Player Matchup

Mercury
Mercury
Boc Bip Bookie
Mercury
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,471 Elo+
Party 1
Xing Tian
Xing Tian
Father chad2506
Xing Tian
Level 42
God Stats
7W - 4L
1,512 SR
Queue Stats
10W - 10L
1,498 Elo+
Party 1
Jing Wei
Jing Wei
InbuvTurtle
Jing Wei
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,471 Elo+
Party 1
Merlin
Merlin
Justavian
Merlin
Level 29
God Stats
38W - 47L
1,500 SR
Queue Stats
199W - 202L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
vHolyVesselv
Sun Wukong
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 146L
1,498 Elo+
Party 1
Team Averages
Level 84
1,502 SR
1,488 Elo+

VS

Team Averages
Level 31
1,448 SR
1,389 Elo+
Tyr
Tyr
CalMeDaddy
Tyr
Level 5
God Stats
0W - 3L
1,261 SR
Queue Stats
11W - 14L
1,255 Elo+
Solo
Tsukuyomi
Tsukuyomi
DeydrielDurako
Tsukuyomi
Level 27
God Stats
29W - 35L
1,479 SR
Queue Stats
276W - 305L
1,455 Elo+
Solo
Izanami
Izanami
MINI_JENS08
Izanami
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
18W - 23L
1,500 Elo+
Party 2
Ra
Ra
MrKofalot
Ra
Level 75
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 42L
1,411 Elo+
Party 2
Ymir
Ymir
Shingaddor3000
Ymir
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 173L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 1 / 20
14,719
920
21,597
11,585
7,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xing Tian
Father chad2506
Xing Tian
18
3 / 3 / 28
12,418
776
8,810
22,843
34,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
InbuvTurtle
Jing Wei
20
11 / 1 / 19
13,491
843
18,016
12,027
5,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Justavian
Merlin
20
13 / 2 / 21
13,020
814
23,193
12,007
5,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
vHolyVesselv
Sun Wukong
18
4 / 3 / 28
12,040
753
14,230
20,139
24,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 6
9,653
603
8,439
18,540
15,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
DeydrielDurako
Tsukuyomi
16
4 / 13 / 2
10,953
685
12,793
21,622
16,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
MINI_JENS08
Izanami
18
2 / 8 / 3
11,226
702
9,884
12,998
5,521
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
2 / 9 / 4
11,380
711
12,615
16,522
11,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 10 / 5
10,189
637
11,749
24,794
14,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
30
50
Kills
10
10
Deaths
50
116
Assists
20
Player
Kills
Deaths
Assists
KDA
W
19
1
20
29
L
1
10
6
0.4
L
Tsukuyomi
DeydrielDurako
Tsukuyomi
4
13
2
0.38
W
Xing Tian
Father chad2506
Xing Tian
3
3
28
5.67
W
Jing Wei
InbuvTurtle
Jing Wei
11
1
19
20.5
W
Merlin
Justavian
Merlin
13
2
21
11.75
L
Izanami
MINI_JENS08
Izanami
2
8
3
0.44
L
2
9
4
0.44
L
1
10
5
0.35
W
Sun Wukong
vHolyVesselv
Sun Wukong
4
3
28
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,846
Damage
55,480
78,601
Taken
94,476
77,268
Mitigated
63,665
21,918
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,597
11,063
0
3,595
11,585
7,103
4,511
3,125
8,152
0
67,436
L
8,439
2,396
0
1,764
18,540
15,741
0
4,814
13,128
684
14,699
L
Tsukuyomi
DeydrielDurako
Tsukuyomi
12,793
2,337
263
1,700
21,622
16,832
0
5,038
16,195
0
27,660
W
Xing Tian
Father chad2506
Xing Tian
8,810
470
0
3,290
22,843
34,247
399
5,856
16,574
13,690
0
W
Jing Wei
InbuvTurtle
Jing Wei
18,016
14,749
0
3,454
12,027
5,776
1,500
3,042
8,811
0
70,076
W
Merlin
Justavian
Merlin
23,193
2,808
84
4,727
12,007
5,877
2,165
5,229
6,486
44,421
0
L
Izanami
MINI_JENS08
Izanami
9,884
3,610
205
782
12,998
5,521
1,613
4,992
7,582
0
46,097
L
12,615
1,218
3,110
4,105
16,522
11,172
473
6,192
10,019
39,535
0
L
11,749
3,005
580
1,885
24,794
14,399
0
10,444
13,754
19,512
1,492
W
Sun Wukong
vHolyVesselv
Sun Wukong
14,230
2,061
543
6,225
20,139
24,265
506
6,878
12,954
0
30,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,688
Gold Earned
53,401
267
Minions Killed
205
0
Camps Cleared
0
1,597,885
Distance Traveled
1,247,287
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,719
920
90
6
0
365,841
2
L
Tyr
9,653
603
15
1
0
233,437
1
L
Tsukuyomi
10,953
685
36
2
0
265,004
2
W
Xing Tian
12,418
776
13
1
0
325,681
0
W
Jing Wei
13,491
843
90
6
0
321,716
0
W
Merlin
13,020
814
42
3
0
278,765
0
L
Izanami
11,226
702
82
5
0
255,141
0
L
Ra
11,380
711
53
3
0
272,912
4
L
Ymir
10,189
637
19
1
0
220,793
2
W
Sun Wukong
12,040
753
32
2
0
305,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role