Player Matchup

Freya
Freya
Gold IV
 
Freya
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
Bezemsteel
Geb
Gold V
Level 159
God Stats
7W - 2L
1,500 SR
Queue Stats
61W - 38L
1,757 MMR
Party 3
Bellona
Bellona
Gold IV
Dfdelta
Bellona
Gold IV
Level 160
God Stats
5W - 1L
1,500 SR
Queue Stats
391W - 364L
1,756 MMR
Solo
Kali
Kali
Gold V
LuckyDan
Kali
Gold V
Level 159
God Stats
9W - 5L
1,824 SR
Queue Stats
154W - 125L
1,687 MMR
Party 3
Hou Yi
Hou Yi
Gold IV
PHOЗNIX
Hou Yi
Gold IV
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 49L
1,771 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,565 SR
1,694 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,496 SR
1,651 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
 
Neith
Gold III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Gold IV
HDCoBRaZ
Awilix
Gold IV
Level 147
God Stats
40W - 24L
1,478 SR
Queue Stats
83W - 59L
1,794 MMR
Party 2
Chaac
Chaac
Gold IV
Maliсe
Chaac
Gold IV
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
235W - 204L
1,715 MMR
Party 1
Artio
Artio
Gold IV
Mìdas
Artio
Gold IV
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 136L
1,748 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
4 / 0 / 1
7,547
755
3,749
5,168
1,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 8
6,135
614
4,646
8,892
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
Dfdelta
Bellona
12
3 / 1 / 0
7,047
705
5,684
7,197
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kali
11
0 / 1 / 3
6,040
604
3,298
5,646
2,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
PHOЗNIX
Hou Yi
11
6 / 1 / 1
6,683
668
10,246
7,050
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Ah Muzen CabCliodhna

VS

Bans
AchillesBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
2 / 3 / 0
5,507
551
3,763
5,826
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
9
0 / 3 / 0
5,311
531
4,470
5,511
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
HDCoBRaZ
Awilix
9
0 / 3 / 1
5,272
527
4,054
7,973
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Maliсe
Chaac
11
1 / 1 / 0
5,925
593
3,464
8,447
5,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artio
Mìdas
Artio
8
0 / 3 / 2
5,125
513
3,053
10,843
5,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
3
3
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
0
1
4.5
L
Scylla
 
Scylla
2
3
0
0.67
L
Neith
 
Neith
0
3
0
0
W
0
0
8
4
W
Bellona
Dfdelta
Bellona
3
1
0
3
L
Awilix
HDCoBRaZ
Awilix
0
3
1
0.17
W
Kali
0
1
3
1.5
L
Chaac
Maliсe
Chaac
1
1
0
1
L
Artio
Mìdas
Artio
0
3
2
0.33
W
Hou Yi
PHOЗNIX
Hou Yi
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,623
Damage
18,804
33,953
Taken
38,600
17,243
Mitigated
16,522
16,889
Healing
13,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,749
1,966
0
3,994
5,168
1,534
0
337
4,831
48,354
0
L
Scylla
 
Scylla
3,763
388
0
970
5,826
1,010
0
734
5,092
33,023
0
L
Neith
 
Neith
4,470
1,640
0
1,545
5,511
1,684
0
3,176
2,335
0
33,179
W
4,646
876
364
3,106
8,892
5,515
27
2,450
6,442
13,977
1,069
W
Bellona
Dfdelta
Bellona
5,684
2,222
0
4,118
7,197
5,653
0
0
7,197
0
47,663
L
Awilix
HDCoBRaZ
Awilix
4,054
1,114
0
2,108
7,973
2,070
0
510
7,463
0
28,284
W
Kali
3,298
1,010
0
2,336
5,646
2,286
0
925
4,721
0
38,579
L
Chaac
Maliсe
Chaac
3,464
925
0
3,748
8,447
5,953
0
69
8,378
0
33,815
L
Artio
Mìdas
Artio
3,053
1,080
1,193
3,754
10,843
5,805
0
3,558
7,285
10,734
0
W
Hou Yi
PHOЗNIX
Hou Yi
10,246
5,781
0
2,971
7,050
2,255
271
3,104
3,946
0
40,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,452
Gold Earned
27,140
356
Minions Killed
317
0
Camps Cleared
0
1,068,456
Distance Traveled
1,011,231
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,547
755
105
11
0
192,480
1
L
Scylla
5,507
551
77
8
0
193,260
5
L
Neith
5,311
531
74
7
0
158,994
1
W
Geb
6,135
614
22
2
0
214,996
2
W
Bellona
7,047
705
98
10
0
235,533
2
L
Awilix
5,272
527
66
7
0
234,413
1
W
Kali
6,040
604
72
7
0
238,680
1
L
Chaac
5,925
593
89
9
0
222,465
1
L
Artio
5,125
513
11
1
0
202,099
4
W
Hou Yi
6,683
668
59
6
0
186,767
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role