Player Matchup

Anubis
Anubis
Silver I
Filipemg2BR
Anubis
Silver I
Level 131
God Stats
3W - 5L
1,500 SR
Queue Stats
133W - 125L
1,351 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
PedriloMA
Kumbhakarna
Silver I
Level 64
God Stats
4W - 4L
1,733 SR
Queue Stats
4W - 7L
1,423 MMR
Party 2
Loki
Loki
Silver IV
VitorAugusto__
Loki
Silver IV
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 130L
1,291 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,578 SR
1,355 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,512 SR
1,412 MMR
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Bronze III
HahaMonkeyFunny
Atlas
Bronze III
Level 62
God Stats
0W - 1L
1,715 SR
Queue Stats
28W - 27L
1,339 MMR
Party 1
Fenrir
Fenrir
Bronze III
kyiguy
Fenrir
Bronze III
Level 124
God Stats
2W - 7L
1,320 SR
Queue Stats
68W - 66L
1,397 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
12 / 2 / 5
12,922
861
17,784
14,366
7,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kumbhakarna
PedriloMA
Kumbhakarna
16
3 / 1 / 15
11,073
738
4,722
13,864
11,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 2 / 8
11,042
736
8,074
10,054
4,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
ZeusGebArtioBastetGilgamesh

VS

Bans
PoseidonCerberusMedusaChaacArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 5 / 4
9,140
609
10,090
9,606
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 7 / 4
9,056
604
6,800
14,961
12,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
kyiguy
Fenrir
13
3 / 7 / 1
9,021
601
8,427
13,298
3,047
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
5
5
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
4
0.6
W
Anubis
12
2
5
7.25
L
1
7
4
0.43
W
Kumbhakarna
PedriloMA
Kumbhakarna
3
1
15
10.5
W
4
2
8
4
L
Fenrir
kyiguy
Fenrir
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,580
Damage
25,317
38,284
Taken
37,865
22,918
Mitigated
17,871
17,681
Healing
2,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,090
2,067
0
1,478
9,606
2,116
0
5,687
3,570
30,573
2,446
W
Anubis
17,784
1,421
0
9,556
14,366
7,117
1,729
7,072
7,294
65,421
0
L
6,800
940
0
520
14,961
12,708
0
9,080
5,114
23,604
0
W
Kumbhakarna
PedriloMA
Kumbhakarna
4,722
100
1,253
3,712
13,864
11,301
378
4,724
9,140
7,374
0
W
8,074
1,487
1,106
2,054
10,054
4,500
91
4,826
5,228
0
50,590
L
Fenrir
kyiguy
Fenrir
8,427
1,112
0
968
13,298
3,047
0
7,331
5,304
0
19,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,037
Gold Earned
27,217
186
Minions Killed
116
10
Camps Cleared
4
859,075
Distance Traveled
678,059
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,140
609
60
4
1
223,602
3
W
Anubis
12,922
861
117
8
3
261,850
6
L
Atlas
9,056
604
31
2
1
234,044
6
W
Kumbhakarna
11,073
738
3
0
0
295,558
0
W
Loki
11,042
736
66
4
7
301,667
3
L
Fenrir
9,021
601
25
2
2
220,413
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role