Player Matchup

Neith
Neith
AM Finite
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,623 Elo+
Solo
Anhur
Anhur
BoostTrain
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,243 Elo+
Party 2
Achilles
Achilles
DirtyFaygo
Achilles
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
112W - 104L
1,243 Elo+
Party 2
Zeus
Zeus
FifiGames1555
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,736 Elo+
Solo
Olorun
Olorun
Immortalmanenemy
Olorun
Level 47
God Stats
2W - 3L
1,715 SR
Queue Stats
5W - 5L
1,918 Elo+
Solo
Team Averages
Level 59
1,543 SR
1,552 Elo+

VS

Team Averages
Level 84
1,494 SR
1,501 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
JusTLippo-
Loki
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 21L
1,601 Elo+
Party 1
Bellona
Bellona
NRaffa
Bellona
Level 8
God Stats
2W - 0L
1,714 SR
Queue Stats
7W - 5L
1,601 Elo+
Party 1
Nox
Nox
Nir0NAT
Nox
Level 40
God Stats
1W - 1L
1,257 SR
Queue Stats
3W - 3L
1,302 Elo+
Solo
Zhong Kui
Zhong Kui
blokof
Zhong Kui
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 147L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AM Finite
Neith
12
0 / 2 / 0
6,631
603
3,830
4,506
1,570
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
14
2 / 4 / 2
7,941
722
3,166
9,397
3,484
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
DirtyFaygo
Achilles
14
2 / 6 / 2
8,034
730
8,375
15,673
13,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 4 / 2
8,678
789
8,436
7,325
2,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 8 / 3
7,623
693
4,651
12,111
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 0 / 6
9,846
895
5,207
7,068
2,452
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 3 / 6
9,838
894
8,532
10,858
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
NRaffa
Bellona
18
8 / 1 / 9
10,267
933
12,559
9,750
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nox
14
2 / 3 / 13
8,650
786
7,531
6,671
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
blokof
Zhong Kui
17
6 / 0 / 10
10,070
915
10,715
9,281
6,390
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
7
Kills
24
24
Deaths
7
9
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
6
4
L
Neith
AM Finite
Neith
0
2
0
0
L
Anhur
2
4
2
0.75
L
Achilles
DirtyFaygo
Achilles
2
6
2
0.5
L
2
4
2
0.75
L
1
8
3
0.31
W
7
3
6
3.33
W
Bellona
NRaffa
Bellona
8
1
9
12.5
W
Nox
2
3
13
2.83
W
Zhong Kui
blokof
Zhong Kui
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,458
Damage
44,544
49,012
Taken
43,628
25,781
Mitigated
24,400
6,274
Healing
14,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,207
1,526
0
3,572
7,068
2,452
6,129
1,932
4,963
45,232
0
L
Neith
AM Finite
Neith
3,830
1,458
321
765
4,506
1,570
0
2,064
2,400
0
7,099
L
Anhur
3,166
2,325
0
483
9,397
3,484
0
3,735
5,487
0
16,557
L
Achilles
DirtyFaygo
Achilles
8,375
2,162
283
2,308
15,673
13,832
0
9,697
5,630
0
19,816
L
8,436
369
0
774
7,325
2,739
0
2,509
4,687
40,582
0
L
4,651
2,489
0
1,340
12,111
4,156
0
5,448
6,015
12,251
0
W
8,532
2,093
0
2,454
10,858
4,174
2,019
1,668
8,895
0
29,665
W
Bellona
NRaffa
Bellona
12,559
2,866
277
2,183
9,750
9,085
728
3,356
6,112
0
33,299
W
Nox
7,531
407
0
366
6,671
2,299
0
2,714
3,928
12,677
0
W
Zhong Kui
blokof
Zhong Kui
10,715
2,326
827
4,440
9,281
6,390
1,440
3,417
5,762
42,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,907
Gold Earned
48,671
152
Minions Killed
272
0
Camps Cleared
0
919,574
Distance Traveled
1,215,439
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,846
895
94
9
0
234,349
6
L
Neith
6,631
603
7
1
0
139,667
2
L
Anhur
7,941
722
39
4
0
212,151
0
L
Achilles
8,034
730
35
3
0
222,892
2
L
Zeus
8,678
789
52
5
0
178,581
1
L
Olorun
7,623
693
19
2
0
166,283
0
W
Loki
9,838
894
48
4
0
243,573
1
W
Bellona
10,267
933
53
5
0
239,761
3
W
Nox
8,650
786
9
1
0
249,750
0
W
Zhong Kui
10,070
915
68
6
0
248,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role