Player Matchup

Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze III
Caribdis-
Charybdis
Bronze III
Level 160
God Stats
13W - 10L
1,500 SR
Queue Stats
76W - 71L
1,452 MMR
Solo
Jormungandr
Jormungandr
Silver III
Pelle_Hermanni
Jormungandr
Silver III
Level 104
God Stats
5W - 4L
1,481 SR
Queue Stats
515W - 520L
1,441 MMR
Solo
Loki
Loki
Bronze III
iRourkey
Loki
Bronze III
Level 139
God Stats
17W - 14L
1,298 SR
Queue Stats
302W - 282L
1,416 MMR
Solo
Tyr
Tyr
Bronze III
sulailolaleilo25
Tyr
Bronze III
Level 127
God Stats
14W - 14L
1,500 SR
Queue Stats
189W - 190L
1,432 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 118
1,456 SR
1,448 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,503 SR
1,460 MMR
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
R4IN_MrOriol
Ymir
Bronze III
Level 83
God Stats
1W - 1L
1,732 SR
Queue Stats
3W - 4L
1,415 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Xaxhi
Gilgamesh
Bronze III
Level 137
God Stats
1W - 5L
1,500 SR
Queue Stats
372W - 375L
1,440 MMR
Party 1
Freya
Freya
Bronze III
gerbil29
Freya
Bronze III
Level 121
God Stats
2W - 1L
1,285 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
smamog
Awilix
Bronze III
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 16L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 0 / 0
5,720
572
931
3,020
774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Caribdis-
Charybdis
11
5 / 1 / 1
6,670
667
7,723
5,479
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Pelle_Hermanni
Jormungandr
10
1 / 1 / 6
5,899
590
4,823
7,419
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
12
3 / 1 / 1
6,948
695
2,610
5,497
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 0 / 2
7,126
713
2,932
5,613
3,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
PersephoneAtlasCliodhnaSol

VS

Bans
VamanaGebBastetTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 0
5,532
553
1,987
3,044
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 3 / 1
5,020
502
1,284
10,488
4,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
Xaxhi
Gilgamesh
7
0 / 4 / 0
4,718
472
1,030
5,003
2,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
gerbil29
Freya
7
0 / 3 / 2
4,330
433
3,341
4,958
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
smamog
Awilix
8
1 / 1 / 1
5,278
528
1,069
3,747
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
2
3
Deaths
12
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
0
0
0
L
Merlin
 
Merlin
0
1
0
0
W
Charybdis
Caribdis-
Charybdis
5
1
1
5.5
W
Jormungandr
Pelle_Hermanni
Jormungandr
1
1
6
4
L
1
3
1
0.5
L
Gilgamesh
Xaxhi
Gilgamesh
0
4
0
0
L
Freya
gerbil29
Freya
0
3
2
0.33
W
Loki
3
1
1
3.5
L
Awilix
smamog
Awilix
1
1
1
1.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,019
Damage
8,711
27,028
Taken
27,240
10,602
Mitigated
10,279
12,948
Healing
6,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
931
60
0
900
3,020
774
773
1,104
1,916
28,480
0
L
Merlin
 
Merlin
1,987
47
0
431
3,044
961
0
1,210
1,664
32,280
0
W
Charybdis
Caribdis-
Charybdis
7,723
3,794
0
2,084
5,479
1,597
671
2,028
3,451
0
39,868
W
Jormungandr
Pelle_Hermanni
Jormungandr
4,823
2,755
650
2,267
7,419
3,171
548
3,048
4,371
25,742
0
L
1,284
532
162
2,729
10,488
4,855
0
2,715
7,773
16,982
0
L
Gilgamesh
Xaxhi
Gilgamesh
1,030
200
0
1,105
5,003
2,540
0
0
4,801
0
14,323
L
Freya
gerbil29
Freya
3,341
1,189
0
1,797
4,958
1,005
0
1,317
3,641
17,089
0
W
Loki
2,610
881
0
3,318
5,497
1,661
72
209
5,288
0
42,936
L
Awilix
smamog
Awilix
1,069
402
0
500
3,747
918
0
382
3,365
0
27,409
W
2,932
648
0
3,729
5,613
3,399
18
223
5,205
0
31,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,363
Gold Earned
24,878
334
Minions Killed
226
0
Camps Cleared
0
985,908
Distance Traveled
849,155
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,720
572
45
5
0
200,119
4
L
Merlin
5,532
553
71
7
0
178,615
2
W
Charybdis
6,670
667
76
8
0
187,276
1
W
Jormungandr
5,899
590
43
4
0
179,720
0
L
Ymir
5,020
502
24
2
0
195,504
2
L
Gilgamesh
4,718
472
41
4
0
153,642
2
L
Freya
4,330
433
29
3
0
139,985
0
W
Loki
6,948
695
91
9
0
215,284
2
L
Awilix
5,278
528
61
6
0
181,409
2
W
Tyr
7,126
713
79
8
0
203,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role