Player Matchup

Danzaburou
Danzaburou
Arnos2DS
Danzaburou
Level 103
God Stats
2W - 2L
1,298 SR
Queue Stats
3W - 7L
1,287 Elo+
Solo
Cerberus
Cerberus
DragKing Jax
Cerberus
Level 18
God Stats
6W - 8L
1,605 SR
Queue Stats
8W - 12L
1,410 Elo+
Party 1
Da Ji
Da Ji
GrimXen0
Da Ji
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 82L
1,333 Elo+
Party 1
Agni
Agni
MrWaffleShots
Agni
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 48L
1,170 Elo+
Party 1
Anubis
Anubis
Valvirn
Anubis
Level 89
God Stats
6W - 6L
1,473 SR
Queue Stats
30W - 35L
1,576 Elo+
Party 1
Team Averages
Level 91
1,475 SR
1,355 Elo+

VS

Team Averages
Level 63
1,418 SR
1,542 Elo+
Anhur
Anhur
C_Murda50X
Anhur
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 66L
1,712 Elo+
Party 2
Raijin
Raijin
Gold137
Raijin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,644 Elo+
Solo
Anubis
Anubis
HunterObscureYT1
Anubis
Level 81
God Stats
5W - 4L
1,500 SR
Queue Stats
17W - 22L
1,500 Elo+
Solo
Merlin
Merlin
SirNeru
Merlin
Level 22
God Stats
0W - 5L
1,088 SR
Queue Stats
3W - 7L
1,142 Elo+
Solo
Horus
Horus
gXyetti
Horus
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 64L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arnos2DS
Danzaburou
19
6 / 0 / 9
12,109
807
15,169
9,703
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
DragKing Jax
Cerberus
16
0 / 1 / 7
10,625
708
2,304
10,479
7,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
GrimXen0
Da Ji
20
16 / 2 / 3
13,146
876
18,655
10,492
4,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
3 / 0 / 7
12,237
816
9,255
7,456
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Valvirn
Anubis
18
0 / 1 / 13
11,166
744
4,751
6,243
2,259
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
0 / 8 / 3
9,249
617
4,492
13,369
2,908
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Gold137
Raijin
16
1 / 4 / 0
9,483
632
7,000
9,485
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
1 / 5 / 0
11,684
779
9,551
11,438
4,608
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
SirNeru
Merlin
15
0 / 4 / 1
9,225
615
2,377
10,311
5,260
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Horus
gXyetti
Horus
16
2 / 4 / 1
9,584
639
7,254
15,639
13,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
25
Kills
4
4
Deaths
25
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arnos2DS
Danzaburou
6
0
9
10.5
L
Anhur
0
8
3
0.19
W
Cerberus
DragKing Jax
Cerberus
0
1
7
3.5
L
Raijin
Gold137
Raijin
1
4
0
0.25
W
Da Ji
GrimXen0
Da Ji
16
2
3
8.75
L
1
5
0
0.2
W
3
0
7
6.5
L
Merlin
SirNeru
Merlin
0
4
1
0.13
W
Anubis
Valvirn
Anubis
0
1
13
6.5
L
Horus
gXyetti
Horus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,134
Damage
30,674
44,373
Taken
60,242
20,124
Mitigated
29,006
17,322
Healing
10,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arnos2DS
Danzaburou
15,169
6,595
0
5,422
9,703
3,271
3,051
4,354
4,599
0
54,348
L
Anhur
4,492
1,778
178
472
13,369
2,908
498
3,431
9,914
0
12,313
W
Cerberus
DragKing Jax
Cerberus
2,304
57
0
3,735
10,479
7,958
81
4,001
6,037
13,721
0
L
Raijin
Gold137
Raijin
7,000
506
0
1,423
9,485
2,952
0
679
8,782
30,044
0
W
Da Ji
GrimXen0
Da Ji
18,655
6,468
0
3,459
10,492
4,628
453
2,992
7,183
0
43,973
L
9,551
210
0
3,993
11,438
4,608
667
4,810
6,538
60,269
0
W
9,255
573
0
1,865
7,456
2,008
1,794
3,722
3,577
64,424
0
L
Merlin
SirNeru
Merlin
2,377
157
0
238
10,311
5,260
167
2,330
7,891
21,590
0
W
Anubis
Valvirn
Anubis
4,751
46
0
2,841
6,243
2,259
1,662
2,656
3,215
38,140
0
L
Horus
gXyetti
Horus
7,254
2,748
753
3,369
15,639
13,278
180
4,799
10,684
0
20,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,283
Gold Earned
49,225
324
Minions Killed
264
0
Camps Cleared
0
1,490,755
Distance Traveled
1,307,952
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,109
807
76
5
0
260,210
2
L
Anhur
9,249
617
23
2
0
273,460
0
W
Cerberus
10,625
708
27
2
0
277,297
0
L
Raijin
9,483
632
55
4
0
270,254
1
W
Da Ji
13,146
876
48
3
0
355,426
3
L
Anubis
11,684
779
126
8
0
268,701
1
W
Agni
12,237
816
113
8
0
316,250
2
L
Merlin
9,225
615
29
2
0
220,700
4
W
Anubis
11,166
744
60
4
0
281,572
0
L
Horus
9,584
639
31
2
0
274,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role