Player Matchup

Awilix
Awilix
 
Awilix
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
GNCJLKLhuigui
Vulcan
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 71L
1,322 Elo+
Party 1
Gilgamesh
Gilgamesh
Poumili
Gilgamesh
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 93L
1,285 Elo+
Solo
Geb
Geb
RgDy
Geb
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 25L
1,322 Elo+
Party 1
Hou Yi
Hou Yi
ИнтелБой
Hou Yi
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,828 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,451 Elo+

VS

Team Averages
Level 115
1,438 SR
1,344 Elo+
Sol
Sol
BsmiterB
Sol
Level 134
God Stats
15W - 18L
1,500 SR
Queue Stats
450W - 465L
1,500 Elo+
Solo
Charybdis
Charybdis
CrazyPhrogThog
Charybdis
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,293 Elo+
Solo
Thor
Thor
JulCaesar06
Thor
Level 128
God Stats
19W - 21L
1,190 SR
Queue Stats
299W - 301L
1,216 Elo+
Solo
Chaac
Chaac
Pawlabear
Chaac
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,211 Elo+
Solo
Jormungandr
Jormungandr
Renaldinh0
Jormungandr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
334W - 363L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
8 / 1 / 9
10,578
622
11,386
13,208
5,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
7 / 3 / 4
10,845
638
12,517
7,533
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Poumili
Gilgamesh
16
5 / 2 / 3
10,272
604
13,805
17,134
10,826
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Geb
RgDy
Geb
14
2 / 1 / 12
9,298
547
4,660
14,271
12,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
8 / 3 / 5
9,768
575
15,285
13,932
4,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
8,865
521
5,131
15,251
4,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
CrazyPhrogThog
Charybdis
13
4 / 5 / 1
9,129
537
11,348
12,727
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 9 / 1
9,258
545
8,558
15,816
4,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Pawlabear
Chaac
16
2 / 3 / 2
9,969
586
11,157
17,804
12,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Renaldinh0
Jormungandr
10
0 / 6 / 2
6,805
400
4,925
17,950
10,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
30
Kills
10
10
Deaths
30
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
8
1
9
12.5
L
1
7
1
0.21
L
Charybdis
CrazyPhrogThog
Charybdis
4
5
1
0.9
W
7
3
4
3
L
3
9
1
0.39
L
Chaac
Pawlabear
Chaac
2
3
2
1
W
Gilgamesh
Poumili
Gilgamesh
5
2
3
3.25
L
Jormungandr
Renaldinh0
Jormungandr
0
6
2
0.17
W
Geb
RgDy
Geb
2
1
12
8
W
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,653
Damage
41,119
66,078
Taken
79,548
35,919
Mitigated
35,981
18,750
Healing
27,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
11,386
3,966
0
1,564
13,208
5,349
330
1,614
11,377
0
85,051
L
5,131
2,063
0
4,993
15,251
4,394
0
7,959
6,910
63,132
0
L
Charybdis
CrazyPhrogThog
Charybdis
11,348
5,277
0
5,191
12,727
3,110
0
2,329
10,374
0
49,635
W
12,517
2,749
0
2,027
7,533
2,762
493
3,528
3,877
67,585
0
L
8,558
1,888
0
4,258
15,816
4,971
0
2,236
13,482
0
55,599
L
Chaac
Pawlabear
Chaac
11,157
1,534
103
9,088
17,804
12,921
0
2,790
14,948
4,378
55,096
W
Gilgamesh
Poumili
Gilgamesh
13,805
3,629
0
4,167
17,134
10,826
411
887
15,246
6,757
62,037
L
Jormungandr
Renaldinh0
Jormungandr
4,925
1,339
348
3,047
17,950
10,585
0
3,005
14,884
25,364
0
W
Geb
RgDy
Geb
4,660
837
1,093
4,208
14,271
12,294
142
2,006
11,996
18,352
0
W
15,285
8,538
1,505
4,186
13,932
4,688
492
2,058
11,548
0
69,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,761
Gold Earned
44,026
523
Minions Killed
416
0
Camps Cleared
0
1,756,545
Distance Traveled
1,550,478
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,578
622
127
7
0
377,280
4
L
Sol
8,865
521
104
6
0
288,831
3
L
Charybdis
9,129
537
71
4
0
295,640
3
W
Vulcan
10,845
638
140
8
0
359,669
6
L
Thor
9,258
545
92
5
0
325,958
5
L
Chaac
9,969
586
112
7
0
331,695
3
W
Gilgamesh
10,272
604
134
8
0
332,090
4
L
Jormungandr
6,805
400
37
2
0
308,354
4
W
Geb
9,298
547
15
1
0
377,171
2
W
Hou Yi
9,768
575
107
6
0
310,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role