Player Matchup

Ra
Ra
AutumnLeaf1
Ra
Level 120
God Stats
6W - 11L
1,508 SR
Queue Stats
10W - 23L
1,443 Elo+
Party 1
Atlas
Atlas
Kenzomagic
Atlas
Level 36
God Stats
2W - 2L
2,009 SR
Queue Stats
14W - 24L
1,500 Elo+
Solo
Mulan
Mulan
WolflybXd5
Mulan
Level 101
God Stats
5W - 4L
1,500 SR
Queue Stats
121W - 112L
1,122 Elo+
Solo
Arachne
Arachne
powerhaven123
Arachne
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 95L
1,719 Elo+
Solo
Skadi
Skadi
xSpartanGR44x
Skadi
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 22L
1,443 Elo+
Party 1
Team Averages
Level 103
1,603 SR
1,445 Elo+

VS

Team Averages
Level 86
1,420 SR
1,400 Elo+
Serqet
Serqet
BloomingXMoon
Serqet
Level 123
God Stats
5W - 11L
1,285 SR
Queue Stats
197W - 212L
1,259 Elo+
Solo
Artio
Artio
Eerwan_04
Artio
Level 49
God Stats
2W - 5L
1,500 SR
Queue Stats
27W - 31L
1,371 Elo+
Party 2
Agni
Agni
KJ TORCEPA
Agni
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 228L
1,600 Elo+
Solo
Achilles
Achilles
Mckeul973
Achilles
Level 125
God Stats
10W - 11L
1,285 SR
Queue Stats
31W - 36L
1,298 Elo+
Party 2
Izanami
Izanami
elRafax
Izanami
Level 69
God Stats
39W - 31L
1,530 SR
Queue Stats
159W - 198L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 6
9,166
509
6,905
11,215
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
14
3 / 2 / 5
8,434
469
9,898
13,863
6,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
4
0 / 0 / 0
5,310
295
345
1,201
405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
16
11 / 3 / 5
10,251
570
15,226
17,348
6,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 4 / 7
8,516
473
7,136
12,375
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 6
10,843
602
7,552
12,771
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Eerwan_04
Artio
14
2 / 5 / 3
8,481
471
4,536
16,681
16,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 4 / 2
9,145
508
8,562
7,651
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Mckeul973
Achilles
17
2 / 1 / 2
10,362
576
3,788
5,349
4,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
elRafax
Izanami
16
5 / 6 / 2
10,226
568
16,290
17,179
5,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
20
Kills
14
14
Deaths
21
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
5
6
1.4
W
3
5
6
1.2
W
Artio
Eerwan_04
Artio
2
5
3
0.7
W
2
4
2
0.75
L
Atlas
3
2
5
2.75
W
Achilles
Mckeul973
Achilles
2
1
2
3
L
Mulan
0
0
0
0
W
Izanami
elRafax
Izanami
5
6
2
1
L
Arachne
11
3
5
4.5
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,510
Damage
40,728
56,002
Taken
59,631
19,257
Mitigated
32,805
19,014
Healing
19,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,905
589
897
2,854
11,215
3,313
0
2,225
8,516
58,715
0
W
7,552
773
0
3,841
12,771
4,229
0
1,681
10,980
0
65,426
W
Artio
Eerwan_04
Artio
4,536
613
1,130
5,081
16,681
16,882
22
6,977
9,544
25,118
0
W
8,562
245
0
576
7,651
2,076
0
2,207
5,370
56,708
0
L
Atlas
9,898
2,376
0
5,613
13,863
6,634
46
4,439
9,424
31,966
0
W
Achilles
Mckeul973
Achilles
3,788
1,811
185
1,771
5,349
4,051
66
114
5,140
0
59,161
L
Mulan
345
46
0
556
1,201
405
0
0
1,201
0
4,130
W
Izanami
elRafax
Izanami
16,290
12,204
284
6,825
17,179
5,567
1,747
5,388
11,739
0
88,754
L
Arachne
15,226
10,280
0
4,031
17,348
6,427
0
4,469
12,427
0
67,854
L
7,136
2,648
304
4,759
12,375
2,478
217
1,965
10,410
0
53,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,677
Gold Earned
49,057
359
Minions Killed
538
0
Camps Cleared
0
1,418,974
Distance Traveled
1,699,647
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,166
509
113
6
0
328,698
3
W
Serqet
10,843
602
111
6
0
417,935
0
W
Artio
8,481
471
28
2
0
347,785
2
W
Agni
9,145
508
102
6
0
283,759
5
L
Atlas
8,434
469
34
2
0
314,038
0
W
Achilles
10,362
576
142
8
0
375,400
1
L
Mulan
5,310
295
11
1
0
48,260
0
W
Izanami
10,226
568
155
9
0
274,768
2
L
Arachne
10,251
570
90
5
0
416,018
2
L
Skadi
8,516
473
111
6
0
311,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role