Player Matchup

Chaac
Chaac
RT6 Jordan
Chaac
Level 41
God Stats
2W - 3L
1,285 SR
Queue Stats
13W - 30L
1,287 Elo+
Solo
Bastet
Bastet
SippingGoop
Bastet
Level 45
God Stats
1W - 2L
1,687 SR
Queue Stats
3W - 9L
1,744 Elo+
Party 1
Athena
Athena
UltimaL3ftClick
Athena
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 91L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
bloomshoota_
Baron Samedi
Level 13
God Stats
2W - 2L
1,836 SR
Queue Stats
3W - 6L
1,744 Elo+
Party 1
Heimdallr
Heimdallr
xawsd
Heimdallr
Level 65
God Stats
1W - 1L
1,530 SR
Queue Stats
30W - 37L
1,616 Elo+
Solo
Team Averages
Level 58
1,567 SR
1,578 Elo+

VS

Team Averages
Level 79
1,501 SR
1,510 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
PickledViking
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,500 Elo+
Solo
Fenrir
Fenrir
SpecWar98
Fenrir
Level 41
God Stats
11W - 13L
1,503 SR
Queue Stats
35W - 52L
1,485 Elo+
Solo
Nike
Nike
catherrrin
Nike
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 110L
1,564 Elo+
Solo
Hachiman
Hachiman
yTorreCega
Hachiman
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 28L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
4
0 / 0 / 1
5,204
325
1,149
2,533
1,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
13
2 / 3 / 2
7,971
498
7,829
11,268
3,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
2 / 0 / 5
7,706
482
6,375
14,773
8,787
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
bloomshoota_
Baron Samedi
12
2 / 4 / 3
6,934
433
4,695
7,230
3,995
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
xawsd
Heimdallr
13
3 / 3 / 2
7,678
480
9,276
11,543
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
4 / 3 / 3
8,161
510
7,484
11,977
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
PickledViking
Cerberus
11
2 / 3 / 1
7,171
448
4,100
11,437
8,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
SpecWar98
Fenrir
10
0 / 1 / 3
6,718
420
3,492
11,373
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 2 / 3
8,439
527
9,884
10,056
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hachiman
yTorreCega
Hachiman
13
0 / 0 / 4
7,239
452
6,091
8,100
2,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
9
Kills
10
10
Deaths
9
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
4
3
3
1.83
W
Cerberus
PickledViking
Cerberus
2
3
1
0.83
L
Chaac
0
0
1
0.5
L
Bastet
2
3
2
1
W
Fenrir
SpecWar98
Fenrir
0
1
3
1.5
L
2
0
5
4.5
L
Baron Samedi
bloomshoota_
Baron Samedi
2
4
3
0.88
W
4
2
3
2.75
L
Heimdallr
xawsd
Heimdallr
3
3
2
1.33
W
Hachiman
yTorreCega
Hachiman
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,324
Damage
31,051
47,347
Taken
52,943
20,924
Mitigated
23,989
16,864
Healing
21,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
7,484
919
1,737
6,510
11,977
4,712
286
2,086
9,891
46,066
0
W
Cerberus
PickledViking
Cerberus
4,100
291
0
2,419
11,437
8,728
307
2,110
9,095
26,934
0
L
Chaac
1,149
314
0
1,214
2,533
1,001
0
916
1,475
0
6,965
L
Bastet
7,829
1,644
0
4,935
11,268
3,200
0
2,476
8,616
0
49,934
W
Fenrir
SpecWar98
Fenrir
3,492
329
0
3,327
11,373
5,078
6
2,200
9,173
0
15,376
L
6,375
1,789
1,280
4,827
14,773
8,787
0
2,686
11,857
37,112
0
L
Baron Samedi
bloomshoota_
Baron Samedi
4,695
767
430
592
7,230
3,995
0
3,362
3,595
20,462
0
W
9,884
961
0
3,227
10,056
3,357
286
3,592
6,464
0
53,877
L
Heimdallr
xawsd
Heimdallr
9,276
3,279
0
3,586
11,543
3,941
960
1,207
10,220
0
51,722
W
Hachiman
yTorreCega
Hachiman
6,091
2,514
0
3,853
8,100
2,114
786
1,365
6,735
0
35,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,493
Gold Earned
37,728
300
Minions Killed
337
0
Camps Cleared
0
1,334,185
Distance Traveled
1,549,418
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,161
510
84
5
0
303,947
6
W
Cerberus
7,171
448
50
3
0
255,764
0
L
Chaac
5,204
325
14
1
0
65,367
0
L
Bastet
7,971
498
90
6
0
373,741
1
W
Fenrir
6,718
420
25
2
0
316,355
6
L
Athena
7,706
482
58
4
0
345,506
1
L
Baron Samedi
6,934
433
40
3
0
262,084
0
W
Nike
8,439
527
107
7
0
371,735
2
L
Heimdallr
7,678
480
98
6
0
287,487
1
W
Hachiman
7,239
452
71
4
0
301,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role