Player Matchup

Hades
Hades
Bronze III
 
Hades
Bronze III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Jacoirr
Cthulhu
Bronze III
Level 147
God Stats
19W - 8L
1,500 SR
Queue Stats
52W - 46L
1,500 MMR
Solo
Kali
Kali
Bronze III
STEV2001968
Kali
Bronze III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 94L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
connorb645
Hou Yi
Bronze III
Level 69
God Stats
10W - 13L
1,500 SR
Queue Stats
154W - 150L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,446 SR
1,500 MMR
King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
AlmightyKingFish
Ra
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 MMR
Solo
Rama
Rama
Bronze III
Skri11s
Rama
Bronze III
Level 159
God Stats
12W - 12L
1,500 SR
Queue Stats
405W - 401L
1,500 MMR
Solo
Artio
Artio
Bronze III
Yerko__Andres99
Artio
Bronze III
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
256W - 264L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
sizzleking87
Mercury
Bronze III
Level 67
God Stats
1W - 4L
1,231 SR
Queue Stats
53W - 62L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 0 / 0
5,875
734
2,356
4,602
1,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
 
Bacchus
8
2 / 0 / 4
4,642
580
2,978
2,976
1,975
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Jacoirr
Cthulhu
9
2 / 0 / 2
5,468
684
2,826
5,248
4,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
4 / 2 / 3
5,800
725
2,761
5,746
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hou Yi
connorb645
Hou Yi
9
2 / 0 / 2
5,174
647
3,135
2,368
699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
OdinCharybdisGilgameshAthena

VS

Bans
GebPersephonePoseidonBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 3 / 0
5,291
661
4,204
6,486
2,614
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 0
4,205
526
1,020
4,667
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
Skri11s
Rama
5
0 / 2 / 0
3,698
462
581
3,564
680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 3 / 0
4,129
516
1,057
6,545
1,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
sizzleking87
Mercury
7
0 / 2 / 1
4,357
545
432
4,159
995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
12
Kills
2
2
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
0
0
2
W
Bacchus
 
Bacchus
2
0
4
4
L
King Arthur
 
King Arthur
2
3
0
0.67
L
0
2
0
0
W
Cthulhu
Jacoirr
Cthulhu
2
0
2
3
W
4
2
3
2.75
L
Rama
Skri11s
Rama
0
2
0
0
L
0
3
0
0
W
Hou Yi
connorb645
Hou Yi
2
0
2
3
L
Mercury
sizzleking87
Mercury
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,056
Damage
7,294
20,940
Taken
25,421
10,738
Mitigated
7,557
9,809
Healing
6,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
2,356
143
0
3,765
4,602
1,865
0
947
3,655
35,764
0
W
Bacchus
 
Bacchus
2,978
663
57
665
2,976
1,975
0
698
2,278
11,699
0
L
King Arthur
 
King Arthur
4,204
742
0
1,499
6,486
2,614
0
2,036
3,942
0
24,178
L
1,020
44
8
1,537
4,667
1,467
0
2,821
1,846
23,140
0
W
Cthulhu
Jacoirr
Cthulhu
2,826
435
0
2,418
5,248
4,318
0
0
5,248
24,316
0
W
2,761
1,347
0
1,449
5,746
1,881
0
75
5,671
0
27,153
L
Rama
Skri11s
Rama
581
526
0
1,170
3,564
680
0
829
2,735
0
12,999
L
1,057
106
431
1,272
6,545
1,801
0
1,429
5,116
10,691
0
W
Hou Yi
connorb645
Hou Yi
3,135
1,903
0
1,455
2,368
699
0
357
2,011
0
34,187
L
Mercury
sizzleking87
Mercury
432
90
0
163
4,159
995
0
481
3,622
0
18,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,959
Gold Earned
21,680
285
Minions Killed
185
0
Camps Cleared
0
786,348
Distance Traveled
675,415
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
5,875
734
88
11
0
160,670
0
W
Bacchus
4,642
580
18
2
0
158,743
0
L
King Arthur
5,291
661
50
6
0
166,097
2
L
Ra
4,205
526
39
5
0
136,073
2
W
Cthulhu
5,468
684
59
7
0
158,694
1
W
Kali
5,800
725
51
6
0
162,412
1
L
Rama
3,698
462
26
3
0
93,805
1
L
Artio
4,129
516
25
3
0
142,908
0
W
Hou Yi
5,174
647
69
9
0
145,829
5
L
Mercury
4,357
545
45
6
0
136,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role