Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Neyme
Nemesis
Level 66
God Stats
9W - 9L
1,500 SR
Queue Stats
555W - 384L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SanMarcos
Zhong Kui
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 158L
1,736 Elo+
Solo
Vamana
Vamana
Wiggles31
Vamana
Level 144
God Stats
7W - 3L
1,500 SR
Queue Stats
212W - 204L
1,781 Elo+
Solo
Team Averages
Level 119
1,500 SR
1,603 Elo+

VS

Team Averages
Level 88
1,457 SR
1,631 Elo+
Serqet
Serqet
Carrick098
Serqet
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Bastet
Bastet
CosmicSalads
Bastet
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 65L
1,783 Elo+
Solo
Sylvanus
Sylvanus
DankUsername
Sylvanus
Level 78
God Stats
2W - 3L
1,285 SR
Queue Stats
10W - 10L
1,790 Elo+
Party 1
Eset
Eset
Lilnate1219
Eset
Level 69
God Stats
7W - 4L
1,500 SR
Queue Stats
119W - 111L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MOJOETALLBOY
Danzaburou
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 1 / 2
7,355
669
5,746
5,141
1,497
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
 
Sylvanus
10
2 / 1 / 6
5,926
539
4,441
6,868
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Neyme
Nemesis
11
8 / 3 / 4
7,322
666
6,294
9,433
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Zhong Kui
SanMarcos
Zhong Kui
11
1 / 1 / 10
6,769
615
7,920
6,845
4,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
Wiggles31
Vamana
12
4 / 1 / 4
7,285
662
7,890
9,062
7,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Carrick098
Serqet
10
1 / 5 / 2
5,915
538
3,537
8,096
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
11
1 / 2 / 0
6,353
578
4,580
9,765
4,104
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
DankUsername
Sylvanus
8
1 / 3 / 1
5,029
457
5,346
10,533
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 6 / 1
5,793
527
2,489
6,484
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MOJOETALLBOY
Danzaburou
10
2 / 4 / 2
6,365
579
5,833
7,311
1,343
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
20
Kills
7
7
Deaths
20
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
2
6
W
Sylvanus
 
Sylvanus
2
1
6
5
L
Serqet
Carrick098
Serqet
1
5
2
0.4
L
Bastet
1
2
0
0.5
L
Sylvanus
DankUsername
Sylvanus
1
3
1
0.5
L
2
6
1
0.42
L
Danzaburou
MOJOETALLBOY
Danzaburou
2
4
2
0.75
W
Nemesis
Neyme
Nemesis
8
3
4
3.33
W
Zhong Kui
SanMarcos
Zhong Kui
1
1
10
6
W
Vamana
Wiggles31
Vamana
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,291
Damage
21,785
37,349
Taken
42,189
19,810
Mitigated
13,230
16,774
Healing
10,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,746
2,771
0
1,505
5,141
1,497
82
580
4,561
0
47,282
W
Sylvanus
 
Sylvanus
4,441
2,060
496
3,959
6,868
3,681
297
2,120
4,748
16,626
4,933
L
Serqet
Carrick098
Serqet
3,537
1,010
0
932
8,096
2,215
0
3,437
4,410
0
28,732
L
Bastet
4,580
818
0
3,701
9,765
4,104
0
129
8,784
0
36,315
L
Sylvanus
DankUsername
Sylvanus
5,346
2,040
417
3,569
10,533
4,253
30
4,984
5,340
15,147
3,975
L
2,489
310
82
791
6,484
1,315
0
2,199
4,031
23,826
0
L
Danzaburou
MOJOETALLBOY
Danzaburou
5,833
2,540
0
1,048
7,311
1,343
0
300
6,968
0
28,831
W
Nemesis
Neyme
Nemesis
6,294
3,036
0
2,529
9,433
2,437
0
1,364
7,928
0
29,902
W
Zhong Kui
SanMarcos
Zhong Kui
7,920
460
0
2,738
6,845
4,287
177
2,056
4,209
41,513
0
W
Vamana
Wiggles31
Vamana
7,890
1,855
63
5,484
9,062
7,908
0
605
8,377
0
38,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,657
Gold Earned
29,455
349
Minions Killed
283
0
Camps Cleared
0
1,204,570
Distance Traveled
1,091,455
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,355
669
90
8
0
241,300
2
W
Sylvanus
5,926
539
48
4
0
245,762
2
L
Serqet
5,915
538
54
5
0
227,273
2
L
Bastet
6,353
578
74
7
0
245,251
3
L
Sylvanus
5,029
457
41
4
0
205,252
1
L
Eset
5,793
527
59
5
0
205,480
1
L
Danzaburou
6,365
579
55
5
0
208,199
0
W
Nemesis
7,322
666
54
5
0
245,025
3
W
Zhong Kui
6,769
615
85
8
0
238,439
3
W
Vamana
7,285
662
72
7
0
234,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role