Player Matchup

Bellona
Bellona
 
Bellona
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AutumnLeaf1
Discordia
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,477 Elo+
Party 1
Thanatos
Thanatos
Blue04516
Thanatos
Level 99
God Stats
5W - 11L
1,477 SR
Queue Stats
65W - 69L
1,516 Elo+
Solo
Atlas
Atlas
CMB_TACO_CMB
Atlas
Level 137
God Stats
14W - 17L
1,271 SR
Queue Stats
425W - 455L
1,316 Elo+
Solo
Artemis
Artemis
xSpartanGR44x
Artemis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 22L
1,477 Elo+
Party 1
Team Averages
Level 121
1,450 SR
1,458 Elo+

VS

Team Averages
Level 93
1,564 SR
1,560 Elo+
Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ERG0_J0K3R
Da Ji
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
210W - 195L
1,500 Elo+
Solo
Ares
Ares
JessyP4dgher_
Ares
Level 101
God Stats
19W - 15L
1,500 SR
Queue Stats
610W - 625L
1,608 Elo+
Solo
Sol
Sol
NBKCHAVEZ187
Sol
Level 67
God Stats
17W - 14L
1,500 SR
Queue Stats
290W - 247L
1,308 Elo+
Solo
Heimdallr
Heimdallr
paolagdos
Heimdallr
Level 85
God Stats
3W - 4L
1,820 SR
Queue Stats
256W - 249L
1,883 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
3 / 0 / 0
7,626
693
5,875
4,830
4,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
AutumnLeaf1
Discordia
11
1 / 4 / 1
6,502
591
4,405
5,359
1,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Blue04516
Thanatos
8
3 / 3 / 1
5,793
527
3,073
6,853
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 3 / 3
5,410
492
3,505
10,096
7,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
10
0 / 2 / 3
5,413
492
2,000
6,565
1,856
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 3 / 0
5,321
484
2,884
10,003
5,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
11
5 / 2 / 5
6,558
596
5,345
7,438
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 1 / 6
6,756
614
4,888
5,556
4,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 1 / 5
6,935
630
3,902
5,374
1,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
paolagdos
Heimdallr
9
1 / 2 / 5
5,502
500
4,750
7,076
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
12
12
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
0
0
3
W
Chaac
 
Chaac
0
3
0
0
L
Discordia
AutumnLeaf1
Discordia
1
4
1
0.38
L
Thanatos
Blue04516
Thanatos
3
3
1
1.17
L
1
3
3
0.83
W
Da Ji
5
2
5
3.75
W
4
1
6
7
W
2
1
5
4.5
W
Heimdallr
paolagdos
Heimdallr
1
2
5
1.75
L
Artemis
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,858
Damage
21,769
33,703
Taken
35,447
17,754
Mitigated
16,296
10,920
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,875
1,493
0
1,345
4,830
4,385
0
0
4,830
8,296
42,218
W
Chaac
 
Chaac
2,884
741
0
5,490
10,003
5,398
0
1,042
8,961
0
27,814
L
Discordia
AutumnLeaf1
Discordia
4,405
108
0
683
5,359
1,686
0
2,548
2,811
40,399
0
L
Thanatos
Blue04516
Thanatos
3,073
519
0
4,479
6,853
1,992
0
1,098
5,755
0
21,382
L
3,505
1,339
491
2,017
10,096
7,835
0
3,664
6,432
13,218
0
W
Da Ji
5,345
1,301
0
378
7,438
2,672
0
2,214
5,172
0
30,604
W
4,888
467
0
1,337
5,556
4,389
0
1,970
3,504
13,568
0
W
3,902
1,066
0
2,099
5,374
1,717
1,267
1,601
3,495
38,227
3,642
W
Heimdallr
paolagdos
Heimdallr
4,750
1,569
0
1,930
7,076
2,120
588
1,649
5,141
0
26,224
L
Artemis
2,000
408
258
1,647
6,565
1,856
0
1,216
5,349
0
26,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,744
Gold Earned
31,072
319
Minions Killed
259
0
Camps Cleared
0
1,098,053
Distance Traveled
1,105,439
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,626
693
124
11
0
215,425
2
W
Chaac
5,321
484
39
4
0
203,597
0
L
Discordia
6,502
591
80
7
0
211,581
4
L
Thanatos
5,793
527
48
4
0
274,245
1
L
Atlas
5,410
492
14
1
0
196,646
5
W
Da Ji
6,558
596
54
5
0
235,062
2
W
Ares
6,756
614
18
2
0
226,495
4
W
Sol
6,935
630
101
9
0
222,830
4
W
Heimdallr
5,502
500
47
4
0
217,455
1
L
Artemis
5,413
492
53
5
0
200,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role