Player Matchup

Danzaburou
Danzaburou
ScottyW96
Danzaburou
Level 147
God Stats
0W - 1L
1,662 SR
Queue Stats
41W - 46L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
ThePablo116
Kuzenbo
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
147W - 137L
1,691 Elo+
Party 2
Ra
Ra
WBurn96
Ra
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 48L
1,500 Elo+
Party 1
Set
Set
danielmelilla
Set
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,500 Elo+
Party 2
Tyr
Tyr
kandindis
Tyr
Level 67
God Stats
1W - 4L
1,702 SR
Queue Stats
20W - 22L
1,783 Elo+
Party 2
Team Averages
Level 128
1,573 SR
1,595 Elo+

VS

Team Averages
Level 111
1,453 SR
1,675 Elo+
Hun Batz
Hun Batz
Darermion
Hun Batz
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 81L
1,694 Elo+
Party 3
Zhong Kui
Zhong Kui
PRIME ROOTS
Zhong Kui
Level 143
God Stats
2W - 2L
1,481 SR
Queue Stats
46W - 62L
1,535 Elo+
Solo
Neith
Neith
Strelitzia0-2
Neith
Level 60
God Stats
1W - 1L
1,285 SR
Queue Stats
11W - 4L
1,751 Elo+
Solo
Ares
Ares
basti456
Ares
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
221W - 263L
1,715 Elo+
Solo
Poseidon
Poseidon
whito_19
Poseidon
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
117W - 127L
1,682 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ScottyW96
Danzaburou
9
1 / 3 / 0
7,706
335
3,132
7,048
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

Kuzenbo
ThePablo116
Kuzenbo
20
8 / 5 / 4
13,093
569
16,489
23,440
12,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

8
0 / 2 / 2
7,030
306
1,162
4,072
2,055
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

18
6 / 8 / 5
11,215
488
17,492
22,880
6,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

19
2 / 3 / 3
10,772
468
9,168
24,533
20,533
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Darermion
Hun Batz
20
4 / 5 / 7
13,509
587
13,821
17,586
8,857
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
PRIME ROOTS
Zhong Kui
19
1 / 1 / 3
12,764
555
13,664
16,708
21,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 4 / 10
11,090
482
9,476
12,658
4,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Ares
16
3 / 3 / 7
11,793
513
6,247
17,738
23,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poseidon
whito_19
Poseidon
20
11 / 4 / 3
14,403
626
20,412
15,438
6,025
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
17
Kills
20
21
Deaths
17
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Darermion
Hun Batz
4
5
7
1.5
W
Zhong Kui
PRIME ROOTS
Zhong Kui
1
1
3
2.5
L
Danzaburou
ScottyW96
Danzaburou
1
3
0
0.33
W
1
4
10
1.5
L
Kuzenbo
ThePablo116
Kuzenbo
8
5
4
2
L
0
2
2
0.5
W
Ares
3
3
7
2.17
L
6
8
5
1.06
L
2
3
3
1.17
W
Poseidon
whito_19
Poseidon
11
4
3
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,443
Damage
63,620
81,973
Taken
80,128
43,136
Mitigated
64,044
17,559
Healing
22,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Darermion
Hun Batz
13,821
3,096
0
694
17,586
8,857
0
5,816
11,737
0
118,148
W
Zhong Kui
PRIME ROOTS
Zhong Kui
13,664
1,175
0
8,755
16,708
21,294
5,430
2,326
14,382
87,454
0
L
Danzaburou
ScottyW96
Danzaburou
3,132
1,525
0
1,628
7,048
1,983
0
1,445
5,577
0
26,480
W
9,476
3,091
0
4,452
12,658
4,588
6,333
1,673
10,959
0
61,721
L
Kuzenbo
ThePablo116
Kuzenbo
16,489
2,022
0
5,312
23,440
12,111
0
10,981
12,221
83,956
3,598
L
1,162
206
287
879
4,072
2,055
0
1,251
2,715
14,921
0
W
Ares
6,247
542
0
4,799
17,738
23,280
1,014
2,320
15,126
41,803
0
L
17,492
7,147
0
5,163
22,880
6,454
0
11,357
11,313
0
83,317
L
9,168
644
0
4,290
24,533
20,533
0
14,593
9,824
4,118
59,796
W
Poseidon
whito_19
Poseidon
20,412
4,051
0
4,191
15,438
6,025
1,662
5,228
10,174
120,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,816
Gold Earned
63,559
452
Minions Killed
669
0
Camps Cleared
0
1,694,211
Distance Traveled
2,032,138
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,509
587
161
7
0
476,610
0
W
Zhong Kui
12,764
555
176
8
0
364,520
1
L
Danzaburou
7,706
335
59
3
0
191,490
5
W
Neith
11,090
482
108
5
0
390,880
5
L
Kuzenbo
13,093
569
156
7
0
458,429
5
L
Ra
7,030
306
22
1
0
151,053
3
W
Ares
11,793
513
40
2
0
393,344
10
L
Set
11,215
488
125
5
0
384,794
3
L
Tyr
10,772
468
90
4
0
508,445
3
W
Poseidon
14,403
626
184
8
0
406,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role