Player Matchup

Neith
Neith
Alextremo390
Neith
Level 121
God Stats
4W - 3L
1,750 SR
Queue Stats
18W - 13L
1,809 Elo+
Party 2
Khepri
Khepri
FoggierSoup15
Khepri
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,765 Elo+
Party 2
Ra
Ra
LuminousBird
Ra
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 28L
1,500 Elo+
Party 4
Achilles
Achilles
SaaeZaae
Achilles
Level 122
God Stats
2W - 5L
1,500 SR
Queue Stats
47W - 56L
1,500 Elo+
Party 4
Vulcan
Vulcan
VenusSapphire
Vulcan
Level 61
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 57L
1,500 Elo+
Party 4
Team Averages
Level 69
1,550 SR
1,615 Elo+

VS

Team Averages
Level 29
1,540 SR
1,519 Elo+
Atlas
Atlas
CorpralLasky117
Atlas
Level 18
God Stats
2W - 7L
1,500 SR
Queue Stats
3W - 16L
1,500 Elo+
Party 1
Chernobog
Chernobog
LoCe-CaptSquirel
Chernobog
Level 22
God Stats
1W - 3L
1,698 SR
Queue Stats
1W - 4L
1,716 Elo+
Party 3
Bakasura
Bakasura
OP assassin8281
Bakasura
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 45L
1,310 Elo+
Party 1
Cthulhu
Cthulhu
THC736
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,354 Elo+
Party 1
Ra
Ra
musty475
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,716 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 19
11,580
891
21,494
9,588
4,754
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 0 / 28
10,943
842
5,507
12,794
17,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
10 / 2 / 25
11,535
887
21,022
12,458
6,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
SaaeZaae
Achilles
19
14 / 0 / 21
11,745
903
11,641
14,143
17,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 1 / 17
10,201
785
14,683
4,308
2,339
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,185
707
8,873
19,547
18,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
14
1 / 10 / 0
8,434
649
8,637
17,581
7,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
14
1 / 9 / 1
8,444
650
5,486
15,996
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
THC736
Cthulhu
15
1 / 11 / 1
8,536
657
7,624
19,264
7,790
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
0 / 11 / 1
9,277
714
4,934
12,460
7,224
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
8
45
Kills
3
3
Deaths
46
110
Assists
5
Player
Kills
Deaths
Assists
KDA
W
11
0
19
20.5
L
0
5
2
0.2
W
4
0
28
18
L
Chernobog
1
10
0
0.1
W
10
2
25
11.25
L
Bakasura
1
9
1
0.17
W
Achilles
SaaeZaae
Achilles
14
0
21
24.5
L
Cthulhu
THC736
Cthulhu
1
11
1
0.14
W
6
1
17
14.5
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,347
Damage
35,554
53,291
Taken
84,848
48,850
Mitigated
46,979
21,130
Healing
8,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,494
10,630
0
2,960
9,588
4,754
4,653
4,834
4,754
0
56,610
L
8,873
5,210
1,645
940
19,547
18,479
0
7,228
12,128
27,409
0
W
5,507
647
1,099
1,876
12,794
17,843
0
5,089
7,584
11,702
0
L
Chernobog
8,637
6,653
0
1,917
17,581
7,098
0
9,107
8,237
0
25,009
W
21,022
2,391
6,853
5,490
12,458
6,358
0
4,467
7,753
50,037
0
L
Bakasura
5,486
3,964
542
1,591
15,996
6,388
120
8,162
7,603
0
16,731
W
Achilles
SaaeZaae
Achilles
11,641
3,252
0
2,384
14,143
17,556
706
5,422
8,338
0
23,785
L
Cthulhu
THC736
Cthulhu
7,624
669
954
502
19,264
7,790
0
9,626
9,470
23,019
0
W
14,683
4,089
0
468
4,308
2,339
1,093
1,619
2,689
36,125
0
L
4,934
449
0
98
12,460
7,224
1,872
6,058
6,198
31,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,004
Gold Earned
43,876
221
Minions Killed
186
0
Camps Cleared
0
1,391,146
Distance Traveled
1,047,953
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,580
891
92
7
0
249,312
0
L
Atlas
9,185
707
33
3
0
224,203
0
W
Khepri
10,943
842
10
1
0
273,604
0
L
Chernobog
8,434
649
33
3
0
199,599
0
W
Ra
11,535
887
70
5
0
280,100
0
L
Bakasura
8,444
650
35
3
0
237,999
0
W
Achilles
11,745
903
17
1
0
305,858
1
L
Cthulhu
8,536
657
26
2
0
215,303
0
W
Vulcan
10,201
785
32
2
0
282,272
6
L
Ra
9,277
714
59
5
0
170,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role