Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BeChilled
Cupid
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 18L
1,500 Elo+
Solo
Ganesha
Ganesha
MohsenB
Ganesha
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
46W - 38L
1,704 Elo+
Solo
Merlin
Merlin
gianniskazakos
Merlin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
1,500 Elo+
Solo
Team Averages
Level 93
1,500 SR
1,541 Elo+

VS

Team Averages
Level 118
1,500 SR
1,541 Elo+
Da Ji
Da Ji
 
Da Ji
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
JackTheX
Artio
Level 138
God Stats
9W - 4L
1,500 SR
Queue Stats
31W - 30L
1,500 Elo+
Solo
Charybdis
Charybdis
ShinodaMan
Charybdis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 5
7,132
1,426
4,760
7,913
2,721
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chronos
 
Chronos
9
0 / 0 / 0
3,840
768
0
0
0
Cupid
BeChilled
Cupid
11
4 / 2 / 2
7,394
1,479
6,312
4,741
1,666
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
MohsenB
Ganesha
11
0 / 4 / 6
6,583
1,317
5,217
11,516
8,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 3
6,376
1,275
3,615
2,291
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

350

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
5 / 2 / 3
7,570
1,514
6,086
4,313
1,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
 
Agni
11
2 / 3 / 4
6,571
1,314
6,074
4,646
1,213
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
 
Ah Puch
11
1 / 2 / 2
6,081
1,216
2,835
4,404
1,211
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
JackTheX
Artio
12
0 / 1 / 8
6,388
1,278
4,349
7,036
5,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
ShinodaMan
Charybdis
11
0 / 0 / 7
6,227
1,245
3,609
2,309
452
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
8
Kills
8
8
Deaths
8
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
5
2.75
L
Chronos
 
Chronos
0
0
0
0
W
Da Ji
 
Da Ji
5
2
3
3.25
W
Agni
 
Agni
2
3
4
1.33
W
Ah Puch
 
Ah Puch
1
2
2
1
L
Cupid
BeChilled
Cupid
4
2
2
2.5
W
Artio
JackTheX
Artio
0
1
8
4
L
Ganesha
MohsenB
Ganesha
0
4
6
0.75
W
Charybdis
ShinodaMan
Charybdis
0
0
7
3.5
L
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,904
Damage
22,953
26,461
Taken
22,708
13,920
Mitigated
9,944
1,452
Healing
3,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,760
2,121
0
319
7,913
2,721
0
3,224
4,542
0
9,403
L
Chronos
 
Chronos
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
 
Da Ji
6,086
2,735
0
92
4,313
1,740
0
1,148
3,103
0
11,876
W
Agni
 
Agni
6,074
1,005
0
110
4,646
1,213
0
1,343
3,155
13,012
0
W
Ah Puch
 
Ah Puch
2,835
476
0
399
4,404
1,211
0
1,519
2,799
14,728
0
L
Cupid
BeChilled
Cupid
6,312
3,155
0
739
4,741
1,666
0
2,121
2,466
0
16,518
W
Artio
JackTheX
Artio
4,349
498
990
1,821
7,036
5,328
0
2,633
4,313
7,814
0
L
Ganesha
MohsenB
Ganesha
5,217
539
0
394
11,516
8,822
0
6,715
4,507
8,283
0
W
Charybdis
ShinodaMan
Charybdis
3,609
2,531
0
0
2,309
452
0
1,825
406
0
12,749
L
3,615
172
0
0
2,291
711
0
526
1,688
16,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,325
Gold Earned
32,837
77
Minions Killed
83
3
Camps Cleared
5
376,973
Distance Traveled
496,450
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,132
1,426
12
2
1
115,314
0
L
Chronos
3,840
768
0
0
0
0
0
W
Da Ji
7,570
1,514
11
2
3
88,717
1
W
Agni
6,571
1,314
7
1
1
100,115
0
W
Ah Puch
6,081
1,216
34
7
0
95,729
0
L
Cupid
7,394
1,479
36
7
2
77,323
0
W
Artio
6,388
1,278
8
2
1
110,518
2
L
Ganesha
6,583
1,317
0
0
0
95,006
2
W
Charybdis
6,227
1,245
23
5
0
101,371
0
L
Merlin
6,376
1,275
29
6
0
89,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role