Player Matchup

Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ares
Ares
Deadsoon
Ares
Level 106
God Stats
8W - 6L
1,500 SR
Queue Stats
120W - 113L
1,798 Elo+
Party 1
Chernobog
Chernobog
Rebbradd
Chernobog
Level 136
God Stats
2W - 0L
1,703 SR
Queue Stats
59W - 58L
1,798 Elo+
Party 1
Tsukuyomi
Tsukuyomi
gqvoleto
Tsukuyomi
Level 106
God Stats
68W - 65L
1,500 SR
Queue Stats
258W - 265L
1,587 Elo+
Party 4
He Bo
He Bo
ivanov33
He Bo
Level 106
God Stats
7W - 6L
1,500 SR
Queue Stats
313W - 338L
1,587 Elo+
Party 4
Team Averages
Level 109
1,541 SR
1,654 Elo+

VS

Team Averages
Level 32
1,418 SR
1,261 Elo+
Izanami
Izanami
akkaynt
Izanami
Level 43
God Stats
1W - 3L
1,412 SR
Queue Stats
2W - 4L
1,189 Elo+
Party 3
Cliodhna
Cliodhna
llCRONOXll
Cliodhna
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 2
Tyr
Tyr
sosaaaabaaaby
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Khepri
Khepri
sosoksudbi
Khepri
Level 5
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 2L
1,189 Elo+
Party 3
Janus
Janus
zyJona
Janus
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 20L
1,215 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 2 / 4
5,999
667
2,759
5,126
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
10
2 / 0 / 6
5,968
663
1,733
4,360
2,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Rebbradd
Chernobog
10
6 / 1 / 2
6,346
705
5,159
3,142
1,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
gqvoleto
Tsukuyomi
11
4 / 1 / 2
6,416
713
4,989
4,804
3,597
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

He Bo
ivanov33
He Bo
10
5 / 2 / 1
6,265
696
2,946
4,311
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
akkaynt
Izanami
6
1 / 4 / 0
4,220
469
1,575
4,760
770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cliodhna
llCRONOXll
Cliodhna
9
1 / 3 / 0
5,260
584
1,591
6,906
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 5 / 0
4,283
476
1,147
6,615
5,692
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
sosoksudbi
Khepri
6
0 / 4 / 1
4,324
480
675
5,135
1,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
zyJona
Janus
9
1 / 4 / 1
5,337
593
1,097
3,394
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
20
Kills
4
6
Deaths
20
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
4
2.5
W
Ares
2
0
6
5
W
Chernobog
Rebbradd
Chernobog
6
1
2
7
L
Izanami
akkaynt
Izanami
1
4
0
0.25
W
Tsukuyomi
gqvoleto
Tsukuyomi
4
1
2
5
W
He Bo
ivanov33
He Bo
5
2
1
2.75
L
Cliodhna
llCRONOXll
Cliodhna
1
3
0
0.33
L
1
5
0
0.2
L
Khepri
sosoksudbi
Khepri
0
4
1
0.13
L
Janus
zyJona
Janus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,586
Damage
6,085
21,743
Taken
26,810
9,556
Mitigated
11,334
4,805
Healing
4,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,759
2,324
0
700
5,126
1,636
760
828
4,172
0
21,766
W
Ares
1,733
322
180
1,003
4,360
2,270
549
293
3,551
11,964
0
W
Chernobog
Rebbradd
Chernobog
5,159
2,568
0
1,029
3,142
1,018
1,722
227
2,564
0
36,465
L
Izanami
akkaynt
Izanami
1,575
1,078
0
1,046
4,760
770
0
609
4,151
0
16,205
W
Tsukuyomi
gqvoleto
Tsukuyomi
4,989
1,169
0
674
4,804
3,597
26
155
4,649
0
28,379
W
He Bo
ivanov33
He Bo
2,946
259
0
1,219
4,311
1,035
45
141
4,168
25,250
0
L
Cliodhna
llCRONOXll
Cliodhna
1,591
319
0
2,240
6,906
1,939
0
607
6,277
0
26,410
L
1,147
264
0
888
6,615
5,692
0
0
6,615
0
9,712
L
Khepri
sosoksudbi
Khepri
675
0
0
424
5,135
1,887
0
1,908
3,197
4,181
0
L
Janus
zyJona
Janus
1,097
0
0
69
3,394
1,046
0
1,344
1,891
25,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
23,424
259
Minions Killed
174
0
Camps Cleared
0
927,300
Distance Traveled
811,954
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,999
667
58
6
0
197,104
4
W
Ares
5,968
663
16
2
0
193,981
3
W
Chernobog
6,346
705
70
8
0
195,458
2
L
Izanami
4,220
469
28
3
0
133,041
2
W
Tsukuyomi
6,416
713
57
6
0
187,392
2
W
He Bo
6,265
696
58
6
0
153,365
3
L
Cliodhna
5,260
584
59
7
0
189,383
0
L
Tyr
4,283
476
17
2
0
175,513
2
L
Khepri
4,324
480
12
1
0
146,201
1
L
Janus
5,337
593
58
6
0
167,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role