Player Matchup

Izanami
Izanami
CheekyGoober
Izanami
Level 11
God Stats
4W - 6L
1,463 SR
Queue Stats
16W - 23L
1,372 Elo+
Party 1
Achilles
Achilles
Halomancer
Achilles
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 54L
1,527 Elo+
Party 2
Terra
Terra
MarcusA23
Terra
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 55L
1,230 Elo+
Party 2
Sol
Sol
cdedbdgamer
Sol
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 12L
1,314 Elo+
Party 1
Danzaburou
Danzaburou
chibolin
Danzaburou
Level 3
God Stats
1W - 2L
1,247 SR
Queue Stats
1W - 2L
1,184 Elo+
Solo
Team Averages
Level 59
1,442 SR
1,326 Elo+

VS

Team Averages
Level 56
1,554 SR
1,503 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
berto0307
Neith
Level 4
God Stats
1W - 1L
1,770 SR
Queue Stats
1W - 2L
1,520 Elo+
Solo
Bastet
Bastet
gotkn
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Bellona
Bellona
michiwee34
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
xJoshxxFlavorx
Agni
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CheekyGoober
Izanami
16
2 / 7 / 6
9,565
736
7,635
12,160
4,188
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Halomancer
Achilles
18
9 / 2 / 8
11,102
854
17,287
12,237
9,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Terra
MarcusA23
Terra
18
6 / 1 / 15
11,022
848
8,161
11,247
15,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 4 / 5
10,245
788
6,811
10,166
2,760
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
chibolin
Danzaburou
15
2 / 6 / 6
8,945
688
2,295
9,937
5,866
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
5 / 3 / 3
10,237
787
5,492
11,015
12,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
berto0307
Neith
17
8 / 7 / 7
10,490
807
12,945
12,723
4,879
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
gotkn
Bastet
15
0 / 2 / 3
8,854
681
2,954
8,657
3,221
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
michiwee34
Bellona
12
0 / 6 / 1
7,535
580
318
7,162
3,904
18
7 / 5 / 7
10,467
805
16,004
11,855
4,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
41
23
Kills
20
20
Deaths
23
40
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
3
3
2.17
W
Izanami
CheekyGoober
Izanami
2
7
6
0.71
W
Achilles
Halomancer
Achilles
9
2
8
6.5
W
Terra
MarcusA23
Terra
6
1
15
13.5
L
Neith
berto0307
Neith
8
7
7
1.64
W
4
4
5
1.63
W
Danzaburou
chibolin
Danzaburou
2
6
6
0.83
L
Bastet
gotkn
Bastet
0
2
3
0.75
L
Bellona
michiwee34
Bellona
0
6
1
0.08
L
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,189
Damage
37,713
55,747
Taken
51,412
37,009
Mitigated
28,867
6,780
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,492
461
275
5,285
11,015
12,453
0
3,369
7,372
17,820
0
W
Izanami
CheekyGoober
Izanami
7,635
4,001
186
568
12,160
4,188
1,265
4,155
8,005
0
37,871
W
Achilles
Halomancer
Achilles
17,287
5,292
0
2,258
12,237
9,114
2,269
3,814
8,423
160
49,525
W
Terra
MarcusA23
Terra
8,161
1,412
389
969
11,247
15,081
109
3,361
7,886
21,567
0
L
Neith
berto0307
Neith
12,945
6,717
0
1,615
12,723
4,879
557
3,856
8,631
0
30,529
W
6,811
1,760
0
1,664
10,166
2,760
1,481
4,292
5,874
17,722
0
W
Danzaburou
chibolin
Danzaburou
2,295
1,470
0
746
9,937
5,866
743
5,874
4,063
0
9,607
L
Bastet
gotkn
Bastet
2,954
605
0
1,522
8,657
3,221
260
1,237
7,236
0
27,236
L
Bellona
michiwee34
Bellona
318
318
0
0
7,162
3,904
0
2,646
4,311
0
916
L
16,004
1,694
0
1,460
11,855
4,410
0
4,003
7,682
46,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,879
Gold Earned
47,583
212
Minions Killed
187
0
Camps Cleared
0
1,212,514
Distance Traveled
941,918
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,237
787
25
2
0
133,184
1
W
Izanami
9,565
736
56
4
0
216,391
1
W
Achilles
11,102
854
86
7
0
295,645
0
W
Terra
11,022
848
23
2
0
267,354
0
L
Neith
10,490
807
31
2
0
200,580
1
W
Sol
10,245
788
21
2
0
235,496
1
W
Danzaburou
8,945
688
26
2
0
197,628
2
L
Bastet
8,854
681
57
4
0
265,274
0
L
Bellona
7,535
580
0
0
0
104,071
0
L
Agni
10,467
805
74
6
0
238,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role