Player Matchup

Tyr
Tyr
 
Tyr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Feniks1005
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,201 Elo+
Party 1
Nox
Nox
GrEmLok568
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,078 Elo+
Party 1
Hachiman
Hachiman
salesjamin1
Hachiman
Level 16
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 6L
1,078 Elo+
Party 1
Neith
Neith
san4ez14rus
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,078 Elo+
Party 1
Team Averages
Level 33
1,457 SR
1,187 Elo+

VS

Team Averages
Level 75
1,583 SR
1,469 Elo+
Ganesha
Ganesha
Gabba6257
Ganesha
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,325 Elo+
Party 2
Persephone
Persephone
Helatrix
Persephone
Level 123
God Stats
82W - 69L
1,500 SR
Queue Stats
316W - 296L
1,500 Elo+
Solo
Bakasura
Bakasura
Z3RO_elefantino
Bakasura
Level 59
God Stats
1W - 1L
1,702 SR
Queue Stats
9W - 15L
1,500 Elo+
Party 3
Ravana
Ravana
xXThe DeviceXx
Ravana
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 11L
1,325 Elo+
Party 2
Hou Yi
Hou Yi
zzBombo
Hou Yi
Level 66
God Stats
2W - 2L
1,715 SR
Queue Stats
2W - 2L
1,693 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
5 / 3 / 1
9,943
710
6,046
11,374
7,772
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
Feniks1005
Arachne
17
3 / 9 / 4
10,247
732
7,049
18,047
6,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 8 / 2
9,131
652
5,460
10,962
3,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
salesjamin1
Hachiman
17
1 / 8 / 3
10,010
715
13,872
19,632
5,788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 3
9,073
648
6,391
12,653
4,004
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gabba6257
Ganesha
17
1 / 3 / 14
10,425
745
8,142
14,682
7,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Persephone
Helatrix
Persephone
19
9 / 1 / 11
12,343
882
24,677
9,145
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
19
11 / 1 / 13
11,893
850
14,551
14,798
8,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 2 / 7
11,005
786
3,855
11,405
7,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
zzBombo
Hou Yi
19
10 / 3 / 13
11,837
846
13,313
14,738
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
92
10
Kills
34
35
Deaths
10
13
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
3
1
1.83
L
Arachne
Feniks1005
Arachne
3
9
4
0.56
W
Ganesha
Gabba6257
Ganesha
1
3
14
2.67
L
0
8
2
0.13
W
Persephone
Helatrix
Persephone
9
1
11
14.5
W
Bakasura
11
1
13
17.5
L
Hachiman
salesjamin1
Hachiman
1
8
3
0.31
L
1
7
3
0.36
W
3
2
7
3.25
W
Hou Yi
zzBombo
Hou Yi
10
3
13
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,818
Damage
64,538
72,668
Taken
64,768
27,684
Mitigated
33,774
9,465
Healing
19,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,046
802
0
2,768
11,374
7,772
0
4,306
6,037
0
20,293
L
Arachne
Feniks1005
Arachne
7,049
5,237
169
1,265
18,047
6,505
0
6,291
11,556
0
16,275
W
Ganesha
Gabba6257
Ganesha
8,142
43
964
3,236
14,682
7,988
783
663
14,019
34,263
0
L
5,460
675
0
321
10,962
3,615
441
5,166
5,730
27,222
0
W
Persephone
Helatrix
Persephone
24,677
496
0
2,291
9,145
3,488
277
721
8,423
66,827
0
W
Bakasura
14,551
9,394
540
3,669
14,798
8,368
1,420
1,637
13,161
0
30,802
L
Hachiman
salesjamin1
Hachiman
13,872
6,682
159
2,815
19,632
5,788
0
10,707
8,584
0
41,026
L
6,391
1,888
188
1,780
12,653
4,004
0
6,026
6,415
0
22,717
W
3,855
624
0
1,930
11,405
7,757
1,972
1,424
9,981
0
44,772
W
Hou Yi
zzBombo
Hou Yi
13,313
7,262
0
7,175
14,738
6,173
2,661
1,015
13,723
0
46,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,404
Gold Earned
57,503
177
Minions Killed
324
0
Camps Cleared
0
1,107,836
Distance Traveled
1,588,025
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,943
710
29
2
0
239,299
1
L
Arachne
10,247
732
22
2
0
224,390
1
W
Ganesha
10,425
745
19
1
0
332,948
1
L
Nox
9,131
652
48
3
0
222,262
0
W
Persephone
12,343
882
86
6
0
305,254
0
W
Bakasura
11,893
850
44
3
0
354,735
0
L
Hachiman
10,010
715
46
3
0
225,440
0
L
Neith
9,073
648
32
2
0
196,445
0
W
Ravana
11,005
786
94
7
0
305,596
0
W
Hou Yi
11,837
846
81
6
0
289,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role