Player Matchup

Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DEATHMONARCH185
Bakasura
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 29L
1,500 Elo+
Solo
Team Averages
Level 98
1,500 SR
1,500 Elo+

VS

Team Averages
Level 124
1,500 SR
1,719 Elo+
Cupid
Cupid
Shwamby
Cupid
Level 108
God Stats
18W - 11L
1,500 SR
Queue Stats
368W - 366L
1,597 Elo+
Party 1
Hercules
Hercules
Sigmaruss
Hercules
Level 155
God Stats
7W - 0L
1,500 SR
Queue Stats
153W - 44L
1,813 Elo+
Solo
Hera
Hera
scamjesus
Hera
Level 109
God Stats
3W - 6L
1,500 SR
Queue Stats
289W - 300L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 0
7,352
668
7,355
10,753
7,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Merlin
 
Merlin
11
0 / 3 / 1
6,574
598
3,705
4,307
1,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
9
0 / 9 / 1
6,290
572
699
10,106
3,563
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Shwamby
Cupid
13
4 / 1 / 5
8,451
768
5,800
7,798
2,601
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Hercules
Sigmaruss
Hercules
14
9 / 0 / 3
8,924
811
9,427
10,744
7,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
14
0 / 0 / 9
8,240
749
5,426
4,347
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
13
13
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
0
1
L
Merlin
 
Merlin
0
3
1
0.17
L
Bakasura
0
9
1
0.06
W
Cupid
Shwamby
Cupid
4
1
5
6.5
W
Hercules
Sigmaruss
Hercules
9
0
3
10.5
W
Hera
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,759
Damage
20,653
25,166
Taken
22,889
12,877
Mitigated
11,700
2,827
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,355
2,162
0
1,686
10,753
7,784
0
2,191
8,021
21,621
0
L
Merlin
 
Merlin
3,705
178
0
250
4,307
1,530
0
812
3,383
31,109
0
L
Bakasura
699
485
105
786
10,106
3,563
0
2,396
7,255
0
2,472
W
Cupid
Shwamby
Cupid
5,800
3,796
422
3,824
7,798
2,601
313
5,129
2,564
0
33,613
W
Hercules
Sigmaruss
Hercules
9,427
2,890
0
5,512
10,744
7,597
67
4,343
6,376
0
20,430
W
Hera
5,426
1,288
0
1,170
4,347
1,502
1,094
2,848
1,499
38,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,216
Gold Earned
25,615
74
Minions Killed
152
3
Camps Cleared
9
558,566
Distance Traveled
633,264
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,352
668
10
1
0
198,102
4
L
Merlin
6,574
598
48
4
2
186,795
3
L
Bakasura
6,290
572
16
1
1
173,669
1
W
Cupid
8,451
768
54
5
4
205,956
6
W
Hercules
8,924
811
19
2
1
210,669
4
W
Hera
8,240
749
79
7
4
216,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role