Player Matchup

Thanatos
Thanatos
DimonMage
Thanatos
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 95L
1,600 Elo+
Party 1
Baron Samedi
Baron Samedi
IHasturI
Baron Samedi
Level 19
God Stats
16W - 18L
1,500 SR
Queue Stats
134W - 95L
1,600 Elo+
Party 1
Horus
Horus
kokokoa
Horus
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 105L
1,600 Elo+
Party 1
Team Averages
Level 55
1,500 SR
1,600 Elo+

VS

Team Averages
Level 81
1,524 SR
1,533 Elo+
Ares
Ares
DeicideVII
Ares
Level 63
God Stats
1W - 3L
1,257 SR
Queue Stats
1W - 3L
1,209 Elo+
Solo
Ne Zha
Ne Zha
Emmsie
Ne Zha
Level 152
God Stats
7W - 7L
1,815 SR
Queue Stats
41W - 25L
1,889 Elo+
Party 2
Thoth
Thoth
Samuraifonz
Thoth
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
48W - 27L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DimonMage
Thanatos
13
4 / 6 / 2
9,400
627
9,598
14,511
5,358
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
IHasturI
Baron Samedi
12
1 / 7 / 4
9,076
605
2,849
12,116
4,722
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
kokokoa
Horus
14
1 / 0 / 4
8,719
581
3,973
20,156
21,552
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 9
10,992
733
7,894
13,082
8,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Emmsie
Ne Zha
17
5 / 2 / 7
11,092
739
18,122
14,624
9,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 1 / 6
10,649
710
15,362
3,389
1,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
13
13
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
L
Thanatos
DimonMage
Thanatos
4
6
2
0.83
W
Ne Zha
Emmsie
Ne Zha
5
2
7
4.25
L
Baron Samedi
IHasturI
Baron Samedi
1
7
4
0.43
W
5
1
6
8
L
Horus
kokokoa
Horus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,420
Damage
41,378
46,783
Taken
31,095
31,632
Mitigated
19,262
20,131
Healing
8,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,894
228
0
953
13,082
8,846
200
713
12,369
13,975
0
L
Thanatos
DimonMage
Thanatos
9,598
2,786
0
5,404
14,511
5,358
0
7,420
6,799
0
20,408
W
Ne Zha
Emmsie
Ne Zha
18,122
5,120
0
7,714
14,624
9,182
929
1,979
12,645
0
60,835
L
Baron Samedi
IHasturI
Baron Samedi
2,849
299
831
1,475
12,116
4,722
0
3,903
7,930
27,108
0
W
15,362
454
0
0
3,389
1,234
682
1,094
2,295
49,296
0
L
Horus
kokokoa
Horus
3,973
2,480
3,737
8,684
20,156
21,552
0
11,010
8,662
0
13,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,195
Gold Earned
32,733
110
Minions Killed
178
3
Camps Cleared
9
787,287
Distance Traveled
830,998
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,992
733
17
1
0
276,428
0
L
Thanatos
9,400
627
25
2
1
262,030
5
W
Ne Zha
11,092
739
87
6
4
295,954
4
L
Baron Samedi
9,076
605
65
4
0
219,678
0
W
Thoth
10,649
710
74
5
5
258,616
2
L
Horus
8,719
581
20
1
2
305,579
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role