Player Matchup

Chaac
Chaac
S2WVanishh
Chaac
Level 117
God Stats
4W - 5L
1,711 SR
Queue Stats
28W - 18L
1,675 Elo+
Party 3
Hun Batz
Hun Batz
SANTAANA
Hun Batz
Level 149
God Stats
2W - 0L
1,732 SR
Queue Stats
120W - 107L
1,108 Elo+
Party 2
Thanatos
Thanatos
djzohair
Thanatos
Level 127
God Stats
6W - 4L
1,500 SR
Queue Stats
375W - 385L
1,394 Elo+
Solo
Sol
Sol
iFuhny
Sol
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 25L
1,500 Elo+
Party 3
Scylla
Scylla
lHonguitol
Scylla
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,108 Elo+
Party 2
Team Averages
Level 109
1,589 SR
1,357 Elo+

VS

Team Averages
Level 95
1,500 SR
1,359 Elo+
Ravana
Ravana
 
Ravana
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PinoConT
Kumbhakarna
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 46L
1,148 Elo+
Party 1
Ra
Ra
RuleEater
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
3 / 4 / 8
7,432
572
6,145
11,001
4,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
SANTAANA
Hun Batz
15
7 / 1 / 6
8,827
679
6,948
8,873
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
djzohair
Thanatos
13
8 / 3 / 6
8,334
641
10,455
13,274
9,665
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
iFuhny
Sol
14
6 / 1 / 2
8,420
648
6,202
4,841
1,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
lHonguitol
Scylla
10
2 / 2 / 3
6,504
500
1,283
3,862
804
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
4 / 2 / 0
8,456
650
5,884
7,976
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vamana
 
Vamana
13
4 / 4 / 2
7,608
585
8,836
14,991
6,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
 
Bakasura
9
1 / 7 / 3
6,191
476
4,482
10,055
3,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
PinoConT
Kumbhakarna
10
1 / 7 / 1
6,609
508
4,735
10,865
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 7 / 0
5,980
460
1,394
7,096
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
17
26
Kills
11
11
Deaths
27
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
2
0
2
L
Vamana
 
Vamana
4
4
2
1.25
L
Bakasura
 
Bakasura
1
7
3
0.36
L
Kumbhakarna
PinoConT
Kumbhakarna
1
7
1
0.21
L
1
7
0
0.14
W
Chaac
3
4
8
1.75
W
Hun Batz
SANTAANA
Hun Batz
7
1
6
10
W
Thanatos
djzohair
Thanatos
8
3
6
3.67
W
Sol
iFuhny
Sol
6
1
2
7
W
Scylla
lHonguitol
Scylla
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,033
Damage
25,331
41,851
Taken
50,983
19,208
Mitigated
22,165
18,837
Healing
9,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,884
1,856
0
1,276
7,976
2,976
0
895
7,081
0
59,283
L
Vamana
 
Vamana
8,836
4,511
0
6,173
14,991
6,765
450
3,709
11,282
0
52,220
L
Bakasura
 
Bakasura
4,482
3,181
0
1,797
10,055
3,625
570
1,853
8,202
0
15,986
L
Kumbhakarna
PinoConT
Kumbhakarna
4,735
1,284
0
303
10,865
7,263
333
223
10,642
21,314
1,758
L
1,394
392
0
93
7,096
1,536
37
237
6,859
15,482
0
W
Chaac
6,145
1,770
354
3,967
11,001
4,082
0
507
10,318
916
30,902
W
Hun Batz
SANTAANA
Hun Batz
6,948
1,866
0
3,368
8,873
3,114
0
748
8,085
0
61,550
W
Thanatos
djzohair
Thanatos
10,455
3,153
0
9,274
13,274
9,665
0
3,773
9,256
0
37,227
W
Sol
iFuhny
Sol
6,202
2,683
0
1,874
4,841
1,543
2,799
0
4,841
47,008
5,350
W
Scylla
lHonguitol
Scylla
1,283
213
0
0
3,862
804
186
525
3,327
14,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,517
Gold Earned
34,844
367
Minions Killed
321
0
Camps Cleared
0
1,337,006
Distance Traveled
1,289,448
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,456
650
114
9
0
269,822
3
L
Vamana
7,608
585
86
7
0
274,833
3
L
Bakasura
6,191
476
40
3
0
273,304
2
L
Kumbhakarna
6,609
508
37
3
0
229,049
0
L
Ra
5,980
460
44
3
0
242,440
0
W
Chaac
7,432
572
42
3
0
267,886
3
W
Hun Batz
8,827
679
130
10
0
303,629
4
W
Thanatos
8,334
641
56
4
0
254,578
0
W
Sol
8,420
648
107
8
0
265,588
1
W
Scylla
6,504
500
32
2
0
245,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role