Player Matchup

Susano
Susano
Chaos2Night
Susano
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 40L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Halexe
Ah Muzen Cab
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 3
Janus
Janus
RED NINJA 1920
Janus
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,245 Elo+
Solo
Mulan
Mulan
SupersonicLoki
Mulan
Level 110
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 9L
1,148 Elo+
Party 2
Sol
Sol
Vegitus
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Team Averages
Level 130
1,500 SR
1,379 Elo+

VS

Team Averages
Level 106
1,549 SR
1,399 Elo+
Amaterasu
Amaterasu
Agt Maine1
Amaterasu
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,306 Elo+
Solo
Bellona
Bellona
Big Biscuit7082
Bellona
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,435 Elo+
Party 1
Olorun
Olorun
HalfPriceApps
Olorun
Level 102
God Stats
1W - 0L
1,746 SR
Queue Stats
7W - 7L
1,402 Elo+
Party 1
Kali
Kali
SquirmyLion2705
Kali
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,252 Elo+
Party 1
Cthulhu
Cthulhu
TheColonelChap
Cthulhu
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
3 / 3 / 1
8,298
754
7,318
9,071
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Halexe
Ah Muzen Cab
15
1 / 4 / 4
7,971
725
10,795
10,192
3,240
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
7,668
697
9,655
9,689
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 2
7,656
696
7,252
12,983
10,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
14
3 / 2 / 3
7,795
709
8,973
5,438
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Agt Maine1
Amaterasu
15
0 / 3 / 5
8,017
729
3,833
11,683
5,976
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 0 / 5
8,636
785
6,284
9,784
9,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
10 / 1 / 2
9,587
872
13,123
11,688
5,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 3 / 7
7,986
726
9,122
11,630
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 8
7,830
712
9,121
14,882
12,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
9
Kills
17
17
Deaths
9
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Agt Maine1
Amaterasu
0
3
5
0.83
W
4
0
5
6.5
L
Susano
3
3
1
1.17
L
Ah Muzen Cab
Halexe
Ah Muzen Cab
1
4
4
0.75
W
10
1
2
11
L
1
4
4
0.75
W
1
3
7
1.5
L
1
4
2
0.5
W
2
2
8
3
L
Sol
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,993
Damage
41,483
47,373
Taken
59,667
21,426
Mitigated
38,131
8,724
Healing
19,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Agt Maine1
Amaterasu
3,833
1,585
206
2,540
11,683
5,976
345
1,962
9,721
0
28,958
W
6,284
1,130
702
1,572
9,784
9,457
0
2,882
6,902
0
19,838
L
Susano
7,318
1,264
0
868
9,071
3,084
865
4,268
4,542
0
19,110
L
Ah Muzen Cab
Halexe
Ah Muzen Cab
10,795
2,812
0
2,727
10,192
3,240
0
3,298
6,633
0
40,584
W
13,123
7,476
2,668
6,631
11,688
5,350
1,577
3,951
7,737
38,935
0
L
9,655
936
146
2,129
9,689
3,019
0
5,551
3,870
25,102
0
W
9,122
4,512
0
2,827
11,630
4,876
404
3,874
7,756
0
18,315
L
7,252
924
382
1,146
12,983
10,068
0
5,579
6,777
0
17,235
W
9,121
199
284
1,772
14,882
12,472
54
5,395
9,487
22,012
0
L
Sol
8,973
1,782
0
1,326
5,438
2,015
0
2,598
2,791
21,247
1,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,388
Gold Earned
42,056
190
Minions Killed
214
0
Camps Cleared
0
1,143,301
Distance Traveled
1,225,488
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,017
729
59
5
0
225,399
0
W
Bellona
8,636
785
41
4
0
257,138
0
L
Susano
8,298
754
30
3
0
236,292
0
L
Ah Muzen Cab
7,971
725
51
5
0
245,098
0
W
Olorun
9,587
872
59
5
0
232,103
1
L
Janus
7,668
697
39
4
0
215,771
3
W
Kali
7,986
726
23
2
0
249,226
0
L
Mulan
7,656
696
37
3
0
212,416
0
W
Cthulhu
7,830
712
32
3
0
261,622
2
L
Sol
7,795
709
33
3
0
233,724
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role