Player Matchup

Heimdallr
Heimdallr
TheSavageOne
Heimdallr
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
41W - 42L
1,484 Elo+
Party 2
Atlas
Atlas
Zineu
Atlas
Level 26
God Stats
5W - 7L
1,500 SR
Queue Stats
25W - 11L
1,258 Elo+
Party 2
Chaac
Chaac
Zolitaire1
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,617 Elo+
Party 3
Hera
Hera
fasterdancer
Hera
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 16L
1,617 Elo+
Party 3
Fenrir
Fenrir
frncis
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 35L
1,617 Elo+
Party 3
Team Averages
Level 55
1,500 SR
1,518 Elo+

VS

Team Averages
Level 74
1,500 SR
1,231 Elo+
Izanami
Izanami
BigManTwistyyy
Izanami
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,118 Elo+
Party 1
Discordia
Discordia
Makefly
Discordia
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,258 Elo+
Party 4
Kali
Kali
OutofBoost
Kali
Level 117
God Stats
4W - 3L
1,500 SR
Queue Stats
285W - 285L
1,322 Elo+
Party 1
Horus
Horus
TechNice
Horus
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,258 Elo+
Party 4
Kumbhakarna
Kumbhakarna
slottize
Kumbhakarna
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 186L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
TheSavageOne
Heimdallr
12
2 / 2 / 1
6,931
578
7,897
6,389
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Zineu
Atlas
9
1 / 2 / 2
6,161
513
3,993
10,280
8,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
9
0 / 6 / 2
5,594
466
5,247
11,305
5,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 4 / 0
6,214
518
3,322
6,135
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
frncis
Fenrir
10
2 / 5 / 2
6,109
509
3,542
9,201
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,531
461
1,532
5,442
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Makefly
Discordia
13
1 / 1 / 2
7,432
619
2,415
3,793
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
14 / 0 / 1
9,026
752
12,212
10,897
5,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
TechNice
Horus
12
3 / 3 / 5
7,334
611
6,961
11,829
8,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
slottize
Kumbhakarna
10
1 / 0 / 4
6,545
545
3,079
9,444
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
19
19
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
W
Discordia
Makefly
Discordia
1
1
2
2
W
14
0
1
14.5
W
Horus
TechNice
Horus
3
3
5
1.83
L
Heimdallr
TheSavageOne
Heimdallr
2
2
1
1.25
L
Atlas
Zineu
Atlas
1
2
2
1
L
Chaac
0
6
2
0.17
L
2
4
0
0.5
L
Fenrir
frncis
Fenrir
2
5
2
0.6
W
Kumbhakarna
slottize
Kumbhakarna
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,001
Damage
26,199
43,310
Taken
41,405
21,021
Mitigated
20,671
12,632
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,532
842
0
2,020
5,442
827
0
894
4,548
0
27,003
W
Discordia
Makefly
Discordia
2,415
420
0
341
3,793
1,262
678
732
2,965
47,448
0
W
12,212
5,981
0
5,680
10,897
5,136
0
2,037
8,684
0
55,963
W
Horus
TechNice
Horus
6,961
4,030
195
2,391
11,829
8,638
428
1,285
10,500
1,267
30,788
L
Heimdallr
TheSavageOne
Heimdallr
7,897
4,446
0
2,106
6,389
1,958
356
1,409
4,980
0
54,365
L
Atlas
Zineu
Atlas
3,993
1,941
1,282
2,279
10,280
8,121
17
1,105
9,151
14,599
0
L
Chaac
5,247
1,741
0
3,628
11,305
5,728
0
193
11,112
0
19,965
L
3,322
843
0
593
6,135
1,727
0
1,455
4,512
30,665
0
L
Fenrir
frncis
Fenrir
3,542
944
0
2,744
9,201
3,487
0
1,183
7,990
0
27,543
W
Kumbhakarna
slottize
Kumbhakarna
3,079
288
332
4,338
9,444
4,808
0
2,051
7,393
19,890
3,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,009
Gold Earned
35,868
279
Minions Killed
334
0
Camps Cleared
0
1,193,858
Distance Traveled
1,279,675
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,531
461
63
5
0
253,473
0
W
Discordia
7,432
619
113
9
0
248,495
2
W
Kali
9,026
752
75
6
0
291,586
0
W
Horus
7,334
611
59
5
0
221,606
0
L
Heimdallr
6,931
578
105
9
0
244,509
3
L
Atlas
6,161
513
18
2
0
241,358
2
L
Chaac
5,594
466
34
3
0
245,154
1
L
Hera
6,214
518
66
6
0
239,257
0
L
Fenrir
6,109
509
56
5
0
223,580
0
W
Kumbhakarna
6,545
545
24
2
0
264,515
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role