Player Matchup

Geb
Geb
 
Geb
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ItsRasaa
Bastet
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 15L
1,607 Elo+
Solo
Izanami
Izanami
LiteralHuman
Izanami
Level 68
God Stats
28W - 22L
1,500 SR
Queue Stats
173W - 171L
1,548 Elo+
Solo
Zeus
Zeus
RedSandSani
Zeus
Level 126
God Stats
12W - 7L
1,715 SR
Queue Stats
54W - 77L
1,903 Elo+
Solo
Vulcan
Vulcan
ShiroKumaBear
Vulcan
Level 143
God Stats
2W - 1L
1,875 SR
Queue Stats
151W - 167L
1,500 Elo+
Solo
Team Averages
Level 120
1,618 SR
1,612 Elo+

VS

Team Averages
Level 124
1,460 SR
1,435 Elo+
Atlas
Atlas
 
Atlas
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
AzureSJ
Poseidon
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 239L
1,500 Elo+
Solo
Loki
Loki
Copenhagen Lane
Loki
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
165W - 205L
1,465 Elo+
Solo
Achilles
Achilles
Deadite_By_Noon
Achilles
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 21L
1,515 Elo+
Solo
Agni
Agni
NiorRyu
Agni
Level 28
God Stats
0W - 3L
1,299 SR
Queue Stats
20W - 34L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 0 / 1
6,985
699
3,317
7,426
6,056
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bastet
ItsRasaa
Bastet
13
1 / 1 / 2
7,210
721
7,793
6,642
4,755
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
LiteralHuman
Izanami
15
1 / 1 / 1
8,121
812
3,651
6,586
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 1 / 1
8,052
805
4,591
5,323
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 3
7,346
735
6,120
5,668
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 0 / 3
7,494
749
7,785
8,754
8,151
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
AzureSJ
Poseidon
15
0 / 1 / 2
7,657
766
4,894
5,439
1,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 1 / 1
7,371
737
3,249
7,051
3,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
15
2 / 2 / 1
7,513
751
6,960
11,637
9,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
NiorRyu
Agni
8
0 / 0 / 0
4,613
461
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
4
Kills
3
4
Deaths
4
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
1
0.5
L
Atlas
 
Atlas
0
0
3
1.5
L
Poseidon
AzureSJ
Poseidon
0
1
2
1
L
1
1
1
1.5
L
Achilles
2
2
1
1.25
W
Bastet
ItsRasaa
Bastet
1
1
2
2
W
Izanami
LiteralHuman
Izanami
1
1
1
1.5
L
Agni
NiorRyu
Agni
0
0
0
0
W
2
1
1
2.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,472
Damage
22,888
31,645
Taken
32,881
17,186
Mitigated
23,287
6,603
Healing
6,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,317
282
105
1,719
7,426
6,056
0
3,008
4,330
15,234
0
L
Atlas
 
Atlas
7,785
2,549
555
1,632
8,754
8,151
0
3,093
5,527
23,312
0
L
Poseidon
AzureSJ
Poseidon
4,894
128
66
703
5,439
1,852
0
2,319
2,978
28,472
0
L
3,249
460
0
817
7,051
3,798
0
2,692
4,293
0
27,759
L
Achilles
6,960
724
589
2,551
11,637
9,486
0
5,193
6,111
0
27,214
W
Bastet
ItsRasaa
Bastet
7,793
1,374
0
2,495
6,642
4,755
0
2,605
3,810
0
14,701
W
Izanami
LiteralHuman
Izanami
3,651
1,887
0
500
6,586
2,359
1,561
3,073
3,366
0
39,242
L
Agni
NiorRyu
Agni
0
0
0
0
0
0
0
0
0
0
0
W
4,591
195
0
863
5,323
1,689
294
1,307
2,843
24,282
1,619
W
6,120
1,036
0
921
5,668
2,327
0
2,686
2,812
22,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,714
Gold Earned
34,648
217
Minions Killed
196
0
Camps Cleared
0
1,112,725
Distance Traveled
952,256
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,985
699
17
2
0
245,090
5
L
Atlas
7,494
749
32
3
0
209,972
2
L
Poseidon
7,657
766
68
7
0
238,435
2
L
Loki
7,371
737
41
4
0
258,991
1
L
Achilles
7,513
751
55
6
0
244,858
1
W
Bastet
7,210
721
26
3
0
202,936
0
W
Izanami
8,121
812
73
7
0
211,116
2
L
Agni
4,613
461
0
0
0
0
0
W
Zeus
8,052
805
61
6
0
201,737
3
W
Vulcan
7,346
735
40
4
0
251,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role