Player Matchup

Fenrir
Fenrir
Dolleshis
Fenrir
Level 147
God Stats
2W - 0L
1,768 SR
Queue Stats
271W - 256L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
Oboraz
Baron Samedi
Level 157
God Stats
1W - 3L
1,260 SR
Queue Stats
354W - 338L
1,491 Elo+
Party 1
Geb
Geb
ThtsStoney
Geb
Level 85
God Stats
4W - 2L
1,488 SR
Queue Stats
5W - 2L
1,397 Elo+
Solo
Cernunnos
Cernunnos
beremoth
Cernunnos
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
supernova__10
Chaac
Level 92
God Stats
8W - 5L
1,500 SR
Queue Stats
149W - 128L
1,409 Elo+
Solo
Team Averages
Level 121
1,503 SR
1,460 Elo+

VS

Team Averages
Level 91
1,543 SR
1,452 Elo+
Hou Yi
Hou Yi
Fushiguro-_-
Hou Yi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 144L
1,431 Elo+
Party 2
Thanatos
Thanatos
SiberScopes
Thanatos
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 27L
1,496 Elo+
Solo
Odin
Odin
Sidedraft
Odin
Level 129
God Stats
5W - 5L
1,715 SR
Queue Stats
247W - 234L
1,464 Elo+
Solo
Hel
Hel
TrVpxLordShady
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 127L
1,779 Elo+
Solo
Tiamat
Tiamat
awakening-CK
Tiamat
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
198W - 182L
1,091 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dolleshis
Fenrir
19
14 / 5 / 6
12,874
585
12,640
22,197
10,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Oboraz
Baron Samedi
20
11 / 0 / 13
13,232
601
20,754
16,352
9,385
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 16
10,584
481
6,638
24,757
31,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
beremoth
Cernunnos
17
3 / 6 / 4
10,347
470
9,539
15,360
5,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 4 / 10
11,546
525
14,853
19,984
17,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
3 / 4 / 4
10,716
487
13,332
14,710
4,949
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
SiberScopes
Thanatos
19
6 / 8 / 4
11,920
542
12,992
21,059
7,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
17
6 / 6 / 3
10,961
498
7,761
20,442
14,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 10 / 1
9,275
422
7,204
18,469
6,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
16
1 / 5 / 2
9,474
431
9,088
16,006
12,780
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
30
33
Kills
16
17
Deaths
33
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dolleshis
Fenrir
14
5
6
3.4
L
Hou Yi
3
4
4
1.25
W
Baron Samedi
Oboraz
Baron Samedi
11
0
13
17.5
L
Thanatos
SiberScopes
Thanatos
6
8
4
1
L
Odin
6
6
3
1.25
W
1
2
16
4.5
L
0
10
1
0.05
L
Tiamat
1
5
2
0.4
W
Cernunnos
beremoth
Cernunnos
3
6
4
0.83
W
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,424
Damage
50,377
98,650
Taken
90,686
73,297
Mitigated
46,486
30,646
Healing
30,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dolleshis
Fenrir
12,640
3,127
0
3,293
22,197
10,321
0
5,139
17,058
0
85,370
L
Hou Yi
13,332
5,234
0
751
14,710
4,949
576
5,149
9,365
0
67,587
W
Baron Samedi
Oboraz
Baron Samedi
20,754
534
4,075
9,745
16,352
9,385
818
3,736
12,616
90,401
0
L
Thanatos
SiberScopes
Thanatos
12,992
3,112
0
14,566
21,059
7,718
0
5,305
15,561
0
80,926
L
Odin
7,761
2,614
0
2,511
20,442
14,858
0
7,080
12,473
0
41,961
W
6,638
541
0
3,866
24,757
31,257
325
6,998
17,449
24,601
0
L
7,204
665
2,182
6,117
18,469
6,181
0
7,647
10,732
52,831
0
L
Tiamat
9,088
557
0
4,084
16,006
12,780
120
4,821
10,958
54,019
0
W
Cernunnos
beremoth
Cernunnos
9,539
4,180
0
1,995
15,360
5,133
3,654
3,591
11,769
0
77,509
W
14,853
2,609
0
7,672
19,984
17,201
369
2,104
17,880
7,799
68,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,583
Gold Earned
52,346
504
Minions Killed
492
0
Camps Cleared
0
2,139,056
Distance Traveled
1,907,567
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,874
585
113
5
0
457,709
2
L
Hou Yi
10,716
487
104
5
0
385,568
3
W
Baron Samedi
13,232
601
126
6
0
427,646
0
L
Thanatos
11,920
542
134
6
0
418,610
5
L
Odin
10,961
498
77
4
0
392,885
1
W
Geb
10,584
481
18
1
0
434,542
7
L
Hel
9,275
422
99
5
0
340,112
3
L
Tiamat
9,474
431
78
4
0
370,392
5
W
Cernunnos
10,347
470
113
5
0
390,692
2
W
Chaac
11,546
525
134
6
0
428,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role