Player Matchup

Izanami
Izanami
 
Izanami
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
AcolyteNinja
Ah Puch
Level 125
God Stats
1W - 4L
1,322 SR
Queue Stats
30W - 21L
1,401 Elo+
Party 1
Thor
Thor
Bykot86
Thor
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 82L
1,500 Elo+
Solo
Poseidon
Poseidon
FierceExodus
Poseidon
Level 84
God Stats
8W - 7L
1,500 SR
Queue Stats
301W - 289L
1,450 Elo+
Party 1
Ymir
Ymir
OldDogSmell
Ymir
Level 46
God Stats
8W - 10L
1,281 SR
Queue Stats
118W - 134L
1,274 Elo+
Solo
Team Averages
Level 66
1,421 SR
1,425 Elo+

VS

Team Averages
Level 53
1,586 SR
1,541 Elo+
Bellona
Bellona
AlfiRaptor
Bellona
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 90L
1,645 Elo+
Party 2
Amaterasu
Amaterasu
DjDarkKnightPL
Amaterasu
Level 64
God Stats
3W - 2L
1,715 SR
Queue Stats
43W - 37L
1,461 Elo+
Party 3
Bakasura
Bakasura
FootEater
Bakasura
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 38L
1,461 Elo+
Party 3
Ymir
Ymir
Genesis4791
Ymir
Level 24
God Stats
30W - 30L
1,715 SR
Queue Stats
152W - 177L
1,640 Elo+
Party 2
Medusa
Medusa
Seeeiiika
Medusa
Level 69
God Stats
7W - 2L
1,500 SR
Queue Stats
61W - 69L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
7 / 5 / 2
9,151
654
9,600
11,432
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
AcolyteNinja
Ah Puch
15
1 / 1 / 0
8,847
632
5,460
5,563
2,993
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Bykot86
Thor
11
0 / 6 / 5
6,881
492
2,896
10,127
4,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
FierceExodus
Poseidon
8
0 / 5 / 1
5,952
425
2,216
4,429
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 5 / 7
7,611
544
5,918
14,328
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlfiRaptor
Bellona
15
1 / 1 / 0
8,270
591
2,085
6,899
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
DjDarkKnightPL
Amaterasu
15
9 / 1 / 4
9,558
683
9,646
9,383
8,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bakasura
FootEater
Bakasura
15
4 / 1 / 6
8,802
629
7,243
8,856
4,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 3 / 9
8,331
595
6,361
11,802
8,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Seeeiiika
Medusa
13
5 / 4 / 7
8,293
592
7,493
8,845
3,086
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
10
Kills
22
22
Deaths
10
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
7
5
2
1.6
L
Ah Puch
AcolyteNinja
Ah Puch
1
1
0
1
W
Bellona
AlfiRaptor
Bellona
1
1
0
1
L
Thor
Bykot86
Thor
0
6
5
0.42
W
Amaterasu
DjDarkKnightPL
Amaterasu
9
1
4
11
L
Poseidon
FierceExodus
Poseidon
0
5
1
0.1
W
Bakasura
FootEater
Bakasura
4
1
6
7
W
3
3
9
2.5
L
2
5
7
1.1
W
Medusa
Seeeiiika
Medusa
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,090
Damage
32,828
45,879
Taken
45,785
22,640
Mitigated
27,815
11,091
Healing
10,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,600
6,031
0
4,146
11,432
3,489
1,183
2,672
8,430
0
58,558
L
Ah Puch
AcolyteNinja
Ah Puch
5,460
29
0
1,874
5,563
2,993
0
405
5,158
56,706
0
W
Bellona
AlfiRaptor
Bellona
2,085
41
0
1,425
6,899
3,373
0
3,835
3,064
0
41,090
L
Thor
Bykot86
Thor
2,896
1,095
0
2,119
10,127
4,325
0
1,158
8,759
0
41,181
W
Amaterasu
DjDarkKnightPL
Amaterasu
9,646
3,969
0
2,804
9,383
8,502
2,390
3,634
5,541
0
43,928
L
Poseidon
FierceExodus
Poseidon
2,216
522
0
405
4,429
853
0
0
4,429
19,491
0
W
Bakasura
FootEater
Bakasura
7,243
4,973
0
3,875
8,856
4,469
0
1,706
7,126
0
43,446
W
6,361
2,208
360
820
11,802
8,385
309
1,505
9,643
36,811
0
L
5,918
1,264
321
2,226
14,328
10,980
54
2,126
11,696
20,270
0
W
Medusa
Seeeiiika
Medusa
7,493
3,819
0
1,566
8,845
3,086
814
2,682
6,163
0
44,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,442
Gold Earned
43,254
401
Minions Killed
425
0
Camps Cleared
0
1,129,918
Distance Traveled
1,475,455
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,151
654
118
8
0
229,683
0
L
Ah Puch
8,847
632
137
10
0
257,497
2
W
Bellona
8,270
591
106
8
0
284,180
3
L
Thor
6,881
492
71
5
0
242,461
2
W
Amaterasu
9,558
683
85
6
0
311,548
1
L
Poseidon
5,952
425
47
3
0
154,146
1
W
Bakasura
8,802
629
102
7
0
339,668
4
W
Ymir
8,331
595
66
5
0
272,099
3
L
Ymir
7,611
544
28
2
0
246,131
7
W
Medusa
8,293
592
66
5
0
267,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role