Player Matchup

Cthulhu
Cthulhu
JorgeRL_17
Cthulhu
Level 78
God Stats
5W - 8L
1,500 SR
Queue Stats
39W - 28L
1,699 Elo+
Party 1
Atlas
Atlas
Kj_inlive_
Atlas
Level 29
God Stats
4W - 4L
1,743 SR
Queue Stats
49W - 36L
1,699 Elo+
Party 1
Hachiman
Hachiman
Mcro-GS
Hachiman
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 33L
1,699 Elo+
Party 1
Ne Zha
Ne Zha
NightlinGamer_7
Ne Zha
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
81W - 88L
1,699 Elo+
Party 1
Merlin
Merlin
andrecruz27
Merlin
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
89W - 102L
1,699 Elo+
Party 1
Team Averages
Level 92
1,549 SR
1,699 Elo+

VS

Team Averages
Level 50
1,463 SR
1,454 Elo+
Da Ji
Da Ji
DyslexicPlayer
Da Ji
Level 82
God Stats
3W - 6L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 2
Discordia
Discordia
Gonzo8606
Discordia
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 196L
1,333 Elo+
Solo
Cernunnos
Cernunnos
TXRRAA
Cernunnos
Level 64
God Stats
3W - 4L
1,317 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Ymir
Ymir
YesThisiLike
Ymir
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 84L
1,439 Elo+
Solo
Sylvanus
Sylvanus
YouAreBad6911
Sylvanus
Level 28
God Stats
21W - 21L
1,500 SR
Queue Stats
322W - 361L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JorgeRL_17
Cthulhu
10
2 / 5 / 1
6,643
443
6,188
13,537
8,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Atlas
11
0 / 5 / 4
6,727
448
4,151
11,441
4,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Mcro-GS
Hachiman
12
3 / 7 / 2
7,716
514
6,296
10,457
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 4 / 5
7,398
493
7,258
12,288
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
13
3 / 5 / 4
7,807
520
12,014
9,076
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 5 / 6
9,564
638
15,253
14,133
4,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
Gonzo8606
Discordia
15
2 / 1 / 7
8,736
582
6,175
7,321
2,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
TXRRAA
Cernunnos
12
6 / 2 / 10
8,001
533
14,595
11,099
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 12
7,756
517
4,582
15,583
11,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
YouAreBad6911
Sylvanus
16
4 / 0 / 4
9,679
645
2,595
4,089
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
9
Kills
26
26
Deaths
10
16
Assists
39
Player
Kills
Deaths
Assists
KDA
W
13
5
6
3.2
W
Discordia
Gonzo8606
Discordia
2
1
7
5.5
L
Cthulhu
JorgeRL_17
Cthulhu
2
5
1
0.5
L
Atlas
0
5
4
0.4
L
Hachiman
Mcro-GS
Hachiman
3
7
2
0.57
L
1
4
5
0.88
W
Cernunnos
TXRRAA
Cernunnos
6
2
10
5.5
W
1
2
12
3.5
W
Sylvanus
YouAreBad6911
Sylvanus
4
0
4
6
L
Merlin
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,907
Damage
43,200
56,799
Taken
52,225
22,305
Mitigated
26,034
11,487
Healing
19,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,253
4,310
32
4,675
14,133
4,525
766
5,214
8,723
0
47,380
W
Discordia
Gonzo8606
Discordia
6,175
203
0
2,879
7,321
2,114
616
2,973
4,156
56,198
0
L
Cthulhu
JorgeRL_17
Cthulhu
6,188
500
604
2,430
13,537
8,277
0
1,698
11,839
20,861
0
L
Atlas
4,151
793
677
2,158
11,441
4,287
0
3,506
7,935
33,632
0
L
Hachiman
Mcro-GS
Hachiman
6,296
2,616
0
623
10,457
2,914
0
2,279
8,178
0
29,746
L
7,258
1,577
101
4,519
12,288
4,148
0
1,933
10,355
0
44,945
W
Cernunnos
TXRRAA
Cernunnos
14,595
7,306
753
3,461
11,099
3,805
1,036
5,030
5,755
0
50,457
W
4,582
225
532
4,082
15,583
11,582
0
6,913
8,291
20,189
0
W
Sylvanus
YouAreBad6911
Sylvanus
2,595
864
437
2,351
4,089
4,008
0
1,508
2,581
43,946
11,814
L
Merlin
12,014
857
0
375
9,076
2,679
0
3,656
5,420
46,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,291
Gold Earned
43,736
323
Minions Killed
407
0
Camps Cleared
0
1,363,450
Distance Traveled
1,340,502
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,564
638
62
4
0
297,833
0
W
Discordia
8,736
582
108
7
0
278,861
0
L
Cthulhu
6,643
443
17
1
0
248,106
1
L
Atlas
6,727
448
72
5
0
288,595
1
L
Hachiman
7,716
514
55
4
0
262,419
0
L
Ne Zha
7,398
493
84
6
0
287,007
3
W
Cernunnos
8,001
533
74
5
0
259,167
0
W
Ymir
7,756
517
27
2
0
266,920
3
W
Sylvanus
9,679
645
136
9
0
237,721
1
L
Merlin
7,807
520
95
6
0
277,323
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role