Player Matchup

Charybdis
Charybdis
Hidrial
Charybdis
Level 157
God Stats
4W - 6L
1,711 SR
Queue Stats
22W - 10L
1,496 Elo+
Party 1
Achilles
Achilles
ReLiGiónDelArte
Achilles
Level 42
God Stats
1W - 0L
1,715 SR
Queue Stats
18W - 17L
1,500 Elo+
Party 1
Geb
Geb
Sphιnx
Geb
Level 147
God Stats
2W - 4L
1,285 SR
Queue Stats
487W - 370L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
ale22gm
Gilgamesh
Level 160
God Stats
13W - 10L
1,500 SR
Queue Stats
551W - 425L
1,217 Elo+
Party 1
Sol
Sol
xTarsisx
Sol
Level 77
God Stats
2W - 2L
1,627 SR
Queue Stats
17W - 10L
1,376 Elo+
Party 1
Team Averages
Level 117
1,568 SR
1,418 Elo+

VS

Team Averages
Level 66
1,436 SR
1,255 Elo+
Ares
Ares
Caffarello05
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
SKYTRIX_101
Tsukuyomi
Level 86
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 8L
1,178 Elo+
Party 2
Danzaburou
Danzaburou
SLAYER_VENOM_123
Danzaburou
Level 28
God Stats
1W - 3L
1,396 SR
Queue Stats
6W - 6L
1,225 Elo+
Party 2
Yemoja
Yemoja
cobus9508
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,178 Elo+
Party 2
Thor
Thor
iPsychoTeddy
Thor
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 8L
1,194 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hidrial
Charybdis
17
5 / 1 / 8
9,243
840
11,537
7,840
3,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 7
7,586
690
7,822
10,338
10,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
14
2 / 0 / 9
8,339
758
6,266
8,002
8,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
ale22gm
Gilgamesh
17
8 / 1 / 3
9,361
851
10,159
9,703
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 0 / 4
7,741
704
3,500
4,868
1,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
7,334
667
2,267
13,214
11,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
SKYTRIX_101
Tsukuyomi
14
2 / 4 / 1
7,591
690
7,440
8,901
3,322
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
SLAYER_VENOM_123
Danzaburou
12
0 / 3 / 0
6,968
633
3,198
5,644
1,817
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
cobus9508
Yemoja
15
1 / 1 / 2
7,944
722
11,120
8,782
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 2
7,198
654
3,823
11,373
9,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
18
Kills
3
3
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Charybdis
Hidrial
Charybdis
5
1
8
9
W
1
1
7
4.5
L
Tsukuyomi
SKYTRIX_101
Tsukuyomi
2
4
1
0.63
L
Danzaburou
SLAYER_VENOM_123
Danzaburou
0
3
0
0
W
Geb
2
0
9
6.5
W
Gilgamesh
ale22gm
Gilgamesh
8
1
3
9.5
L
Yemoja
cobus9508
Yemoja
1
1
2
2
L
0
4
2
0.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,284
Damage
27,848
40,751
Taken
47,914
30,136
Mitigated
30,241
6,743
Healing
7,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,267
307
0
1,273
13,214
11,361
251
2,267
10,700
13,364
0
W
Charybdis
Hidrial
Charybdis
11,537
5,075
0
850
7,840
3,929
1,174
2,849
4,823
0
45,712
W
7,822
1,579
0
2,321
10,338
10,214
0
1,899
8,207
0
18,363
L
Tsukuyomi
SKYTRIX_101
Tsukuyomi
7,440
1,667
0
298
8,901
3,322
33
1,822
6,721
0
20,025
L
Danzaburou
SLAYER_VENOM_123
Danzaburou
3,198
516
488
729
5,644
1,817
873
927
4,549
0
10,715
W
Geb
6,266
147
0
741
8,002
8,890
0
1,662
6,118
14,216
0
W
Gilgamesh
ale22gm
Gilgamesh
10,159
3,969
0
1,298
9,703
5,177
39
3,682
5,799
0
42,008
L
Yemoja
cobus9508
Yemoja
11,120
960
276
1,533
8,782
3,742
0
2,243
6,124
32,877
0
L
3,823
819
263
2,689
11,373
9,999
0
2,219
8,616
0
18,699
W
3,500
897
0
1,533
4,868
1,926
1,209
2,397
2,417
15,357
1,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,270
Gold Earned
37,035
217
Minions Killed
158
0
Camps Cleared
0
1,118,471
Distance Traveled
1,024,075
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,334
667
26
2
0
179,521
1
W
Charybdis
9,243
840
87
8
0
195,940
3
W
Achilles
7,586
690
19
2
0
217,547
0
L
Tsukuyomi
7,591
690
13
1
0
227,217
1
L
Danzaburou
6,968
633
27
2
0
208,249
0
W
Geb
8,339
758
14
1
0
244,120
2
W
Gilgamesh
9,361
851
62
6
0
241,800
2
L
Yemoja
7,944
722
56
5
0
213,372
3
L
Thor
7,198
654
36
3
0
195,716
2
W
Sol
7,741
704
35
3
0
219,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role