Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
AtlasPoundsAphro
Kali
Level 146
God Stats
1W - 0L
1,806 SR
Queue Stats
69W - 68L
1,500 Elo+
Solo
Freya
Freya
Bro5iri5
Freya
Level 88
God Stats
4W - 4L
1,500 SR
Queue Stats
33W - 37L
1,304 Elo+
Solo
King Arthur
King Arthur
SUPAHGUY
King Arthur
Level 129
God Stats
5W - 2L
1,745 SR
Queue Stats
136W - 86L
1,458 Elo+
Solo
Ullr
Ullr
xShadowOfIntent
Ullr
Level 138
God Stats
7W - 7L
1,693 SR
Queue Stats
21W - 23L
1,679 Elo+
Solo
Team Averages
Level 121
1,649 SR
1,488 Elo+

VS

Team Averages
Level 128
1,500 SR
1,500 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
RoronoaBozo
Ullr
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 103L
1,500 Elo+
Solo
Chernobog
Chernobog
kross1
Chernobog
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
279W - 290L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 0 / 5
6,872
1,374
1,615
3,110
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
3 / 0 / 5
6,538
1,308
2,288
2,192
1,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
Bro5iri5
Freya
11
0 / 0 / 7
6,300
1,260
763
1,633
522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SUPAHGUY
King Arthur
11
3 / 0 / 5
6,590
1,318
5,396
3,686
2,203
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 0 / 4
5,767
1,153
2,449
2,788
624
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

421

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 4 / 0
5,779
1,156
4,897
6,112
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
10
0 / 4 / 0
5,707
1,141
3,413
6,434
2,331
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
 
Chiron
9
0 / 0 / 0
3,672
734
0
0
0
10
0 / 0 / 0
5,744
1,149
1,628
1,154
374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chernobog
kross1
Chernobog
9
0 / 0 / 0
5,191
1,038
0
0
0
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
8
Kills
0
0
Deaths
8
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
5
4.5
L
Nu Wa
 
Nu Wa
0
4
0
0
L
Medusa
 
Medusa
0
4
0
0
L
Chiron
 
Chiron
0
0
0
0
W
3
0
5
5.5
W
Freya
Bro5iri5
Freya
0
0
7
3.5
L
0
0
0
0
W
King Arthur
SUPAHGUY
King Arthur
3
0
5
5.5
L
Chernobog
kross1
Chernobog
0
0
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,511
Damage
9,938
13,409
Taken
13,700
6,750
Mitigated
4,728
3,434
Healing
634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,615
92
480
935
3,110
2,312
0
952
2,071
10,281
0
L
Nu Wa
 
Nu Wa
4,897
1,817
0
0
6,112
2,023
0
1,385
4,727
15,672
0
L
Medusa
 
Medusa
3,413
1,407
0
543
6,434
2,331
0
1,312
5,122
0
15,672
L
Chiron
 
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
2,288
1,059
0
403
2,192
1,089
0
844
1,263
0
7,435
W
Freya
Bro5iri5
Freya
763
315
0
1,108
1,633
522
0
439
1,113
17,337
0
L
1,628
715
0
91
1,154
374
0
214
940
0
9,816
W
King Arthur
SUPAHGUY
King Arthur
5,396
556
0
0
3,686
2,203
0
864
2,793
2,476
14,039
L
Chernobog
kross1
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
2,449
1,302
0
508
2,788
624
0
1,371
1,272
0
13,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,067
Gold Earned
26,093
121
Minions Killed
74
8
Camps Cleared
4
518,894
Distance Traveled
239,481
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,872
1,374
10
2
1
110,465
0
L
Nu Wa
5,779
1,156
25
5
3
87,497
1
L
Medusa
5,707
1,141
24
5
0
58,051
0
L
Chiron
3,672
734
0
0
0
0
0
W
Kali
6,538
1,308
7
1
2
95,727
3
W
Freya
6,300
1,260
36
7
2
105,066
1
L
Ullr
5,744
1,149
25
5
1
73,064
1
W
King Arthur
6,590
1,318
32
6
2
109,320
2
L
Chernobog
5,191
1,038
0
0
0
20,869
0
W
Ullr
5,767
1,153
36
7
1
98,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role