Player Matchup

Ymir
Ymir
BeckoningCow472
Ymir
Level 77
God Stats
10W - 11L
1,500 SR
Queue Stats
254W - 233L
1,285 Elo+
Party 3
Sylvanus
Sylvanus
ConorInCrocs
Sylvanus
Level 121
God Stats
4W - 3L
1,500 SR
Queue Stats
153W - 119L
1,499 Elo+
Party 3
Gilgamesh
Gilgamesh
KiNg-ChUnGaSs1
Gilgamesh
Level 104
God Stats
7W - 6L
1,586 SR
Queue Stats
48W - 55L
1,759 Elo+
Party 1
Chiron
Chiron
KiNg-DuMaSs1
Chiron
Level 48
God Stats
4W - 10L
1,500 SR
Queue Stats
13W - 27L
1,272 Elo+
Party 1
Scylla
Scylla
laneledge
Scylla
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 226L
1,392 Elo+
Party 3
Team Averages
Level 74
1,517 SR
1,441 Elo+

VS

Team Averages
Level 60
1,414 SR
1,299 Elo+
Zeus
Zeus
AsifTheKing4900
Zeus
Level 48
God Stats
52W - 35L
1,500 SR
Queue Stats
92W - 92L
1,285 Elo+
Party 2
Charybdis
Charybdis
JumpingNine172
Charybdis
Level 78
God Stats
2W - 2L
1,285 SR
Queue Stats
49W - 62L
1,224 Elo+
Party 2
Horus
Horus
PowerBoss852614
Horus
Level 80
God Stats
48W - 39L
1,285 SR
Queue Stats
280W - 290L
1,224 Elo+
Party 2
Tiamat
Tiamat
Sizumii
Tiamat
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 33L
1,264 Elo+
Solo
Nemesis
Nemesis
sBlackRabiTs
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
7,430
572
6,647
8,057
3,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
ConorInCrocs
Sylvanus
13
3 / 3 / 3
7,849
604
4,996
11,922
6,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
KiNg-ChUnGaSs1
Gilgamesh
11
6 / 3 / 4
7,284
560
5,884
11,716
7,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
11
3 / 3 / 6
7,065
543
7,380
8,550
2,356
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Scylla
laneledge
Scylla
13
2 / 0 / 3
7,534
580
2,585
4,278
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,780
522
8,567
5,910
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
JumpingNine172
Charybdis
10
3 / 5 / 0
6,351
489
5,814
9,980
2,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 4
6,280
483
4,369
11,596
4,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Sizumii
Tiamat
13
3 / 3 / 0
7,456
574
9,360
7,301
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
sBlackRabiTs
Nemesis
9
0 / 4 / 0
5,619
432
2,713
10,786
3,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
19
Kills
9
9
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
5
0
6
8
W
Sylvanus
ConorInCrocs
Sylvanus
3
3
3
1.5
L
Charybdis
JumpingNine172
Charybdis
3
5
0
0.6
W
Gilgamesh
KiNg-ChUnGaSs1
Gilgamesh
6
3
4
2.67
W
Chiron
3
3
6
2
L
0
3
4
0.67
L
Tiamat
Sizumii
Tiamat
3
3
0
1
W
Scylla
laneledge
Scylla
2
0
3
3.5
L
Nemesis
sBlackRabiTs
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,492
Damage
30,823
44,523
Taken
45,573
20,147
Mitigated
16,686
16,612
Healing
15,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,567
129
135
344
5,910
1,691
0
3,613
2,205
34,437
0
W
6,647
1,763
0
4,431
8,057
3,069
0
3,112
4,810
36,293
2,764
W
Sylvanus
ConorInCrocs
Sylvanus
4,996
1,379
90
5,702
11,922
6,162
630
9,321
2,059
36,471
8,961
L
Charybdis
JumpingNine172
Charybdis
5,814
2,139
0
2,382
9,980
2,694
0
841
9,139
0
31,384
W
Gilgamesh
KiNg-ChUnGaSs1
Gilgamesh
5,884
1,220
0
2,996
11,716
7,347
0
1,449
9,485
0
22,287
W
Chiron
7,380
3,413
450
2,568
8,550
2,356
810
1,483
6,969
0
36,128
L
4,369
2,265
2,631
3,687
11,596
4,748
0
1,510
10,046
0
18,072
L
Tiamat
Sizumii
Tiamat
9,360
907
0
2,560
7,301
4,349
380
3,910
3,391
42,538
0
W
Scylla
laneledge
Scylla
2,585
84
0
375
4,278
1,213
926
1,485
2,613
37,741
0
L
Nemesis
sBlackRabiTs
Nemesis
2,713
843
0
3,572
10,786
3,204
0
2,833
7,947
0
29,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,162
Gold Earned
32,486
343
Minions Killed
313
0
Camps Cleared
0
1,171,846
Distance Traveled
1,155,984
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,780
522
81
6
0
245,440
3
W
Ymir
7,430
572
76
6
0
262,543
0
W
Sylvanus
7,849
604
92
7
0
216,649
0
L
Charybdis
6,351
489
48
4
0
215,823
2
W
Gilgamesh
7,284
560
24
2
0
249,275
2
W
Chiron
7,065
543
66
5
0
222,219
2
L
Horus
6,280
483
24
2
0
250,561
4
L
Tiamat
7,456
574
95
7
0
222,420
3
W
Scylla
7,534
580
85
7
0
221,160
3
L
Nemesis
5,619
432
65
5
0
221,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role