
0.19
W
Bellona
7
3
6
3.33
L
2
5
1
0.5
W
1
1
13
7.5
L
Atlas
macaburu
Atlas
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,033
Damage
27,254
35,591
Taken
24,763
18,770
Mitigated
17,639
5,585
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Benihimeh
Atlas
14,289
5,737
0
3,548
9,925
8,636
534
4,060
5,865
36,664
0
L
6,084
2,542
349
766
10,357
2,769
485
5,750
4,197
0
21,462
W
Bellona
7,205
2,480
407
1,401
9,500
6,794
1,075
4,863
4,637
0
15,927
L
6,730
688
80
1,607
10,214
5,213
23
6,445
3,378
24,840
0
W
5,760
0
0
778
5,338
2,209
893
3,500
1,838
14,055
0
L
Atlas
macaburu
Atlas
5,219
2,075
350
2,433
15,020
10,788
84
6,833
7,712
11,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,033
Gold Earned
26,308
85
Minions Killed
95
5
Camps Cleared
3
532,627
Distance Traveled
638,490
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,576
871
41
4
1
221,790
0
L
Skadi
6,823
620
32
3
4
159,631
2
W
Bellona
8,796
800
25
2
2
216,124
0
L
Tiamat
7,372
670
38
3
1
174,070
2
W
Anubis
7,936
721
29
3
0
200,576
1
L
Atlas
7,838
713
15
1
0
198,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role