Player Matchup

Vamana
Vamana
 
Vamana
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Deekay2007
Janus
Level 125
God Stats
4W - 3L
1,562 SR
Queue Stats
65W - 80L
1,287 Elo+
Party 1
Anhur
Anhur
LightFlame9000
Anhur
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
114W - 89L
1,500 Elo+
Party 2
Hachiman
Hachiman
Onyamekopon
Hachiman
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 13L
1,500 Elo+
Party 2
Da Ji
Da Ji
lostprophets ow
Da Ji
Level 47
God Stats
3W - 6L
1,178 SR
Queue Stats
7W - 16L
1,500 Elo+
Party 1
Team Averages
Level 86
1,448 SR
1,457 Elo+

VS

Team Averages
Level 89
1,543 SR
1,478 Elo+
Ra
Ra
ChuckNorrisPope
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ares
Ares
Enraged Panda
Ares
Level 140
God Stats
5W - 1L
1,500 SR
Queue Stats
135W - 85L
1,391 Elo+
Party 3
Zhong Kui
Zhong Kui
MunKhey
Zhong Kui
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 86L
1,391 Elo+
Party 3
Horus
Horus
SHWAGANATOR
Horus
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 96L
1,391 Elo+
Party 3
Cupid
Cupid
steve p 669
Cupid
Level 43
God Stats
36W - 27L
1,715 SR
Queue Stats
47W - 38L
1,715 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
1 / 7 / 6
10,501
656
7,762
23,917
18,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
18
3 / 6 / 2
10,738
671
9,262
11,254
4,180
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 11 / 4
11,509
719
14,657
21,217
7,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Onyamekopon
Hachiman
17
0 / 6 / 6
10,077
630
13,429
13,100
4,731
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
3 / 9 / 4
10,762
673
10,865
16,317
6,626
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 15
11,227
702
7,921
15,234
9,432
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
9 / 0 / 22
13,491
843
14,224
18,045
23,885
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
MunKhey
Zhong Kui
20
19 / 1 / 14
14,533
908
28,302
16,215
12,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
4 / 0 / 26
12,229
764
14,504
17,723
18,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
4 / 5 / 6
12,426
777
5,473
10,721
4,520
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
122
11
Kills
39
39
Deaths
12
22
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
7
6
0.57
W
3
6
15
1.75
L
Janus
3
6
2
0.67
W
9
0
22
20
L
4
11
4
0.55
W
Zhong Kui
MunKhey
Zhong Kui
19
1
14
26
L
Hachiman
Onyamekopon
Hachiman
0
6
6
0.5
W
4
0
26
17
L
3
9
4
0.56
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,975
Damage
70,424
85,805
Taken
77,938
41,436
Mitigated
68,996
12,669
Healing
29,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,762
2,643
0
5,987
23,917
18,260
0
12,537
11,146
0
15,336
W
7,921
1,353
3,027
2,233
15,234
9,432
1,557
1,445
13,789
23,069
0
L
Janus
9,262
237
354
1,564
11,254
4,180
0
7,755
3,499
48,693
0
W
14,224
911
0
2,379
18,045
23,885
1,221
2,395
15,650
27,568
0
L
14,657
5,694
0
1,982
21,217
7,639
0
12,567
8,545
0
37,986
W
Zhong Kui
MunKhey
Zhong Kui
28,302
4,167
0
9,318
16,215
12,582
2,611
1,411
14,804
72,450
0
L
Hachiman
Onyamekopon
Hachiman
13,429
7,569
0
1,191
13,100
4,731
0
8,494
4,525
0
44,493
W
14,504
6,785
3,848
5,949
17,723
18,577
2,052
2,291
15,432
0
36,991
L
10,865
1,790
0
1,591
16,317
6,626
0
8,840
7,405
0
31,668
W
5,473
3,059
93
2,371
10,721
4,520
4,832
1,720
9,001
0
50,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,587
Gold Earned
63,906
261
Minions Killed
273
0
Camps Cleared
0
1,358,825
Distance Traveled
1,519,436
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,501
656
19
1
0
269,707
0
W
Ra
11,227
702
33
2
0
302,513
0
L
Janus
10,738
671
81
5
0
302,004
1
W
Ares
13,491
843
21
1
0
326,932
0
L
Anhur
11,509
719
59
4
0
231,128
0
W
Zhong Kui
14,533
908
96
6
0
290,323
0
L
Hachiman
10,077
630
55
3
0
271,018
1
W
Horus
12,229
764
28
2
0
325,507
1
L
Da Ji
10,762
673
47
3
0
284,968
1
W
Cupid
12,426
777
95
6
0
274,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role