Player Matchup

Fenrir
Fenrir
AJ 10LTR JA
Fenrir
Level 102
God Stats
0W - 1L
1,715 SR
Queue Stats
10W - 10L
1,497 Elo+
Party 2
Khepri
Khepri
AJ MRSH JA
Khepri
Level 75
God Stats
4W - 4L
1,824 SR
Queue Stats
51W - 63L
1,346 Elo+
Party 2
Anubis
Anubis
Hercxls
Anubis
Level 45
God Stats
1W - 4L
1,500 SR
Queue Stats
7W - 19L
1,346 Elo+
Party 2
Team Averages
Level 74
1,680 SR
1,397 Elo+

VS

Team Averages
Level 86
1,500 SR
1,619 Elo+
Scylla
Scylla
high_scorer
Scylla
Level 37
God Stats
4W - 3L
1,500 SR
Queue Stats
39W - 56L
1,500 Elo+
Party 1
Bacchus
Bacchus
itzz_top_L4yer
Bacchus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 57L
1,590 Elo+
Party 1
Heimdallr
Heimdallr
tea_-_baggins_-_
Heimdallr
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 160L
1,768 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 2 / 4
10,299
736
9,721
10,875
5,073
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
AJ MRSH JA
Khepri
16
3 / 1 / 13
10,837
774
5,460
10,910
12,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
Hercxls
Anubis
16
7 / 3 / 6
10,538
753
15,609
13,033
5,561
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
3 / 6 / 1
9,351
668
6,091
8,622
2,395
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 4
9,273
662
7,947
15,571
17,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
14
2 / 5 / 4
9,007
643
12,410
12,361
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
6
6
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
2
4
4
L
Khepri
AJ MRSH JA
Khepri
3
1
13
9.5
L
Anubis
Hercxls
Anubis
7
3
6
3.33
W
Scylla
3
6
1
0.58
W
1
5
4
0.6
W
Heimdallr
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,790
Damage
26,448
34,818
Taken
36,554
23,356
Mitigated
24,398
11,028
Healing
3,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,721
2,034
0
1,296
10,875
5,073
131
3,020
7,852
0
28,917
L
Khepri
AJ MRSH JA
Khepri
5,460
139
279
3,342
10,910
12,722
0
5,139
5,771
20,866
0
L
Anubis
Hercxls
Anubis
15,609
843
219
5,892
13,033
5,561
581
6,724
6,309
43,013
0
W
Scylla
6,091
436
0
452
8,622
2,395
231
5,529
3,093
21,322
0
W
7,947
1,316
0
1,164
15,571
17,385
0
10,017
5,554
23,495
0
W
Heimdallr
12,410
4,782
0
1,594
12,361
4,618
1,053
5,825
6,536
0
32,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,674
Gold Earned
27,631
135
Minions Killed
121
8
Camps Cleared
4
810,227
Distance Traveled
680,940
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,299
736
36
3
4
303,697
2
L
Khepri
10,837
774
35
3
1
271,056
1
L
Anubis
10,538
753
64
5
3
235,474
2
W
Scylla
9,351
668
54
4
2
215,454
1
W
Bacchus
9,273
662
23
2
1
240,276
2
W
Heimdallr
9,007
643
44
3
1
225,210
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role