Player Matchup

Hercules
Hercules
HOOD_OC
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 136L
1,500 Elo+
Solo
Freya
Freya
I1TZXxXJoker
Freya
Level 34
God Stats
1W - 1L
1,484 SR
Queue Stats
28W - 24L
1,747 Elo+
Solo
Chiron
Chiron
Mx Complex
Chiron
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
So Costly
Cthulhu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,500 Elo+
Party 2
Thor
Thor
WaddaJuug
Thor
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 114L
1,714 Elo+
Solo
Team Averages
Level 45
1,497 SR
1,592 Elo+

VS

Team Averages
Level 104
1,466 SR
1,500 Elo+
Ganesha
Ganesha
 
Ganesha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Knalboom
Achilles
Level 99
God Stats
2W - 2L
1,330 SR
Queue Stats
72W - 82L
1,500 Elo+
Party 1
Hachiman
Hachiman
SirrBeele
Hachiman
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
230W - 254L
1,500 Elo+
Party 1
Sol
Sol
jentelinho
Sol
Level 86
God Stats
4W - 17L
1,500 SR
Queue Stats
152W - 164L
1,500 Elo+
Party 1
Bastet
Bastet
samvanlent
Bastet
Level 143
God Stats
11W - 11L
1,500 SR
Queue Stats
318W - 356L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HOOD_OC
Hercules
10
1 / 5 / 1
6,419
494
2,575
11,316
4,439
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 1 / 0
5,759
443
4,484
4,628
1,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
Mx Complex
Chiron
3
0 / 0 / 0
4,239
326
279
1,189
218
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
So Costly
Cthulhu
10
1 / 1 / 1
6,261
482
7,029
9,779
5,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
10
0 / 7 / 2
6,150
473
5,070
11,657
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 3
7,299
561
3,871
9,464
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Knalboom
Achilles
14
1 / 0 / 2
7,970
613
2,527
6,159
5,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
SirrBeele
Hachiman
11
2 / 2 / 2
7,159
551
6,363
8,926
2,972
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 1 / 1
8,527
656
7,384
5,927
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
samvanlent
Bastet
14
5 / 0 / 2
8,560
658
5,414
7,836
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
13
14
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
3
1.5
L
Hercules
HOOD_OC
Hercules
1
5
1
0.3
L
2
1
0
2
W
Achilles
Knalboom
Achilles
1
0
2
2
L
Chiron
Mx Complex
Chiron
0
0
0
0
W
Hachiman
SirrBeele
Hachiman
2
2
2
1.5
L
Cthulhu
So Costly
Cthulhu
1
1
1
1.5
L
Thor
0
7
2
0.14
W
5
1
1
5.5
W
Bastet
samvanlent
Bastet
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,437
Damage
25,559
38,569
Taken
38,312
14,751
Mitigated
20,871
9,608
Healing
16,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,871
565
410
4,154
9,464
7,121
0
5,085
4,379
22,329
0
L
Hercules
HOOD_OC
Hercules
2,575
1,362
0
2,441
11,316
4,439
0
3,201
7,963
0
22,223
L
4,484
1,422
0
1,243
4,628
1,379
0
1,330
3,298
17,065
3,327
W
Achilles
Knalboom
Achilles
2,527
442
0
1,070
6,159
5,868
1,921
0
6,159
0
39,339
L
Chiron
Mx Complex
Chiron
279
123
75
710
1,189
218
0
0
1,158
0
4,381
W
Hachiman
SirrBeele
Hachiman
6,363
3,534
0
2,806
8,926
2,972
644
4,912
4,014
0
35,992
L
Cthulhu
So Costly
Cthulhu
7,029
175
149
4,406
9,779
5,213
0
3,434
6,345
26,887
0
L
Thor
5,070
2,065
0
584
11,657
3,502
0
2,344
9,203
0
34,228
W
7,384
2,571
0
2,523
5,927
2,410
3,109
825
5,102
42,374
6,190
W
Bastet
samvanlent
Bastet
5,414
2,098
0
5,160
7,836
2,500
258
65
7,771
0
55,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
39,515
181
Minions Killed
410
0
Camps Cleared
0
992,044
Distance Traveled
1,250,708
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,299
561
10
1
0
239,950
1
L
Hercules
6,419
494
35
3
0
221,314
0
L
Freya
5,759
443
33
3
0
237,123
2
W
Achilles
7,970
613
97
7
0
229,703
0
L
Chiron
4,239
326
11
1
0
53,028
0
W
Hachiman
7,159
551
89
7
0
239,877
2
L
Cthulhu
6,261
482
40
3
0
243,935
2
L
Thor
6,150
473
62
5
0
236,644
5
W
Sol
8,527
656
91
7
0
262,177
1
W
Bastet
8,560
658
123
9
0
279,001
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role