Player Matchup

Baron Samedi
Baron Samedi
CeasarCrown
Baron Samedi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,125 Elo+
Party 1
Neith
Neith
RippoImPippo
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,125 Elo+
Party 1
Ymir
Ymir
Salzkoenig
Ymir
Level 61
God Stats
1W - 1L
1,254 SR
Queue Stats
1W - 2L
1,125 Elo+
Party 1
Team Averages
Level 44
1,418 SR
1,125 Elo+

VS

Team Averages
Level 63
1,500 SR
1,428 Elo+
Sol
Sol
Electrifyyy
Sol
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2
Ymir
Ymir
LostIzalith
Ymir
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,285 Elo+
Solo
Arachne
Arachne
ettispaghetti
Arachne
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CeasarCrown
Baron Samedi
13
11 / 3 / 12
9,402
940
13,159
8,296
4,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
10 / 1 / 12
9,069
907
15,107
7,060
2,872
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 15
8,832
883
7,308
9,159
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 3
6,645
665
8,619
13,581
4,073
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 6 / 1
7,447
745
3,168
15,833
12,270
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
8
0 / 13 / 3
5,960
596
496
12,826
4,007
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
26
Kills
4
4
Deaths
26
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CeasarCrown
Baron Samedi
11
3
12
5.67
L
1
7
3
0.36
L
3
6
1
0.58
W
10
1
12
16
W
5
0
15
12.5
L
Arachne
0
13
3
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,574
Damage
12,283
24,515
Taken
42,240
15,525
Mitigated
20,350
8,459
Healing
5,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CeasarCrown
Baron Samedi
13,159
1,276
1,275
3,946
8,296
4,060
44
3,206
5,090
23,799
0
L
8,619
3,216
0
2,994
13,581
4,073
0
5,949
7,632
27,271
0
L
3,168
328
280
2,094
15,833
12,270
176
8,740
7,093
8,735
0
W
15,107
7,661
0
1,472
7,060
2,872
1,541
5,141
1,919
0
34,208
W
7,308
1,923
0
1,766
9,159
8,593
0
3,732
5,101
16,542
0
L
Arachne
496
496
0
0
12,826
4,007
0
5,778
7,048
0
3,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,303
Gold Earned
20,052
79
Minions Killed
47
2
Camps Cleared
1
473,778
Distance Traveled
377,178
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,402
940
27
3
0
155,566
1
L
Sol
6,645
665
32
3
1
132,411
0
L
Ymir
7,447
745
6
1
0
128,202
0
W
Neith
9,069
907
33
3
0
147,680
0
W
Ymir
8,832
883
19
2
2
170,532
0
L
Arachne
5,960
596
9
1
0
116,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role