Player Matchup

Rama
Rama
Arusity
Rama
Level 156
God Stats
5W - 3L
1,500 SR
Queue Stats
375W - 266L
1,408 Elo+
Party 1
Achilles
Achilles
Fuhbzill
Achilles
Level 107
God Stats
8W - 6L
1,500 SR
Queue Stats
440W - 367L
1,725 Elo+
Party 1
Zeus
Zeus
PapaPump88
Zeus
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,530 Elo+
Party 1
Odin
Odin
PrinceColdheart
Odin
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,711 Elo+
Party 1
Tyr
Tyr
SkunkSweat
Tyr
Level 148
God Stats
6W - 2L
1,500 SR
Queue Stats
216W - 189L
1,711 Elo+
Party 1
Team Averages
Level 133
1,500 SR
1,617 Elo+

VS

Team Averages
Level 100
1,500 SR
1,593 Elo+
Bakasura
Bakasura
Abssal
Bakasura
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 58L
1,593 Elo+
Solo
Hun Batz
Hun Batz
Chuckmansbeard
Hun Batz
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 91L
1,408 Elo+
Solo
Anhur
Anhur
CoopKush21
Anhur
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
451W - 507L
1,677 Elo+
Solo
Cthulhu
Cthulhu
Mr_Novacain
Cthulhu
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 31L
1,789 Elo+
Solo
Hera
Hera
eLucifelle
Hera
Level 113
God Stats
6W - 7L
1,500 SR
Queue Stats
250W - 273L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Arusity
Rama
17
12 / 2 / 16
10,577
962
12,531
13,575
7,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Fuhbzill
Achilles
18
7 / 2 / 19
11,048
1,004
10,900
19,380
25,459
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
8 / 2 / 10
9,850
895
19,238
6,970
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 4 / 23
9,086
826
7,163
15,056
17,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 4 / 18
9,428
857
13,708
14,676
15,736
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Abssal
Bakasura
11
0 / 10 / 10
7,218
656
5,117
14,119
4,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
15
4 / 5 / 7
8,537
776
11,020
10,905
5,730
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
14
3 / 7 / 6
8,324
757
4,190
11,043
4,085
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Mr_Novacain
Cthulhu
15
4 / 4 / 8
9,492
863
15,228
20,241
16,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 6 / 8
8,668
788
13,311
11,120
4,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
53
32
Kills
14
14
Deaths
32
86
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Abssal
Bakasura
0
10
10
0.5
W
Rama
Arusity
Rama
12
2
16
10
L
Hun Batz
4
5
7
1.5
L
Anhur
3
7
6
0.86
W
Achilles
Fuhbzill
Achilles
7
2
19
8.25
L
Cthulhu
Mr_Novacain
Cthulhu
4
4
8
2
W
8
2
10
6.5
W
0
4
23
2.88
W
5
4
18
3.5
L
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,540
Damage
48,866
69,657
Taken
67,428
69,187
Mitigated
35,093
26,288
Healing
18,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Abssal
Bakasura
5,117
3,043
1,990
1,862
14,119
4,711
0
4,617
9,502
0
5,137
W
Rama
Arusity
Rama
12,531
10,570
2,627
5,662
13,575
7,245
2,110
6,772
6,803
0
27,645
L
Hun Batz
11,020
1,431
1,141
1,039
10,905
5,730
0
3,324
7,485
0
16,674
L
Anhur
4,190
2,205
363
905
11,043
4,085
0
2,351
8,692
0
7,315
W
Achilles
Fuhbzill
Achilles
10,900
3,114
2,825
5,016
19,380
25,459
654
7,489
11,756
0
20,685
L
Cthulhu
Mr_Novacain
Cthulhu
15,228
762
901
7,430
20,241
16,470
0
6,786
13,455
23,187
0
W
19,238
2,312
1,354
683
6,970
3,293
0
3,943
3,027
42,865
0
W
7,163
1,981
1,752
1,930
15,056
17,454
1,260
4,898
9,867
0
13,348
W
13,708
2,153
242
4,197
14,676
15,736
1,125
5,437
8,769
379
21,536
L
13,311
3,468
1,276
1,651
11,120
4,097
0
2,510
8,610
31,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,989
Gold Earned
42,239
109
Minions Killed
83
0
Camps Cleared
0
1,040,567
Distance Traveled
952,378
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,218
656
7
1
0
194,992
0
W
Rama
10,577
962
26
2
0
190,347
1
L
Hun Batz
8,537
776
16
1
0
215,088
0
L
Anhur
8,324
757
6
1
0
156,612
0
W
Achilles
11,048
1,004
21
2
0
223,865
0
L
Cthulhu
9,492
863
12
1
0
209,531
0
W
Zeus
9,850
895
30
3
0
220,764
0
W
Odin
9,086
826
15
1
0
202,279
0
W
Tyr
9,428
857
17
2
0
203,312
2
L
Hera
8,668
788
42
4
0
176,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role