Player Matchup

Thoth
Thoth
Bronze III
AdriRojo13
Thoth
Bronze III
Level 122
God Stats
2W - 5L
1,500 SR
Queue Stats
243W - 246L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
CheeseChanLy
Izanami
Bronze III
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 62L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Jcarri
Cthulhu
Bronze III
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
MuscularBlack
Serqet
Bronze III
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
Pibels030
Ymir
Bronze III
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 11L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,500 SR
1,500 MMR
Poseidon
Poseidon
Bronze III
 
Poseidon
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze III
Astigog
Artio
Bronze III
Level 123
God Stats
6W - 4L
1,500 SR
Queue Stats
146W - 152L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
D3C1D3
Chaac
Bronze III
Level 78
God Stats
94W - 80L
1,500 SR
Queue Stats
191W - 203L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
ItsMeDanny
Fenrir
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Olorun
Olorun
Bronze III
LordCanape
Olorun
Bronze III
Level 160
God Stats
9W - 4L
1,500 SR
Queue Stats
237W - 222L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
5 / 6 / 1
10,534
554
11,436
11,930
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
CheeseChanLy
Izanami
14
0 / 7 / 2
9,374
493
9,212
13,980
3,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Jcarri
Cthulhu
15
0 / 4 / 2
9,227
486
9,387
18,044
15,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
5 / 3 / 4
9,673
509
8,484
16,482
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
13
0 / 4 / 6
8,390
442
4,674
19,121
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AthenaBellonaSolGeb

VS

Bans
AtlasMulanBastetHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
20
9 / 4 / 3
13,470
709
14,048
12,905
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artio
Astigog
Artio
15
3 / 1 / 10
10,917
575
6,086
17,614
20,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
D3C1D3
Chaac
18
1 / 0 / 4
11,528
607
13,841
17,648
14,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
ItsMeDanny
Fenrir
15
4 / 4 / 6
10,200
537
7,387
15,789
6,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
LordCanape
Olorun
17
7 / 2 / 4
11,936
628
17,172
14,804
10,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
51
10
Kills
24
24
Deaths
11
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
9
4
3
2.63
L
Thoth
5
6
1
0.92
W
Artio
Astigog
Artio
3
1
10
8
L
Izanami
CheeseChanLy
Izanami
0
7
2
0.14
W
Chaac
D3C1D3
Chaac
1
0
4
3
W
Fenrir
ItsMeDanny
Fenrir
4
4
6
1.75
L
Cthulhu
Jcarri
Cthulhu
0
4
2
0.25
W
Olorun
LordCanape
Olorun
7
2
4
4.5
L
5
3
4
2.33
L
Ymir
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,193
Damage
58,534
79,557
Taken
78,760
40,611
Mitigated
56,395
17,938
Healing
37,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
14,048
2,564
0
6,058
12,905
4,705
0
4,026
8,223
130,566
0
L
Thoth
11,436
820
0
294
11,930
3,245
0
4,871
7,059
59,824
0
W
Artio
Astigog
Artio
6,086
1,127
2,105
4,932
17,614
20,302
0
6,747
10,556
30,586
0
L
Izanami
CheeseChanLy
Izanami
9,212
6,577
0
2,917
13,980
3,739
296
8,730
5,250
0
74,962
W
Chaac
D3C1D3
Chaac
13,841
7,586
328
12,006
17,648
14,466
0
8,339
8,069
0
77,985
W
Fenrir
ItsMeDanny
Fenrir
7,387
906
0
4,372
15,789
6,042
0
3,923
11,159
0
53,316
L
Cthulhu
Jcarri
Cthulhu
9,387
1,202
1,114
5,407
18,044
15,674
0
5,471
12,573
59,031
0
W
Olorun
LordCanape
Olorun
17,172
11,642
785
7,325
14,804
10,880
2,779
3,264
10,763
108,904
0
L
8,484
1,165
0
4,910
16,482
6,227
0
6,718
9,764
0
57,951
L
Ymir
4,674
659
508
2,788
19,121
11,726
0
11,516
7,605
30,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,198
Gold Earned
58,051
535
Minions Killed
610
0
Camps Cleared
0
1,831,238
Distance Traveled
1,904,540
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,470
709
216
11
0
411,532
6
L
Thoth
10,534
554
132
7
0
352,497
6
W
Artio
10,917
575
30
2
0
405,528
9
L
Izanami
9,374
493
138
7
0
339,869
4
W
Chaac
11,528
607
152
8
0
401,230
8
W
Fenrir
10,200
537
66
3
0
366,712
1
L
Cthulhu
9,227
486
128
7
0
373,812
6
W
Olorun
11,936
628
146
8
0
319,538
2
L
Serqet
9,673
509
98
5
0
418,614
3
L
Ymir
8,390
442
39
2
0
346,446
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role