Player Matchup

Medusa
Medusa
IMattSB
Medusa
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Vamana
Vamana
Shepherdofyou
Vamana
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Merlin
Merlin
Venndog
Merlin
Level 69
God Stats
7W - 3L
1,464 SR
Queue Stats
176W - 213L
1,400 Elo+
Solo
Danzaburou
Danzaburou
civ1
Danzaburou
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
simon72_
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 20L
1,501 Elo+
Solo
Team Averages
Level 63
1,493 SR
1,480 Elo+

VS

Team Averages
Level 74
1,521 SR
1,434 Elo+
Gilgamesh
Gilgamesh
Anonymus_005
Gilgamesh
Level 148
God Stats
7W - 5L
1,607 SR
Queue Stats
9W - 6L
1,603 Elo+
Solo
Geb
Geb
Luckyman42
Geb
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 12L
1,185 Elo+
Solo
Anubis
Anubis
MiDr4ke1993
Anubis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Mizu_Xine99
Fenrir
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 86L
1,586 Elo+
Solo
Charybdis
Charybdis
Naruc
Charybdis
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 45L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IMattSB
Medusa
14
2 / 2 / 1
7,548
839
3,293
4,855
2,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 2 / 4
8,093
899
8,286
7,318
6,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Venndog
Merlin
14
3 / 2 / 5
8,050
894
9,701
6,277
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
civ1
Danzaburou
12
2 / 5 / 3
6,950
772
4,499
7,307
2,166
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
simon72_
Tiamat
11
1 / 5 / 6
6,859
762
3,831
8,363
3,397
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Anonymus_005
Gilgamesh
14
4 / 2 / 7
7,822
869
9,698
11,951
4,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 7
7,466
830
3,795
10,992
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
9
0 / 2 / 2
5,854
650
412
1,357
485
Fenrir
13
6 / 3 / 1
7,447
827
5,350
5,685
2,330
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Naruc
Charybdis
15
4 / 3 / 4
8,180
909
9,401
8,942
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
10
Kills
16
16
Deaths
11
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Anonymus_005
Gilgamesh
4
2
7
3.75
W
Medusa
IMattSB
Medusa
2
2
1
1.25
L
2
1
7
5.5
L
Anubis
0
2
2
0.5
L
Fenrir
6
3
1
2.17
L
Charybdis
Naruc
Charybdis
4
3
4
2
W
2
2
4
2
W
Merlin
Venndog
Merlin
3
2
5
2.75
W
Danzaburou
civ1
Danzaburou
2
5
3
0.7
W
Tiamat
simon72_
Tiamat
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,610
Damage
28,656
34,120
Taken
38,927
15,781
Mitigated
17,172
4,047
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Anonymus_005
Gilgamesh
9,698
2,749
0
524
11,951
4,598
0
3,645
8,306
0
24,338
W
Medusa
IMattSB
Medusa
3,293
1,177
0
150
4,855
2,017
690
116
4,739
0
23,397
L
3,795
441
0
2,893
10,992
6,722
0
4,629
6,363
12,970
0
L
Anubis
412
55
0
0
1,357
485
0
401
956
881
0
L
Fenrir
5,350
1,238
0
779
5,685
2,330
433
1,306
4,379
0
15,193
L
Charybdis
Naruc
Charybdis
9,401
3,550
0
2,236
8,942
3,037
0
3,551
5,391
0
30,191
W
8,286
4,485
0
1,727
7,318
6,424
265
1,195
6,123
0
24,138
W
Merlin
Venndog
Merlin
9,701
996
0
592
6,277
1,777
300
1,239
5,038
27,572
0
W
Danzaburou
civ1
Danzaburou
4,499
1,561
0
204
7,307
2,166
1,133
226
7,081
0
12,270
W
Tiamat
simon72_
Tiamat
3,831
650
307
1,067
8,363
3,397
0
1,431
6,932
5,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,500
Gold Earned
36,769
168
Minions Killed
132
0
Camps Cleared
0
937,903
Distance Traveled
755,775
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,822
869
33
4
0
209,329
0
W
Medusa
7,548
839
48
5
0
181,479
4
L
Geb
7,466
830
13
1
0
206,612
0
L
Anubis
5,854
650
2
0
0
33,030
0
L
Fenrir
7,447
827
21
2
0
128,840
0
L
Charybdis
8,180
909
63
7
0
177,964
0
W
Vamana
8,093
899
46
5
0
202,764
3
W
Merlin
8,050
894
50
6
0
197,395
0
W
Danzaburou
6,950
772
21
2
0
160,309
3
W
Tiamat
6,859
762
3
0
0
195,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role