Player Matchup

Hades
Hades
Birddudeman
Hades
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,274 Elo+
Solo
Jormungandr
Jormungandr
L0NeSHEEp
Jormungandr
Level 16
God Stats
2W - 5L
1,205 SR
Queue Stats
99W - 90L
1,327 Elo+
Solo
Gilgamesh
Gilgamesh
OGJRKILLA
Gilgamesh
Level 141
God Stats
10W - 8L
1,528 SR
Queue Stats
23W - 18L
1,566 Elo+
Solo
Danzaburou
Danzaburou
PaPico7th
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thanatos
Thanatos
ProffesorW
Thanatos
Level 121
God Stats
0W - 5L
1,500 SR
Queue Stats
122W - 140L
1,642 Elo+
Solo
Team Averages
Level 70
1,447 SR
1,462 Elo+

VS

Team Averages
Level 55
1,500 SR
1,433 Elo+
Charybdis
Charybdis
Obomb50
Charybdis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Horus
Horus
OddGosling49845
Horus
Level 135
God Stats
6W - 2L
1,500 SR
Queue Stats
36W - 20L
1,321 Elo+
Solo
Tiamat
Tiamat
Pyraluu
Tiamat
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ares
Ares
UnViewed
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
yCastiel98
Da Ji
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 88L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 6
9,785
699
11,091
15,618
9,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
L0NeSHEEp
Jormungandr
16
2 / 3 / 10
9,887
706
13,352
17,024
16,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
OGJRKILLA
Gilgamesh
17
4 / 4 / 6
10,217
730
17,069
17,472
15,855
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
PaPico7th
Danzaburou
15
1 / 7 / 5
8,810
629
6,143
10,995
3,470
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
ProffesorW
Thanatos
16
2 / 6 / 2
9,273
662
7,804
13,546
4,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Obomb50
Charybdis
18
6 / 4 / 13
10,933
781
17,703
18,819
9,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 1 / 14
10,330
738
10,601
13,596
17,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tiamat
Pyraluu
Tiamat
19
5 / 0 / 10
10,870
776
11,834
10,065
6,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
16
3 / 4 / 14
10,339
739
8,808
16,077
19,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
19
7 / 4 / 6
11,231
802
10,186
9,465
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
81
13
Kills
24
24
Deaths
13
29
Assists
57
Player
Kills
Deaths
Assists
KDA
L
4
4
6
1.75
L
Jormungandr
L0NeSHEEp
Jormungandr
2
3
10
2.33
L
Gilgamesh
OGJRKILLA
Gilgamesh
4
4
6
1.75
W
Charybdis
Obomb50
Charybdis
6
4
13
3.13
W
3
1
14
10
L
Danzaburou
PaPico7th
Danzaburou
1
7
5
0.5
L
Thanatos
ProffesorW
Thanatos
2
6
2
0.5
W
Tiamat
Pyraluu
Tiamat
5
0
10
10
W
Ares
3
4
14
2.5
W
Da Ji
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,459
Damage
59,132
74,655
Taken
68,022
50,064
Mitigated
58,892
14,238
Healing
21,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,091
1,268
1,886
4,381
15,618
9,879
450
6,166
9,452
21,253
0
L
Jormungandr
L0NeSHEEp
Jormungandr
13,352
4,381
0
1,760
17,024
16,153
0
4,347
12,677
34,778
0
L
Gilgamesh
OGJRKILLA
Gilgamesh
17,069
2,719
0
501
17,472
15,855
0
5,550
11,922
8,561
32,668
W
Charybdis
Obomb50
Charybdis
17,703
13,310
0
7,142
18,819
9,941
1,194
6,853
11,752
0
51,474
W
10,601
4,010
2,293
4,997
13,596
17,312
409
6,992
6,371
0
24,705
L
Danzaburou
PaPico7th
Danzaburou
6,143
2,092
0
1,030
10,995
3,470
570
1,550
9,445
0
13,377
L
Thanatos
ProffesorW
Thanatos
7,804
2,117
0
4,680
13,546
4,707
153
3,029
10,517
0
23,746
W
Tiamat
Pyraluu
Tiamat
11,834
1,379
383
3,560
10,065
6,917
1,358
3,812
6,227
38,281
0
W
Ares
8,808
1,151
0
2,117
16,077
19,645
434
6,673
9,092
14,527
0
W
Da Ji
10,186
2,444
0
561
9,465
5,077
0
2,270
7,052
0
47,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,972
Gold Earned
53,703
175
Minions Killed
252
0
Camps Cleared
0
1,260,137
Distance Traveled
1,327,241
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,785
699
32
2
0
245,071
2
L
Jormungandr
9,887
706
41
3
0
232,239
2
L
Gilgamesh
10,217
730
48
3
0
273,775
8
W
Charybdis
10,933
781
69
5
0
227,718
1
W
Horus
10,330
738
39
3
0
278,606
0
L
Danzaburou
8,810
629
21
2
0
251,651
1
L
Thanatos
9,273
662
33
2
0
257,401
3
W
Tiamat
10,870
776
72
5
0
294,179
0
W
Ares
10,339
739
6
0
0
259,525
1
W
Da Ji
11,231
802
66
5
0
267,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role