Player Matchup

Sobek
Sobek
DangerousJo
Sobek
Level 61
God Stats
2W - 3L
1,715 SR
Queue Stats
23W - 19L
1,907 Elo+
Party 1
Achilles
Achilles
LtFrootloops
Achilles
Level 88
God Stats
2W - 3L
1,619 SR
Queue Stats
89W - 82L
1,740 Elo+
Party 1
Thor
Thor
MailMan1492
Thor
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
399W - 368L
1,752 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Moristia407
Ah Muzen Cab
Level 88
God Stats
2W - 4L
1,500 SR
Queue Stats
146W - 146L
1,371 Elo+
Solo
Raijin
Raijin
SterltheGOAT
Raijin
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
250W - 237L
1,517 Elo+
Party 2
Team Averages
Level 96
1,567 SR
1,657 Elo+

VS

Team Averages
Level 103
1,439 SR
1,350 Elo+
Cthulhu
Cthulhu
Danof313
Cthulhu
Level 121
God Stats
9W - 10L
1,191 SR
Queue Stats
344W - 343L
1,471 Elo+
Solo
Cernunnos
Cernunnos
EganBlackHawk
Cernunnos
Level 57
God Stats
5W - 10L
1,502 SR
Queue Stats
205W - 184L
1,259 Elo+
Party 3
Nemesis
Nemesis
OZZYMAND1AS
Nemesis
Level 106
God Stats
7W - 4L
1,500 SR
Queue Stats
99W - 110L
1,500 Elo+
Party 3
Thoth
Thoth
PsychZed
Thoth
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 156L
1,259 Elo+
Party 3
Ganesha
Ganesha
Sledge2301
Ganesha
Level 101
God Stats
1W - 6L
1,500 SR
Queue Stats
69W - 80L
1,259 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
8,355
418
4,007
18,995
19,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
LtFrootloops
Achilles
16
1 / 2 / 0
9,994
500
12,359
21,105
17,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
3 / 3 / 3
10,361
518
5,047
15,066
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
Moristia407
Ah Muzen Cab
18
1 / 6 / 1
10,827
541
11,657
12,740
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
17
3 / 5 / 3
10,535
527
7,853
14,939
4,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danof313
Cthulhu
18
2 / 1 / 3
11,116
556
17,254
22,235
20,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cernunnos
EganBlackHawk
Cernunnos
20
7 / 2 / 6
12,330
617
13,397
15,419
6,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
OZZYMAND1AS
Nemesis
20
8 / 1 / 2
12,039
602
12,520
13,834
6,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
PsychZed
Thoth
17
1 / 4 / 5
10,627
531
10,051
8,993
2,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Sledge2301
Ganesha
16
0 / 0 / 10
10,458
523
5,795
9,604
10,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
18
19
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Cthulhu
Danof313
Cthulhu
2
1
3
3.5
W
Cernunnos
EganBlackHawk
Cernunnos
7
2
6
5
L
Achilles
LtFrootloops
Achilles
1
2
0
0.5
L
3
3
3
1.5
L
Ah Muzen Cab
Moristia407
Ah Muzen Cab
1
6
1
0.25
W
Nemesis
OZZYMAND1AS
Nemesis
8
1
2
9
W
Thoth
PsychZed
Thoth
1
4
5
0.88
W
Ganesha
Sledge2301
Ganesha
0
0
10
5
L
Raijin
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,923
Damage
59,017
82,845
Taken
70,085
50,304
Mitigated
46,913
25,467
Healing
23,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,007
399
165
4,568
18,995
19,582
0
6,597
12,022
11,759
6,882
W
Cthulhu
Danof313
Cthulhu
17,254
2,061
60
10,409
22,235
20,630
30
784
19,917
66,334
0
W
Cernunnos
EganBlackHawk
Cernunnos
13,397
6,382
0
8,334
15,419
6,771
936
313
14,660
0
109,932
L
Achilles
LtFrootloops
Achilles
12,359
4,358
89
9,350
21,105
17,608
0
12,134
7,212
0
64,133
L
5,047
717
0
5,598
15,066
5,343
0
4,028
10,852
0
58,173
L
Ah Muzen Cab
Moristia407
Ah Muzen Cab
11,657
4,680
0
2,576
12,740
3,300
0
1,019
11,721
0
89,696
W
Nemesis
OZZYMAND1AS
Nemesis
12,520
6,499
0
919
13,834
6,314
0
1,874
11,238
0
99,990
W
Thoth
PsychZed
Thoth
10,051
740
0
509
8,993
2,882
400
4,508
4,139
87,589
0
W
Ganesha
Sledge2301
Ganesha
5,795
414
847
2,357
9,604
10,316
355
2,901
6,537
30,857
0
L
Raijin
7,853
667
0
3,121
14,939
4,471
0
6,637
7,938
78,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,072
Gold Earned
56,570
598
Minions Killed
670
0
Camps Cleared
0
1,961,852
Distance Traveled
2,076,774
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,355
418
24
1
0
418,322
6
W
Cthulhu
11,116
556
135
7
0
394,820
4
W
Cernunnos
12,330
617
206
10
0
379,408
8
L
Achilles
9,994
500
139
7
0
407,049
3
L
Thor
10,361
518
96
5
0
412,508
1
L
Ah Muzen Cab
10,827
541
177
9
0
364,792
2
W
Nemesis
12,039
602
141
7
0
511,800
4
W
Thoth
10,627
531
184
9
0
387,200
6
W
Ganesha
10,458
523
4
0
0
403,546
8
L
Raijin
10,535
527
162
8
0
359,181
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role