Player Matchup

Terra
Terra
CDubya45
Terra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 54L
1,520 Elo+
Solo
Anhur
Anhur
DarkGodCentury
Anhur
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 64L
1,192 Elo+
Solo
King Arthur
King Arthur
Gorgon309
King Arthur
Level 81
God Stats
4W - 7L
1,718 SR
Queue Stats
400W - 421L
1,592 Elo+
Party 2
Hel
Hel
Krosshair14
Hel
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 17L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Ramtetas
Sylvanus
Level 46
God Stats
14W - 16L
1,360 SR
Queue Stats
133W - 114L
1,255 Elo+
Party 2
Team Averages
Level 63
1,516 SR
1,412 Elo+

VS

Team Averages
Level 91
1,520 SR
1,598 Elo+
Cabrakan
Cabrakan
BraianATV1
Cabrakan
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 10L
1,656 Elo+
Party 1
Achilles
Achilles
CallMeVon
Achilles
Level 69
God Stats
3W - 7L
1,600 SR
Queue Stats
239W - 211L
1,557 Elo+
Party 1
Merlin
Merlin
HvileViking
Merlin
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,624 Elo+
Solo
Medusa
Medusa
Malexaroni
Medusa
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 48L
1,495 Elo+
Party 1
Artio
Artio
ZDRogue
Artio
Level 122
God Stats
6W - 6L
1,500 SR
Queue Stats
33W - 24L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
CDubya45
Terra
12
0 / 8 / 4
8,684
378
4,575
25,282
22,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 6 / 1
10,553
459
7,024
14,242
4,517
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Gorgon309
King Arthur
15
0 / 8 / 3
9,893
430
8,373
25,182
15,804
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
1 / 4 / 1
9,781
425
11,461
16,207
5,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Ramtetas
Sylvanus
17
5 / 5 / 4
11,317
492
18,185
25,011
14,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BraianATV1
Cabrakan
16
4 / 2 / 9
11,248
489
6,965
13,739
14,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
CallMeVon
Achilles
20
10 / 2 / 7
14,041
610
23,718
17,837
17,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
18
3 / 2 / 7
11,808
513
17,999
9,671
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Malexaroni
Medusa
20
14 / 3 / 3
15,059
655
22,380
15,050
5,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
ZDRogue
Artio
15
0 / 0 / 17
10,908
474
9,686
23,268
29,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
9
Kills
31
31
Deaths
9
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BraianATV1
Cabrakan
4
2
9
4.25
L
Terra
CDubya45
Terra
0
8
4
0.25
W
Achilles
CallMeVon
Achilles
10
2
7
6.75
L
3
6
1
0.58
L
King Arthur
Gorgon309
King Arthur
0
8
3
0.19
W
Merlin
3
2
7
3.25
L
1
4
1
0.38
W
Medusa
Malexaroni
Medusa
14
3
3
5.17
L
Sylvanus
Ramtetas
Sylvanus
5
5
4
1.4
W
Artio
ZDRogue
Artio
0
0
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,618
Damage
80,748
105,924
Taken
79,565
62,945
Mitigated
71,231
35,683
Healing
27,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BraianATV1
Cabrakan
6,965
640
0
4,242
13,739
14,884
1,063
3,767
9,344
43,323
6,532
L
Terra
CDubya45
Terra
4,575
1,445
1,455
5,009
25,282
22,717
214
10,196
13,491
18,683
0
W
Achilles
CallMeVon
Achilles
23,718
4,447
0
6,151
17,837
17,439
1,225
5,369
12,368
14,697
79,595
L
7,024
4,207
0
2,637
14,242
4,517
806
2,250
11,364
0
68,254
L
King Arthur
Gorgon309
King Arthur
8,373
687
0
4,358
25,182
15,804
0
5,938
17,412
8,102
52,042
W
Merlin
17,999
980
0
2,080
9,671
3,388
1,267
5,220
3,858
89,135
0
L
11,461
1,880
4,937
6,229
16,207
5,892
0
8,049
8,054
73,026
0
W
Medusa
Malexaroni
Medusa
22,380
10,517
0
4,657
15,050
5,643
4,894
5,766
8,478
0
144,018
L
Sylvanus
Ramtetas
Sylvanus
18,185
4,598
2,352
8,706
25,011
14,015
336
11,510
13,243
66,679
16,327
W
Artio
ZDRogue
Artio
9,686
905
2,442
7,878
23,268
29,877
58
13,590
9,197
28,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,228
Gold Earned
63,064
513
Minions Killed
639
0
Camps Cleared
0
2,043,396
Distance Traveled
2,084,870
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,248
489
81
4
0
369,603
5
L
Terra
8,684
378
26
1
0
409,267
3
W
Achilles
14,041
610
188
8
0
430,512
1
L
Anhur
10,553
459
117
5
0
418,023
7
L
King Arthur
9,893
430
117
5
0
407,010
8
W
Merlin
11,808
513
134
6
0
407,878
10
L
Hel
9,781
425
138
6
0
406,622
7
W
Medusa
15,059
655
206
9
0
440,394
1
L
Sylvanus
11,317
492
115
5
0
402,474
6
W
Artio
10,908
474
30
1
0
436,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role