Player Matchup

Horus
Horus
Silver III
 
Horus
Silver III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Silver I
 
Rama
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
Hexays
Tyr
Bronze III
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 44L
1,500 MMR
Solo
Pele
Pele
Bronze III
XABLAUREVOLTS
Pele
Bronze III
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
388W - 383L
1,503 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,500 SR
1,501 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 150
1,461 SR
1,511 MMR
Hun Batz
Hun Batz
Bronze III
CHANCUED0
Hun Batz
Bronze III
Level 158
God Stats
3W - 5L
1,306 SR
Queue Stats
169W - 178L
1,460 MMR
Party 3
Ganesha
Ganesha
Bronze III
Juvιa
Ganesha
Bronze III
Level 156
God Stats
4W - 11L
1,500 SR
Queue Stats
241W - 273L
1,455 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
LfdcMaster
Sun Wukong
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 102L
1,500 MMR
Party 2
Janus
Janus
Silver I
Sawito
Janus
Silver I
Level 159
God Stats
6W - 11L
1,500 SR
Queue Stats
147W - 137L
1,607 MMR
Party 3
Medusa
Medusa
Silver III
Th3Liar
Medusa
Silver III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 0 / 3
3,941
788
1,489
2,935
1,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
 
Rama
6
2 / 1 / 1
3,894
779
1,915
2,991
655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sol
 
Sol
6
0 / 0 / 1
3,379
676
766
1,151
339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
Hexays
Tyr
7
0 / 0 / 0
3,954
791
2,212
3,692
1,343
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 0 / 0
4,014
803
323
2,910
711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
DiscordiaGebSetBastet

VS

Bans
AtlasMulanOsirisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CHANCUED0
Hun Batz
6
0 / 0 / 0
3,512
702
982
1,495
367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Juvιa
Ganesha
5
0 / 0 / 0
3,325
665
607
2,975
1,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
LfdcMaster
Sun Wukong
6
0 / 0 / 0
3,271
654
1,592
3,621
1,231
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Sawito
Janus
5
0 / 1 / 0
3,197
639
562
1,342
195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Th3Liar
Medusa
7
1 / 2 / 0
3,665
733
1,243
3,656
581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
3
Kills
1
1
Deaths
3
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
3
1.5
W
Rama
 
Rama
2
1
1
2.5
W
Sol
 
Sol
0
0
1
0.5
L
Hun Batz
CHANCUED0
Hun Batz
0
0
0
0
W
Tyr
Hexays
Tyr
0
0
0
0
L
Ganesha
Juvιa
Ganesha
0
0
0
0
L
Sun Wukong
LfdcMaster
Sun Wukong
0
0
0
0
L
Janus
Sawito
Janus
0
1
0
0
L
Medusa
Th3Liar
Medusa
1
2
0
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,705
Damage
4,986
13,679
Taken
13,089
4,250
Mitigated
3,780
5,643
Healing
4,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,489
696
237
1,130
2,935
1,202
289
216
2,677
0
6,756
W
Rama
 
Rama
1,915
1,686
0
1,459
2,991
655
0
182
2,809
0
18,820
W
Sol
 
Sol
766
295
0
455
1,151
339
645
443
670
12,990
1,933
L
Hun Batz
CHANCUED0
Hun Batz
982
47
0
979
1,495
367
0
88
1,407
0
11,303
W
Tyr
Hexays
Tyr
2,212
299
0
1,880
3,692
1,343
0
207
3,485
0
20,462
L
Ganesha
Juvιa
Ganesha
607
170
0
870
2,975
1,406
0
479
2,496
7,529
0
L
Sun Wukong
LfdcMaster
Sun Wukong
1,592
261
0
957
3,621
1,231
0
0
3,621
0
14,967
L
Janus
Sawito
Janus
562
82
0
350
1,342
195
240
91
1,251
14,224
0
L
Medusa
Th3Liar
Medusa
1,243
601
0
1,394
3,656
581
0
0
3,656
0
14,902
W
323
0
0
482
2,910
711
0
41
2,869
0
19,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,182
Gold Earned
16,970
173
Minions Killed
127
0
Camps Cleared
0
579,121
Distance Traveled
525,913
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,941
788
16
3
0
133,012
1
W
Rama
3,894
779
35
7
0
102,290
0
W
Sol
3,379
676
24
5
0
99,338
2
L
Hun Batz
3,512
702
37
7
0
119,878
2
W
Tyr
3,954
791
50
10
0
118,095
0
L
Ganesha
3,325
665
6
1
0
103,790
1
L
Sun Wukong
3,271
654
29
6
0
122,645
2
L
Janus
3,197
639
28
6
0
72,552
1
L
Medusa
3,665
733
27
5
0
107,048
1
W
Pele
4,014
803
48
10
0
126,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role