Player Matchup

Cernunnos
Cernunnos
Bronze III
Agent10007
Cernunnos
Bronze III
Level 160
God Stats
57W - 46L
1,500 SR
Queue Stats
337W - 310L
1,500 MMR
Party 1
Khepri
Khepri
Silver II
Babel17
Khepri
Silver II
Level 122
God Stats
24W - 12L
1,500 SR
Queue Stats
266W - 283L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
KILLEBH
Baron Samedi
Bronze III
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 11L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
PaststyleEddy
Vamana
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 25L
1,500 MMR
Party 1
Mulan
Mulan
Bronze III
sneakyturtle8751
Mulan
Bronze III
Level 160
God Stats
10W - 10L
1,500 SR
Queue Stats
719W - 717L
1,500 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 141
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,540 SR
1,500 MMR
Thor
Thor
Bronze III
 
Thor
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Adurixxx
Kukulkan
Bronze III
Level 106
God Stats
14W - 13L
1,500 SR
Queue Stats
142W - 145L
1,453 MMR
Party 2
Sylvanus
Sylvanus
Bronze III
PauJr
Sylvanus
Bronze III
Level 49
God Stats
3W - 4L
1,500 SR
Queue Stats
196W - 164L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
iPandore
Izanami
Bronze III
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
24W - 21L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Îcarus1
Ne Zha
Bronze III
Level 86
God Stats
1W - 4L
1,702 SR
Queue Stats
138W - 116L
1,546 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Agent10007
Cernunnos
20
5 / 4 / 1
14,063
670
9,875
12,018
4,030
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Khepri
Babel17
Khepri
16
1 / 3 / 13
11,732
559
6,136
22,821
20,926
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
KILLEBH
Baron Samedi
18
8 / 5 / 3
12,580
599
11,914
15,265
6,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 3 / 8
14,221
677
17,453
26,253
15,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
5 / 5 / 6
13,105
624
19,582
23,129
24,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
ZeusSolGebAh Muzen Cab

VS

Bans
LokiAtlasBastetOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
8 / 2 / 3
11,019
525
14,233
15,030
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Adurixxx
Kukulkan
17
6 / 9 / 7
11,209
534
14,275
15,434
5,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
PauJr
Sylvanus
15
3 / 5 / 5
9,502
452
14,547
14,533
8,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
iPandore
Izanami
18
2 / 4 / 7
11,318
539
15,538
13,437
4,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Îcarus1
Ne Zha
15
1 / 9 / 4
9,227
439
10,290
27,818
20,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
46
29
Kills
20
20
Deaths
29
31
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
8
2
3
4.75
L
Kukulkan
Adurixxx
Kukulkan
6
9
7
1.06
W
Cernunnos
Agent10007
Cernunnos
5
4
1
1.38
W
Khepri
Babel17
Khepri
1
3
13
2.5
W
Baron Samedi
KILLEBH
Baron Samedi
8
5
3
1.9
W
10
3
8
4.67
L
Sylvanus
PauJr
Sylvanus
3
5
5
1.1
L
Izanami
iPandore
Izanami
2
4
7
1.38
W
5
5
6
1.6
L
Ne Zha
Îcarus1
Ne Zha
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,960
Damage
68,883
99,486
Taken
86,252
70,514
Mitigated
43,715
38,548
Healing
24,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
14,233
4,218
0
4,430
15,030
4,494
0
2,553
12,219
0
75,251
L
Kukulkan
Adurixxx
Kukulkan
14,275
2,175
0
897
15,434
5,676
260
5,100
10,020
73,337
0
W
Cernunnos
Agent10007
Cernunnos
9,875
5,867
0
4,758
12,018
4,030
8,338
271
11,747
0
135,183
W
Khepri
Babel17
Khepri
6,136
1,214
2,543
6,349
22,821
20,926
149
7,499
15,074
21,660
0
W
Baron Samedi
KILLEBH
Baron Samedi
11,914
788
1,224
4,018
15,265
6,073
1,198
4,182
10,585
76,408
0
W
17,453
10,622
0
9,573
26,253
15,458
1,238
8,725
17,510
0
107,257
L
Sylvanus
PauJr
Sylvanus
14,547
5,346
1,697
4,383
14,533
8,187
270
3,115
11,254
37,977
10,455
L
Izanami
iPandore
Izanami
15,538
9,356
0
4,165
13,437
4,363
1,326
2,545
10,676
0
102,170
W
19,582
2,163
278
9,805
23,129
24,027
421
7,042
15,826
0
79,504
L
Ne Zha
Îcarus1
Ne Zha
10,290
3,561
173
9,152
27,818
20,995
0
4,672
21,953
0
45,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,701
Gold Earned
52,275
618
Minions Killed
573
0
Camps Cleared
0
2,039,686
Distance Traveled
1,861,255
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,019
525
114
5
0
436,937
3
L
Kukulkan
11,209
534
128
6
0
350,862
5
W
Cernunnos
14,063
670
203
10
0
388,224
6
W
Khepri
11,732
559
21
1
0
410,777
8
W
Baron Samedi
12,580
599
104
5
0
394,628
9
W
Vamana
14,221
677
152
7
0
473,642
1
L
Sylvanus
9,502
452
63
3
0
329,081
1
L
Izanami
11,318
539
192
9
0
365,591
6
W
Mulan
13,105
624
138
7
0
372,415
2
L
Ne Zha
9,227
439
76
4
0
378,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role