Player Matchup

Odin
Odin
Koolaid
Odin
Level 149
God Stats
0W - 1L
1,702 SR
Queue Stats
8W - 2L
1,707 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KvotheTheMad
Morgan Le Fay
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 8L
1,500 Elo+
Party 1
Sobek
Sobek
XxXspokGOKxXx
Sobek
Level 27
God Stats
1W - 1L
1,702 SR
Queue Stats
14W - 7L
1,707 Elo+
Party 1
Awilix
Awilix
cep9641
Awilix
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,469 Elo+
Solo
Jing Wei
Jing Wei
fAcEb
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,707 Elo+
Party 1
Team Averages
Level 71
1,581 SR
1,618 Elo+

VS

Team Averages
Level 111
1,500 SR
1,559 Elo+
Hachiman
Hachiman
 
Hachiman
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Chuquee
Zeus
Level 120
God Stats
11W - 4L
1,500 SR
Queue Stats
257W - 260L
1,715 Elo+
Solo
Bellona
Bellona
KAWUA
Bellona
Level 76
God Stats
3W - 6L
1,500 SR
Queue Stats
225W - 305L
1,651 Elo+
Party 2
Ares
Ares
Michael724t
Ares
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 83L
1,500 Elo+
Solo
Hun Batz
Hun Batz
chuaka
Hun Batz
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
263W - 267L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Koolaid
Odin
12
2 / 1 / 0
6,755
563
4,689
7,285
6,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
KvotheTheMad
Morgan Le Fay
11
1 / 4 / 1
6,239
520
5,182
7,172
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 2
5,261
438
3,149
11,337
6,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
cep9641
Awilix
8
0 / 5 / 1
5,022
419
4,085
8,418
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jing Wei
fAcEb
Jing Wei
9
2 / 3 / 0
6,117
510
4,850
8,321
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 0 / 2
6,354
530
5,270
4,075
1,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
Chuquee
Zeus
14
7 / 1 / 2
7,707
642
9,314
6,516
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
KAWUA
Bellona
10
1 / 1 / 2
5,719
477
3,345
6,885
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 9
6,428
536
5,221
9,351
6,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
chuaka
Hun Batz
11
4 / 1 / 2
6,624
552
5,100
8,107
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
17
17
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
2
4
W
Zeus
Chuquee
Zeus
7
1
2
8
W
Bellona
KAWUA
Bellona
1
1
2
2
L
Odin
Koolaid
Odin
2
1
0
2
L
Morgan Le Fay
KvotheTheMad
Morgan Le Fay
1
4
1
0.38
W
2
2
9
3.25
L
0
4
2
0.25
L
Awilix
cep9641
Awilix
0
5
1
0.1
W
Hun Batz
chuaka
Hun Batz
4
1
2
5
L
Jing Wei
fAcEb
Jing Wei
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,955
Damage
28,250
42,533
Taken
34,934
18,985
Mitigated
16,091
11,276
Healing
12,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,270
2,147
0
2,157
4,075
1,248
1,220
676
3,399
0
38,279
W
Zeus
Chuquee
Zeus
9,314
840
76
2,122
6,516
2,499
0
3,793
2,311
46,040
0
W
Bellona
KAWUA
Bellona
3,345
189
0
732
6,885
3,605
0
619
5,784
0
18,482
L
Odin
Koolaid
Odin
4,689
1,193
0
3,466
7,285
6,324
184
749
6,530
0
35,355
L
Morgan Le Fay
KvotheTheMad
Morgan Le Fay
5,182
61
0
873
7,172
2,022
378
4,186
2,692
33,759
0
W
5,221
732
190
2,989
9,351
6,404
325
2,138
7,195
13,821
2,397
L
3,149
425
190
3,065
11,337
6,507
22
3,619
7,664
13,470
0
L
Awilix
cep9641
Awilix
4,085
1,495
0
1,718
8,418
2,083
0
2,058
6,276
0
17,841
W
Hun Batz
chuaka
Hun Batz
5,100
1,951
0
4,035
8,107
2,335
0
645
7,252
0
35,433
L
Jing Wei
fAcEb
Jing Wei
4,850
3,967
0
1,964
8,321
2,049
526
2,840
5,397
0
31,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,394
Gold Earned
32,832
270
Minions Killed
296
0
Camps Cleared
0
1,126,003
Distance Traveled
1,161,329
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,354
530
68
6
0
203,358
0
W
Zeus
7,707
642
99
8
0
243,954
3
W
Bellona
5,719
477
44
4
0
248,508
1
L
Odin
6,755
563
84
7
0
249,355
4
L
Morgan Le Fay
6,239
520
75
6
0
201,792
4
W
Ares
6,428
536
21
2
0
222,379
0
L
Sobek
5,261
438
17
1
0
217,916
0
L
Awilix
5,022
419
31
3
0
255,897
2
W
Hun Batz
6,624
552
64
5
0
243,130
1
L
Jing Wei
6,117
510
63
5
0
201,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role