Player Matchup

Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
AntoineD99
Eset
Level 22
God Stats
1W - 4L
1,261 SR
Queue Stats
7W - 22L
1,155 Elo+
Solo
Neith
Neith
FintGreat
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,189 Elo+
Solo
Kukulkan
Kukulkan
NeptuniaBurth
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,265 Elo+
Solo
Loki
Loki
RionixXx
Loki
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,405 Elo+
Solo
Team Averages
Level 27
1,452 SR
1,303 Elo+

VS

Team Averages
Level 43
1,505 SR
1,466 Elo+
Ra
Ra
AllHailGzus
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,297 Elo+
Solo
Ne Zha
Ne Zha
Beolupu
Ne Zha
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 24L
1,726 Elo+
Solo
Danzaburou
Danzaburou
Beubz92
Danzaburou
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 14L
1,500 Elo+
Solo
Fenrir
Fenrir
Shrekoo
Fenrir
Level 5
God Stats
8W - 2L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Solo
Sol
Sol
alyssiaetkameron
Sol
Level 119
God Stats
3W - 3L
1,523 SR
Queue Stats
7W - 7L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 4 / 2
6,876
688
5,863
6,371
1,702
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 0
7,423
742
1,569
5,703
1,862
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
FintGreat
Neith
13
1 / 5 / 2
6,690
669
3,776
8,945
2,837
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
NeptuniaBurth
Kukulkan
13
1 / 5 / 2
6,767
677
5,041
8,399
2,633
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
12
2 / 4 / 2
6,729
673
4,623
9,117
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
7,547
755
3,833
7,144
2,350
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Beolupu
Ne Zha
16
6 / 0 / 7
8,624
862
12,820
6,258
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Beubz92
Danzaburou
13
0 / 2 / 2
6,978
698
2,516
4,756
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Shrekoo
Fenrir
16
12 / 0 / 0
8,979
898
10,042
5,588
3,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 0 / 5
7,628
763
5,217
5,350
1,814
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
7
Kills
21
21
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
2
0.5
W
1
5
6
0.8
L
2
3
0
0.67
W
Ne Zha
Beolupu
Ne Zha
6
0
7
9.5
W
Danzaburou
Beubz92
Danzaburou
0
2
2
0.5
L
Neith
FintGreat
Neith
1
5
2
0.4
L
Kukulkan
NeptuniaBurth
Kukulkan
1
5
2
0.4
L
Loki
2
4
2
0.75
W
Fenrir
Shrekoo
Fenrir
12
0
0
12
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,872
Damage
34,428
38,535
Taken
29,096
11,862
Mitigated
12,416
3,451
Healing
9,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,863
705
0
881
6,371
1,702
0
2,042
4,329
17,024
0
W
3,833
202
619
1,318
7,144
2,350
340
4,322
2,822
20,091
0
L
1,569
0
0
229
5,703
1,862
0
2,875
2,828
21,996
0
W
Ne Zha
Beolupu
Ne Zha
12,820
4,834
0
2,327
6,258
2,583
0
1,525
4,733
0
40,321
W
Danzaburou
Beubz92
Danzaburou
2,516
228
0
610
4,756
2,198
785
1,822
2,934
0
16,879
L
Neith
FintGreat
Neith
3,776
860
0
463
8,945
2,837
0
2,799
6,146
0
13,823
L
Kukulkan
NeptuniaBurth
Kukulkan
5,041
816
214
1,068
8,399
2,633
0
115
8,284
19,192
0
L
Loki
4,623
1,147
0
596
9,117
2,828
0
1,219
7,898
0
11,843
W
Fenrir
Shrekoo
Fenrir
10,042
2,130
0
1,220
5,588
3,471
0
1,666
3,922
0
25,642
W
5,217
507
664
2,390
5,350
1,814
1,301
3,138
2,212
18,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,485
Gold Earned
39,756
147
Minions Killed
203
0
Camps Cleared
0
874,745
Distance Traveled
968,965
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,876
688
28
3
0
169,147
0
W
Ra
7,547
755
43
4
0
169,956
0
L
Eset
7,423
742
48
5
0
162,022
0
W
Ne Zha
8,624
862
62
6
0
210,894
2
W
Danzaburou
6,978
698
34
3
0
179,517
0
L
Neith
6,690
669
20
2
0
164,028
0
L
Kukulkan
6,767
677
33
3
0
186,434
3
L
Loki
6,729
673
18
2
0
193,114
1
W
Fenrir
8,979
898
27
3
0
210,455
3
W
Sol
7,628
763
37
4
0
198,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role