Player Matchup

Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Bronze III
AlucardOMG
Ullr
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
Dєgυυd
Ymir
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 145
1,500 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 145
1,502 SR
1,528 MMR
Medusa
Medusa
Silver III
Omagj
Medusa
Silver III
Level 125
God Stats
6W - 5L
1,505 SR
Queue Stats
48W - 45L
1,542 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
immasparow
Baron Samedi
Silver III
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 66L
1,542 MMR
Party 1
Mulan
Mulan
Bronze III
mellotaylor
Mulan
Bronze III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
8 / 2 / 7
8,970
897
10,287
7,577
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 2 / 8
8,192
819
6,973
7,981
3,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
2 / 3 / 11
8,404
840
6,251
14,670
15,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasSolFenrirAresArtio

VS

Bans
CupidSobekAh Muzen CabKuzenboSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Omagj
Medusa
10
1 / 6 / 4
7,128
713
5,437
9,172
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
immasparow
Baron Samedi
11
3 / 5 / 4
8,221
822
7,440
7,500
3,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 4 / 2
7,258
726
6,503
12,105
9,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
15
Kills
6
7
Deaths
15
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
8
2
7
5.75
W
5
2
8
4.5
W
Ymir
2
3
11
2.5
L
Medusa
Omagj
Medusa
1
6
4
0.5
L
Baron Samedi
immasparow
Baron Samedi
3
5
4
1
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,511
Damage
19,380
30,228
Taken
28,777
20,695
Mitigated
15,976
5,452
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,287
406
96
1,059
7,577
2,556
528
1,992
5,333
30,336
0
W
6,973
1,883
0
604
7,981
3,062
1,169
1,994
5,641
0
24,287
W
Ymir
6,251
694
244
3,449
14,670
15,077
2
3,037
10,817
18,475
0
L
Medusa
Omagj
Medusa
5,437
1,902
0
615
9,172
3,187
0
5,961
2,985
0
18,257
L
Baron Samedi
immasparow
Baron Samedi
7,440
492
1,186
1,839
7,500
3,698
0
3,846
3,419
14,621
0
L
6,503
565
206
3,400
12,105
9,091
0
6,106
5,747
0
20,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,566
Gold Earned
22,607
120
Minions Killed
83
7
Camps Cleared
2
582,726
Distance Traveled
510,134
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,970
897
56
6
0
193,966
1
W
Ullr
8,192
819
36
4
5
190,718
2
W
Ymir
8,404
840
28
3
2
198,042
3
L
Medusa
7,128
713
34
3
0
172,706
3
L
Baron Samedi
8,221
822
17
2
2
162,581
4
L
Mulan
7,258
726
32
3
0
174,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role