Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Slandaraid
Olorun
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 125L
1,476 Elo+
Solo
Tiamat
Tiamat
aaronjacobs69
Tiamat
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,264 Elo+
Party 2
Apollo
Apollo
back-712
Apollo
Level 138
God Stats
2W - 4L
1,500 SR
Queue Stats
273W - 327L
1,264 Elo+
Party 2
Team Averages
Level 118
1,500 SR
1,401 Elo+

VS

Team Averages
Level 103
1,500 SR
1,454 Elo+
Rama
Rama
 
Rama
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AtomowyKrolik
Mercury
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 218L
1,479 Elo+
Solo
Olorun
Olorun
BolBOloni
Olorun
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 87L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Zetoc
Jing Wei
Level 78
God Stats
3W - 4L
1,500 SR
Queue Stats
341W - 343L
1,290 Elo+
Solo
Chronos
Chronos
eXySoul
Chronos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
329W - 329L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
6 / 5 / 10
10,284
1,028
13,220
9,620
4,798
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
 
Awilix
14
0 / 5 / 16
8,388
839
4,831
13,937
13,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Slandaraid
Olorun
16
7 / 4 / 7
10,032
1,003
9,593
13,503
6,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 3 / 11
9,087
909
10,519
10,606
9,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
back-712
Apollo
17
4 / 1 / 12
10,249
1,025
9,037
8,161
4,607
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 4 / 12
8,482
848
7,930
10,844
3,386
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
15
4 / 2 / 8
8,894
889
5,948
6,464
2,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
BolBOloni
Olorun
13
0 / 7 / 8
7,671
767
7,614
11,347
4,171
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Zetoc
Jing Wei
16
4 / 5 / 9
9,172
917
7,634
11,959
4,457
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
eXySoul
Chronos
15
7 / 4 / 8
9,431
943
11,518
10,479
3,971
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
62
21
Kills
17
18
Deaths
22
56
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
5
10
2.2
W
Awilix
 
Awilix
0
5
16
1.6
L
Rama
 
Rama
2
4
12
2
L
Mercury
4
2
8
4
L
Olorun
BolBOloni
Olorun
0
7
8
0.57
W
Olorun
Slandaraid
Olorun
7
4
7
2.63
L
Jing Wei
Zetoc
Jing Wei
4
5
9
1.7
W
4
3
11
3.17
W
Apollo
back-712
Apollo
4
1
12
10
L
Chronos
eXySoul
Chronos
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,200
Damage
40,644
55,827
Taken
51,093
38,520
Mitigated
18,296
16,103
Healing
17,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,220
2,228
2,289
954
9,620
4,798
0
1,405
8,215
0
17,873
W
Awilix
 
Awilix
4,831
1,035
409
1,548
13,937
13,626
0
6,380
7,557
113
7,932
L
Rama
 
Rama
7,930
4,578
900
3,275
10,844
3,386
887
2,183
8,398
0
17,943
L
Mercury
5,948
983
1,625
1,634
6,464
2,311
1,173
1,918
4,492
0
9,967
L
Olorun
BolBOloni
Olorun
7,614
3,771
2,639
1,772
11,347
4,171
0
5,730
5,089
15,770
0
W
Olorun
Slandaraid
Olorun
9,593
2,926
1,670
3,004
13,503
6,119
2,236
6,391
7,112
22,957
0
L
Jing Wei
Zetoc
Jing Wei
7,634
3,403
642
2,966
11,959
4,457
985
4,732
6,941
0
21,303
W
10,519
420
1,410
2,159
10,606
9,370
159
3,268
7,338
21,987
0
W
Apollo
back-712
Apollo
9,037
4,999
869
1,791
8,161
4,607
2,668
1,688
6,473
0
29,682
L
Chronos
eXySoul
Chronos
11,518
3,436
914
1,300
10,479
3,971
550
4,764
5,366
21,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,040
Gold Earned
43,650
110
Minions Killed
97
0
Camps Cleared
0
952,038
Distance Traveled
992,546
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,284
1,028
12
1
0
203,333
1
W
Awilix
8,388
839
5
1
0
199,581
1
L
Rama
8,482
848
17
2
0
198,264
1
L
Mercury
8,894
889
8
1
0
259,604
1
L
Olorun
7,671
767
19
2
0
164,096
0
W
Olorun
10,032
1,003
40
4
0
178,135
0
L
Jing Wei
9,172
917
29
3
0
201,664
4
W
Tiamat
9,087
909
15
2
0
183,297
0
W
Apollo
10,249
1,025
38
4
0
187,692
0
L
Chronos
9,431
943
24
2
0
168,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role