Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
LegionV33
Anubis
Bronze III
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
140W - 138L
1,361 MMR
Solo
Skadi
Skadi
Bronze IV
Search-Shot
Skadi
Bronze IV
Level 111
God Stats
38W - 24L
1,500 SR
Queue Stats
255W - 258L
1,359 MMR
Solo
Serqet
Serqet
Silver II
VirginWalk
Serqet
Silver II
Level 49
God Stats
3W - 4L
1,307 SR
Queue Stats
29W - 27L
1,460 MMR
Solo
Chaac
Chaac
Bronze III
ae11588
Chaac
Bronze III
Level 149
God Stats
2W - 5L
1,500 SR
Queue Stats
53W - 63L
1,405 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 103
1,461 SR
1,417 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,407 SR
1,402 MMR
Ganesha
Ganesha
Bronze III
RabidGiraffe447
Ganesha
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,454 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
gamekong101
Zhong Kui
Silver IV
Level 127
God Stats
7W - 8L
1,458 SR
Queue Stats
84W - 88L
1,361 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
hoesorwoes
Gilgamesh
Bronze III
Level 124
God Stats
10W - 7L
1,462 SR
Queue Stats
18W - 17L
1,454 MMR
Solo
Vamana
Vamana
Gold V
l Shut em Down
Vamana
Gold V
Level 160
God Stats
21W - 27L
1,317 SR
Queue Stats
619W - 633L
1,415 MMR
Solo
Da Ji
Da Ji
Silver I
zTHUMP3Rz
Da Ji
Silver I
Level 124
God Stats
19W - 10L
1,298 SR
Queue Stats
905W - 917L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 6 / 3
8,678
482
8,890
15,984
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
LegionV33
Anubis
15
1 / 6 / 3
8,892
494
3,887
9,721
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 4 / 3
9,138
508
6,748
9,249
2,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
VirginWalk
Serqet
13
5 / 3 / 2
9,060
503
8,874
18,936
8,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
ae11588
Chaac
12
0 / 6 / 0
8,249
458
9,122
14,205
13,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
KaliMulanBastet

VS

Bans
GebMerlinLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 14
8,796
489
5,406
11,415
8,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
gamekong101
Zhong Kui
18
9 / 4 / 5
11,309
628
16,089
11,501
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
hoesorwoes
Gilgamesh
17
3 / 0 / 4
10,121
562
9,984
13,866
7,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 1 / 2
10,940
608
7,426
15,914
6,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
zTHUMP3Rz
Da Ji
17
10 / 1 / 3
10,973
610
8,761
11,628
5,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
24
25
Deaths
9
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
3
0.75
L
Anubis
LegionV33
Anubis
1
6
3
0.42
W
0
3
14
2.33
L
0
4
3
0.38
L
Serqet
VirginWalk
Serqet
5
3
2
2
L
Chaac
ae11588
Chaac
0
6
0
0
W
Zhong Kui
gamekong101
Zhong Kui
9
4
5
2.88
W
Gilgamesh
hoesorwoes
Gilgamesh
3
0
4
5
W
2
1
2
3
W
Da Ji
zTHUMP3Rz
Da Ji
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,521
Damage
47,666
68,095
Taken
64,324
30,725
Mitigated
34,115
13,133
Healing
21,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,890
3,018
0
4,538
15,984
3,855
0
7,872
8,041
0
52,149
L
Anubis
LegionV33
Anubis
3,887
533
0
1,244
9,721
3,426
0
2,483
7,238
57,380
0
W
5,406
728
817
1,695
11,415
8,173
0
332
10,823
31,097
0
L
6,748
2,585
0
361
9,249
2,065
922
1,671
7,578
0
60,797
L
Serqet
VirginWalk
Serqet
8,874
1,056
584
2,748
18,936
8,211
0
5,222
13,355
0
39,329
L
Chaac
ae11588
Chaac
9,122
752
0
3,658
14,205
13,168
0
4,301
9,115
0
46,794
W
Zhong Kui
gamekong101
Zhong Kui
16,089
1,192
0
4,195
11,501
6,726
786
2,088
9,370
83,678
0
W
Gilgamesh
hoesorwoes
Gilgamesh
9,984
2,744
0
4,483
13,866
7,062
825
0
12,795
89
57,631
W
7,426
2,689
79
7,903
15,914
6,951
0
0
14,773
0
90,974
W
Da Ji
zTHUMP3Rz
Da Ji
8,761
2,630
0
2,015
11,628
5,203
0
1,641
9,723
0
69,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,017
Gold Earned
52,139
485
Minions Killed
545
0
Camps Cleared
0
1,712,725
Distance Traveled
1,869,401
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,678
482
93
5
0
368,878
3
L
Anubis
8,892
494
105
6
0
323,227
4
W
Ganesha
8,796
489
18
1
0
379,702
3
L
Skadi
9,138
508
136
8
0
353,814
3
L
Serqet
9,060
503
63
4
0
369,431
6
L
Chaac
8,249
458
88
5
0
297,375
3
W
Zhong Kui
11,309
628
149
8
0
353,875
6
W
Gilgamesh
10,121
562
109
6
0
394,126
7
W
Vamana
10,940
608
176
10
0
383,614
4
W
Da Ji
10,973
610
93
5
0
358,084
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role